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  1. mcoulter876


    These bots really need to be able to throw grenades and such, like the Scarecrows do. Unless someone has a plugin that allows you to change the loot on the dead bodies of Scarecrows?
  2. mcoulter876


    @Steenamaroo Stationary doesn't work. Set Stationary to True, set day/night number to 1, set Radius and Roam Range to 1... doesn't seem to matter. The bot shows up, sees a player, and starts running backward and reloading to prepare to shoot. Also tried to set the custom spawn point to an underground monument and the bot appears at the spot, but then jumps up to the terrain. How can I get Stationary to work? How can I get bots to spawn in an underground custom monument?
  3. mcoulter876


    Can we get the Murderers to not make that noise? MurdererNoise: False, OR Have an option for regular bots to run right up to players with melee weapons? IsMelee: True On another note, why is there no noise when murderers use the chainsaw anymore and can we get a fix for that?
  4. mcoulter876


  5. mcoulter876


    When is the next update, Steen???????
  6. Thumbs Up one doesn't do anything.
  7. mcoulter876


    Bots spawning and walking around about a foot off the ground for one profile and normally on another profile. Topologies are the same. Only difference is one is by a river and the other is not.
  8. mcoulter876

    Bots Clipping

    @Steenamaroo Bots seem to be able to clip through structures made with the Building Planner in RustEdit. Any ideas why?
  9. Has that been added in the new update or..........?
  10. Has the feature to spawn bots to a player via the server console window (not the F1 window) been added to the newest update (2.1.1)?
  11. Giving the Murderers a chainsaw allows them to use it and causes damage, but there's no chainsaw sound. Is this a known bug?
  12. YES!!!!!!!!!!!!!!!!! I'd love to be able to run this with TimedExecute (though that doesn't seem to use console commands very well).
  13. So, if I want just the Murderers, I have to set both the AutoSpawn AND Murderer to True? I'll give that a go. Thanks! On another note, is there any way to spawn bots to a player via the server console? Mind you, I don't mean the F1... I mean directly from the server console window created by running the server's .bat file.
  14. And here is the other config: { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 23, "NPCs_Attack_BotSpawn": true, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": true, "APC_Safe": true, "Turret_Safe": true, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": true, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } }
  15. Here is my config: { "Events": { "AirDrop": { "AutoSpawn": false, "Murderer": false, "Day_Time_Spawn_Amount": 5, "BotHealth": 100, "Corpse_Duration": 60, "Kit": [], "BotNamePrefix": "", "BotNames": [], "Bot_Accuracy_Percent": 40, "Bot_Damage_Percent": 40, "Disable_Radio": true, "Roam_Range": 40, "Peace_Keeper": true, "Attacks_Other_Profiles": false, "Peace_Keeper_Cool_Down": 5, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_

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