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Everything posted by The Friendly Chap
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Yeah, which? There are some skills that require a third party plugin to function, afaik. I've had no complaints.
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- 1 comment
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- 1
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- #laboratory
- #lab
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An absolute Classic indeed, and well glad am I it has arrived at CodeFling. This map has been a staple on my server since version 1N, in 2020. Every time I run this map I get glowing compliments from my playerbase. They consider it their "home" map. I can heartily recommend this map. Every map-related update has been integrated so smoothly, they look like they have been there all along. At first, my players got a bit confused by the Secret Laboratory. Now I see the 'older' players guiding the new ones through the monument. In short, the map stays fresh, looks good, and runs very well especially for small to medium servers. Get it. Get it NOW. What are you waiting for?
- 5 comments
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- #3800
- #robj maps
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- 5 comments
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- #3800
- #robj maps
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Ok, So it's doable. I just need to do is create a plugin that checks the age of the item being looked at...
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Is there a way to see how long a base / deployable has been on the map? Situation: Adam builds a base on a pretty spot. Bob builds a heli tower right next door, against server rules. Adam complains. How can I prove that Adam's base was first? If I could look at a TC and see which is newer, it would help me say "Adam was here first, as per rules, you need to move." or if Adam built his base after the heli tower: "Adam, the tower was here when you started building, you knob. Stop griping."
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Sadeness. Yeah, it's doable as a plugin, but gonna be hard to find someone who's willing to do it as it's basically reverse engineering a bespoke plugin. I would advise re-stating the request without mentioning where you saw the idea, then maybe you're likely to get more bites.
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Error while compiling: Graves.cs(322,33): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments
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- 4 comments
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It's pretty similar in effect to : If you ask nicely, maybe the dev can add those into the plugin as well?
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...oh for fucks sake, I'm a moron. Was copying the password with the leading space.
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Redownloaded from Codefling, unitedkingdom_of_rust_1.5.5RE.map, copy and paste the password, still says invalid password.
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Rustedit version, unless the versions got swapped or something....
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Neither seem to work?
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The password in the readme zip file is incorrect.
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Permissions missing prefix?
The Friendly Chap replied to The Friendly Chap's Support Request in Support
Cool, that fixed it. -
Permissions missing prefix?
The Friendly Chap replied to The Friendly Chap's Support Request in Support
Is that in the config or the plugin itself? -
06:43:33) | Missing plugin name prefix 'buildtools' for permission 'buildtool.vip' (by plugin 'Build Tools') (06:43:33) | Missing plugin name prefix 'buildtools' for permission 'buildtool.premium' (by plugin 'Build Tools')
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Yes. UpdateChecker does not work for some sites, but the majority of sites it does work. The rest of the sites you unfortunately still have to check manually. The sketchy sites it won't check, and not sure if an update checking system is possible with the Orange site, Tommygun's site or the others that have just a few plugins, but those sites usually also send a mail when something they work on is updated.
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So the idea would be to have an event where players can join with a command "/hunt" or something, Then they are spawned in a zone with a specific Kit, and a specified amount of animals are spawned in the zone, and the players get points for each animal killed. They also need to be penalized points for shooting an animal and allowing it to get away. Ideally, the animals and players would be prevented from leaving the zone until the event ends after a specified time. Configurable options could include the number of each type of animal "released" and the kit each player begins with. Would also be nice if players were prevented from crafting while in the event, and prevented from changing their kit. Can call it "Hunting Season" or something.
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Same problem, what was the issue?
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This plugin can allow players to wear the frankie parts as clothing.
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- 20 comments
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- #discord
- #discord bot
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(and 5 more)
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Error while compiling: CustomItemDrops.cs(549,35): error CS1503: Argument `#1' cannot convert `NetworkableId' expression to type `uint' FP patch of May the 4th 2023 error.