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Everything posted by Kobani
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Sorry my English is not very good. I'll try to explain it a little differently. PlaceAnything also offers a recycler, among other things. When the mod is active and I pick up the recycler with your modification, I get a different icon. I assume because the PlaceAnything mod reacts before your mod. When someone places a recycler with your mod, the output for some items remains blank when PlaceAnything is active. I have found a solution for myself. I removed the recycler in the PlaceAnything mod and since then the problem no longer exists.
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Perfectly works 1a Thank you I am looking forward to the update.
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Thank you for your quick responses, that alone makes it a good plugin. The plugin is really great for my PvE servers. I have thrown down NudistHeli. I can disable the vanilla heli with your mod, which is really great. I would like to have two wishes. Is it possible to add locked crates for the stronger helis? And I use SupplySignalAlerts. can they add a function that your mod disables them for the throwing moment? Because otherwise players can always use the helidrop in cooldown mode to spam chat. Chat commands to call the helis would be good too. Thanks a lot for now. Sorry for my English. Rating to follow.
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Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: NudistHeli - True (Boolean), HeliSignals (False (Boolean))
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- 429 comments
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- #helicopter
- #helicopters
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- 429 comments
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- #helicopter
- #helicopters
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There is a conflict with PlaceAnything v. David. When both plugins are active, items disappear in Personal Recycler. And when recording, there is a different icon because PlaceAnything probably reacts then. Can you do something about this?
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- 8 comments
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- 2
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- #admintool
- #teleport
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(and 5 more)
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To be found here on page 3. I quote The problem only occurs when the aspect ratio is smaller than 16:9. The solution to this is to set the following "Base Position": { "Anchor Min": "0.5 0.0", "Anchor Max": "0.5 0.0" but then you also have to adjust your buttons again, as you have set them to default "0.5 0.2".
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spam in my console when the HavenEvent is running NullReferenceException: Object reference not set to an instance of an object at BradleyAPC.DoPhysicsMove () [0x0015a] in <444336bf564d46bb94fa89922c0bc828>:0 at BradleyAPC.FixedUpdate () [0x00006] in <444336bf564d46bb94fa89922c0bc828>:0 (Filename: <444336bf564d46bb94fa89922c0bc828> Line: 0) .......
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Sounds very good if you need someone to test ... Would both be usable at the same time? I have a building server and such plugins would of course be great. What is still missing is a plugin to download saved buildings with CopyPaste, i.e. the .json. I know something like that already exists. But it is not sold. Maybe they will find a solution. Then the players won't have to keep asking me. Do you have a discord link for me?
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- 248 comments
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If with buttons with pictures "imgAnchorMin": null, "imgAnchorMax": null, then they are no longer displayed when you leave the computer station.
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- 43 comments
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Hello I bought your plugin and I really like it, it's really easy to use. I have one question. I have created an extra button to open the phone. To press the button, I go to the inventory and click on the button to open the phone. Now when I press a button in the phone, it closes but the inventory stays open. Is it possible to add a function that also closes the inventory at the same time? I would appreciate an answer. And it would be worth a donation to me.
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If they have already redone their other plugins from scratch, it would be nice if they would do the same for this great plugin. As others have said, more hideable menus would be nice. Also, it would be good if the menu closes again after selection. I would be willing to pay a lot more for the new version. Thanks a lot