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Kobani

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Everything posted by Kobani

  1. Kobani

    Halloween

    perfect, now it works. Thanks
  2. Kobani

    Halloween

    it does not work. i deleted halloween data, config and cs. server restart. mod uploaded again. /rec to record with v. then /rec to stop recording. then /rec save <test1> to save. I get the following message. Nothing to save, start a recording first.
  3. Kobani

    Halloween

    permission works. Thank you for adding the markers. Recording is not saved. Although it is confirmed. nothing changes in the data. if I insert my recording _new1 in the config and delete the other two, the standard sounds still come up. and not mine. I made the recording as follows: /rec and spoken with v .. /rec save new1 .. save has been confirmed ... / rec What am I doing wrong?
  4. Kobani

    Halloween

    That's the problem, it just doesn't work. "console : Permission 'halloween.record' doesn't exist" And Halloween will be over at some point. I would be very grateful if you solve it in a timely manner. Otherwise great plugin. Can you show markers for cemeteries on the map? then it would be perfect for me.
  5. Kobani

    Halloween

    permission halloween.record unavailable console : Permission 'halloween.record' doesn't exist
  6. Kobani

    Disable Sandbox

    If I use this, will there be problems with my mods that are already on the server? about 100 pieces. or rather not?.
  7. Kobani

    Spam in Console since the Wipe

    ok i leave the heli off for the time being.
  8. Kobani

    Spam in Console since the Wipe

    Hello since the wipe my console spam the following. would be good if you could fix that. Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: NudistHeli - True (Boolean), ArmoredTrain (False (Boolean))
  9. Great thank you
  10. no stress
  11. Kobani

    Land Of Enmity

    Hello, can I edit the map and are the prefabs of them still available if I want to customize the map in rustedit for me? I ask because I don't own these prefabs.
  12. Kobani

    Skullisland

    Hello, can I edit the map and are the prefabs of them still available if I want to customize the map in rustedit for me? I ask because I don't own these prefabs.
  13. Kobani

    Oreos Dragon

    Hello, can I edit the map and are the prefabs of them still available if I want to customize the map in rustedit for me? I ask because I don't own these prefabs.
  14. Kobani

    Oregon: Land of Dead

    Hello, can I edit the map and are the prefabs of them still available if I want to customize the map in rustedit for me? I ask because I don't own these prefabs.
  15. Hey I found the bug. Why players couldn't load the map with the prefab. You should delete the following prefab. splash rock, remove all at the fountain. are probably too old. However, there is another problem when you move around in the caves you eventually get kicked out of the server with the message: InsideTerrain: Enforcing (violation of 200) Please check. so I can use it without it happening. Thanks
  16. Hello after adding this to my map. Can't join the server anymore. it gives the error: 87.166.161.179:54244/76561197979003911/Kobani disconnecting: Exception (cs:74975): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__69.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__69:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) also happens on the map only with the prefab. Modifirer is buggy too
  17. Hey Katalaner, wenn ich die Karte in Rust Edit Lade und die Npc spawns entferne, brauche ich dann nicht die Prefabs von dir die auf der Karte sind? Und läuft die Karte nach den ganzen Rust updates noch? Ich Frage weil ich sie kaufen wollte, aber mir nicht sicher bin ob die Prefabs dann weg sind wenn ich die Karte in Rust edit lade. Ist ja meist so wenn man diese nicht besitzt oder? LG Michael
  18. Kobani

    Raidable Bases

    I put it differently. if the spawns database has no points then RaidableBases should not spawn anything. So not anywhere. thanks
  19. Kobani

    Raidable Bases

    Hi I am using the spawns database and do not want the base to spawn if there is no spawn point. Is that possible? If so, in which line can I find the setting option. I've searched but can't find anything, my English isn't that good. LG
  20. Kobani

    Raidable Bases

    Thanks that worked. A new problem. What can I do against it? Can't delete them, not even with entkill.
  21. Kobani

    Raidable Bases

    NPC's shoot at players outside the dome. PvE servers. Is there a solution for this? And can you spawn bases at fixed points? Thanks
  22. Kobani

    Custom Buttons

    Hi, when are you going to add the feature to use more menu buttons? Would be important to me and even worth a few dollars more. For example custombuttonstoggle, custombuttonstoggle1, custombuttonstoggle2 LG
  23. Kobani

    Custom Buttons

    temporarily duplicated...
  24. Kobani

    LSkins

    For example, can I also skin stacks with 10 items? Or can the items only be skinned individually?
    This event, like the Mushroom Hunt Event, is well received by my players. Good job, my players love it. We need this kind of events a lot more on PvE servers.
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