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Kobani

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Everything posted by Kobani

  1. Kobani

    Oreos Dragon

    Hello, can I edit the map and are the prefabs of them still available if I want to customize the map in rustedit for me? I ask because I don't own these prefabs.
  2. Kobani

    Oregon: Land of Dead

    Hello, can I edit the map and are the prefabs of them still available if I want to customize the map in rustedit for me? I ask because I don't own these prefabs.
  3. Hey I found the bug. Why players couldn't load the map with the prefab. You should delete the following prefab. splash rock, remove all at the fountain. are probably too old. However, there is another problem when you move around in the caves you eventually get kicked out of the server with the message: InsideTerrain: Enforcing (violation of 200) Please check. so I can use it without it happening. Thanks
  4. Hello after adding this to my map. Can't join the server anymore. it gives the error: 87.166.161.179:54244/76561197979003911/Kobani disconnecting: Exception (cs:74975): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__69.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__69:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) also happens on the map only with the prefab. Modifirer is buggy too
  5. Hey Katalaner, wenn ich die Karte in Rust Edit Lade und die Npc spawns entferne, brauche ich dann nicht die Prefabs von dir die auf der Karte sind? Und läuft die Karte nach den ganzen Rust updates noch? Ich Frage weil ich sie kaufen wollte, aber mir nicht sicher bin ob die Prefabs dann weg sind wenn ich die Karte in Rust edit lade. Ist ja meist so wenn man diese nicht besitzt oder? LG Michael
  6. Kobani

    Raidable Bases

    I put it differently. if the spawns database has no points then RaidableBases should not spawn anything. So not anywhere. thanks
  7. Kobani

    Raidable Bases

    Hi I am using the spawns database and do not want the base to spawn if there is no spawn point. Is that possible? If so, in which line can I find the setting option. I've searched but can't find anything, my English isn't that good. LG
  8. Kobani

    Raidable Bases

    Thanks that worked. A new problem. What can I do against it? Can't delete them, not even with entkill.
  9. Kobani

    Raidable Bases

    NPC's shoot at players outside the dome. PvE servers. Is there a solution for this? And can you spawn bases at fixed points? Thanks
  10. Kobani

    Custom Buttons

    Hi, when are you going to add the feature to use more menu buttons? Would be important to me and even worth a few dollars more. For example custombuttonstoggle, custombuttonstoggle1, custombuttonstoggle2 LG
  11. Kobani

    Custom Buttons

    temporarily duplicated...
  12. Kobani

    LSkins

    For example, can I also skin stacks with 10 items? Or can the items only be skinned individually?
    This event, like the Mushroom Hunt Event, is well received by my players. Good job, my players love it. We need this kind of events a lot more on PvE servers.
    Good job, my players love it. We need this kind of events a lot more on PvE servers.
  13. Kobani

    best player is not displayed

    hey, all good Just wanted to write that I had an error in the language file. such kind of events are needed more. especially on PvE servers. good job thanks
  14. Kobani

    best player is not displayed

    Best player is not displayed in chat and the winner does not get a message either.
  15. Kobani

    Sputnik

    Adem's mods are in my opinion some of the best you can get, I've ordered a mod from him 3 times already and I've always got what I expected. The implementation of the mods are just great and my players and I have a lot of fun. If things don't go quite right here and there, send a short message to Adem in the discord and help will be given immediately, he really does a great job, is super nice and reliable. I can only recommend him and his mods.
  16. Kobani

    Pocket Zipline

    As always a great mod, does what it's supposed to. My players love it. Wasn't to be expected otherwise.
  17. Kobani

    Armored Train

    Bought 2 months ago, I'm more than satisfied, no defects, my players love it. Is always kept up to date. With the FP updates, the train looks even better. great
  18. Kobani

    problem with new locomotive

    Hello, if you dock the new loco at the Amored train and then drive backwards, it changes direction and then destroys the loco. That was not possible before.
  19. Kobani

    Spam in the console

    Awesome, can you tell me exactly what the problem was and how I might be able to fix it myself? If something like that happens again. I'm still learning. Thank you Michael
  20. Kobani

    Unfortunately incorrect

    It's looking good now, just one more thing. The stairs. Many thanks for your effort. See picture in link http://kobani.de/excavator.png Thanks Michael
    Really great package. This makes creating rail networks so much easier. Great job and worth every penny. Tunnels would be good. 5 stars more there is not to say
  21. Hello, I wanted to ask when you add more rails? Tunnels would be great. Really great prefab packet.
  22. Kobani

    Spam in the console

    When I load a map with this prefab, the console gives the following spam´s 1. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Kobani\WF Custom Island\WF Custom Island\WF Custom Island:16167:/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" 2. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_concrete_04.prefab" 3. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/terrain_blend_cube.prefab" After I removed the round stone bridge, the frame at the bottom of the tunnel, and the bridge on the lake, the spam stopped. Now, of course, the prefab doesn't look so nice. Please correct the error. Thank you very much
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