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Kobani

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Everything posted by Kobani

  1. Kobani

    LSkins

    Hello Is the number of pages limited to 10? Done.
  2. Kobani

    Welcome Panel

    I agree. For me, the editor was the main reason for buying it back then, and now it's gone. Very sad. That's also one of the reasons why I haven't bought the big version yet. I would also be grateful if the editor would come back. Or at least the possibility to choose between one or the other.
  3. Kobani

    Raidable Bases

    Oh, sorry, I misspoke. If I change the colours of the buttons in the json, they are not adopted in the game. Modreload doesn't help and restarting the server doesn't help either. concerns the buymenu
  4. Kobani

    Raidable Bases

    @nivexSame does not work for us either.
  5. Kobani

    Raidable Bases

    You can adjust the colours for the UI in the config.
  6. Kobani

    Custom Buttons

    @David Are your plugins still updated for Carbon?
  7. Kobani

    Shop UI

    Hello I would like to use the store for a construction server. If I set all prices to 0, only sell is displayed and you can no longer buy items. Is there a way to change this?
  8. Kobani

    Give Item

    Also via the custom buttons from David? I have already had other experiences. I just want to be sure.
  9. Kobani

    Give Item

    Before I buy a question. Is there a possibility to display the whole area a little smaller? Otherwise my button plugin would be above their gui.
    Finally we have more time for other things and don't have to deal with the constant... I sunk my heli.... xD This mod is fun The novice pilots are now less afraid of water. What I especially like is that you can reposition The swim hoops in the json, this is missing with other mods almost always, really great. The support is 1A, I had a conflict with another mod in the beginning, but BlackLightning took care of it immediately. Even with probably simple questions is explained in detail and understandable and helped. It doesn't get any better than this. Many thanks for that. 10 stars
  10. Thank you for your help, everything is working now...
  11. "Require owner permission": true, does not work for me. I give myself permission for minicopters, but the helicopter spawns without floats when I buy it. I use Vehicle Deployed Locks. Am I missing something else?
  12. Super works. Thanks Can you add a permission that only certain players get helis with the swim function?
  13. This mod causes, in VehicleAirdrops, the helidrops to fall as if they had no parachute anymore. You change the lift and VehicleAirdrop also changes some rigid body properties so they fall slower. so you should make it so that the lift is not changed, only when the heli is at least 3-4 meters from the ground you should change the lift, this should help
  14. Kobani

    Raidable Bases

    For testing purposes, I changed the number of leftovers. Here is my setting "shortname": "scrap", "name": null, "amount": 200, "skin": 0, "amountMin": 100, "probability": 1.0, "stacksize": -1 still more than 2745 scrap parts are placed in the TC. Can someone please tell me what I am doing wrong? Yes, I have reloaded the mod. Config Dufficulty_Loot/Expert.json I spawn an Expert Base.
  15. Kobani

    Fail in Console

    After a long observation, it always happens when you attack the big satellite.
  16. Kobani

    Craft Menu

    could someone please send me an example how to assign a permission to a category in the json. I would be very thankful. I should sleep more , done thanks
  17. Kobani

    Craft Menu

    Sorry accidentally double post
    Perfect for us. Really detailed landscape. My second map from you. And here, too, I can only say really great work. I still need map for March, April ....... 10 stars. I'm looking forward to your next map.
  18. Kobani

    Fail in Console

    about 30 times a day. sometimes more, sometimes less, whenever the events are running.
  19. Kobani

    Fail in Console

    Failed to call hook 'CanEntityBeTargeted' on plugin 'Sputnik v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.CanEntityBeTargeted (BasePlayer player, BaseEntity turret) [0x00024] in <66487e5723eb4dfeb10a3a10904df605>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cb3] in <66487e5723eb4dfeb10a3a10904df605>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  20. Blue lights disappear and can be removed by anyone.
  21. Kobani

    Fox Island

    This map is perfect for me. At first, I thought ok is unusual, but the fox shape is something else. But when I loaded the map and did my first meters... Wow, details like in real nature. I like the slight bumps and dry riverbeds, really well done. And and and. Then there is plenty of room to build. The map isn't completely overcrowded with monuments and prefabs, which is really great. What I also really like is that the base area was created from 4.4 K to 6 K, so there is a lot of water for our water bases. As already written, just wow. One thing I personally don't like is the fictional flying islands, but since you can edit the map, that's not a problem for me at all. Thanks for your permission. Please more of such detailed islands with lots of water. I'm sure the next map will be mine soon. Great work Fox, looking forward to your next card. 10 stars
  22. Kobani

    LSkins

    lskins remove 12341234

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