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Everything posted by hc4stillo
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Visual Off: Sound On: Claude code Everything was applied correctly and without any remnants of the editing error (if (false) no longer appears). The changes in Ganja.cs are now identical to those in the diagnostic copy: Two new dictionaries (lines 186-187) to track effects timers per player. Two new configuration flags (lines 458, 461): enableScreenOverlayEffect and enableJointUseEffects. UseJoint (line 1157) wraps RunEffects with the enableJointUseEffects flag. OnPlayerInput (lines 1416-1461) defers ignite/extinguish/use with NextTick. RunEffects (line 2060+) with the blur/color block protected by enableScreenOverlayEffect, cancellation of previous timers, and anti-race timing adjustment. RemoveEffects (line 2192+) cancels both timers upon disconnection/death. This is the version you can share with the plugin developer along with the diagnosis: the actual bug is isolated to the non-blur/color portion of RunEffects (most likely SHAKE2_EFFECT = takedamage_generic.prefab), and the enableScreenOverlayEffect/enableJointUseEffects flags serve as a live diagnostic tool without needing to recompile between each test.
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07/03 09:41:24 | >>> o.reload BattlePass 07/03 09:41:26 | Failed to call hook 'Unload' on plugin 'BattlePass v3.1.3' (MissingMethodException: Method not found: void .BaseEntity.ClientRPC<!0>(RpcTarget,!!0)) at Oxide.Ext.CrashExtensions.CUI.Destroy (BasePlayer player, System.String name) [0x00000] in <4fd997def90e41308da1c6c7ceda7ba9>:0 at Oxide.Plugins.BattlePass.Unload () [0x00194] in <7da1eb738afd4a4b80d421545bc1fee4>:0 at Oxide.Plugins.BattlePass.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x062de] in <7da1eb738afd4a4b80d421545bc1fee4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 07/03 09:41:27 | Unloaded plugin BattlePass v3.1.3 by crash 07/03 09:41:27 | [BattlePass] AnimEngine initialized: smooth UI animations enabled (experimental). 07/03 09:41:27 | Failed to call hook 'OnServerInitialized' on plugin 'BattlePass v3.1.3' (MissingMethodException: Method not found: void .BaseEntity.ClientRPC<!0>(RpcTarget,!!0)) at Oxide.Ext.CrashExtensions.CUI.Destroy (BasePlayer player, System.String name) [0x00000] in <4fd997def90e41308da1c6c7ceda7ba9>:0 at Oxide.Plugins.BattlePass.CreateMenuButton (BasePlayer player) [0x00000] in <7da1eb738afd4a4b80d421545bc1fee4>:0 at Oxide.Plugins.BattlePass.OnServerInitialized () [0x000c0] in <7da1eb738afd4a4b80d421545bc1fee4>:0 at Oxide.Plugins.BattlePass.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0502f] in <7da1eb738afd4a4b80d421545bc1fee4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 07/03 09:41:27 | Loaded plugin BattlePass v3.1.3 by crash
- 40 comments
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- #battlepass
- #web
- (and 24 more)
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06/23 11:19:09 | [Enchanting] Subscribed to OnPlayerAttack 06/23 11:19:10 | Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" 06/23 11:19:10 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Enchanting.SpawnAnimal (UnityEngine.Vector3 pos, BasePlayer player) [0x00037] in <3f4fe5baf0bd4cba911bf055346a6211>:0 at Oxide.Plugins.Enchanting+<>c__DisplayClass112_0.<OnPlayerAttack>b__0 () [0x00000] in <3f4fe5baf0bd4cba911bf055346a6211>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 06/23 11:19:12 | [Enchanting] Unsubscribed to OnPlayerAttack "Animal prefab for the AnimalEffect [bear, chicken, boar, stag, wolf, horse]": "wolf",
- 59 comments
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- #enchanting
- #epic
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06/21 13:49:16 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Enchanting.SpawnAnimal (UnityEngine.Vector3 pos, BasePlayer player) [0x00037] in <5f34af0bdc54485f93b22bf70690489b>:0 The enchantment to generate animals doesn't work
- 59 comments
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- #enchanting
- #epic
- (and 4 more)
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[05.25 16:19:41] Failed to call hook 'OnServerInitialized' on plugin 'BattlePass v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at BaseEntity.ClientRPC (RpcTarget target) [0x00016] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at VendingMachine.ClearPendingOrder () [0x00048] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at VendingMachine.AddSellOrder (System.Int32 itemToSellID, System.Int32 itemToSellAmount, System.Int32 currencyToUseID, System.Int32 currencyAmount, System.Byte bpState, System.UInt64 sellSkinId, System.UInt64 costSkinId) [0x000bd] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at Oxide.Plugins.BattlePass+TurninVendingMachine.InstallFromVendingOrders () [0x0008c] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass+TurninVendingMachine.ServerInit () [0x0019e] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at BaseNetworkable.Spawn () [0x0004f] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at BaseEntity.Spawn () [0x00000] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at IOEntity.Spawn () [0x00000] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at Oxide.Plugins.BattlePass+TurninVendor.ServerInit () [0x00058] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at BaseNetworkable.Spawn () [0x0004f] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at BaseEntity.Spawn () [0x00000] in <0f7d32b9799e4092ab4c1c10092be0d2>:0 at Oxide.Plugins.BattlePass.SpawnTurninVendor () [0x0005c] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.SpawnTurninVendors () [0x00021] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass+WalkablePath.GeneratePathMap (System.Collections.Generic.List`1[T] allPaths, System.Action callback) [0x000a3] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.InitializeTurninVendors () [0x00013] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.OnServerInitialized () [0x0010a] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.BattlePass.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0502f] in <6eacdef20e2141bb8c7bb3b747f82057>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 40 comments
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- #battlepass
- #web
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I finally found this, which is similar to the idea on my server, excellent!!! So far the only thing I noticed was that it didn't give me loot, but it's not detailed in the info what that permission does, but it's just a guess haha. Otherwise, it has been easy to make the configurations and adaptations, with commands etc.
- 3 comments
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- #scavenger
- #hunt
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03/06 00:25:23 | Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnItem' and no accessible extension method 'SpawnItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18515, Pos: 44
- 1,617 comments
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- #leveling
- #progression
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03/06 00:09:50 | Failed to call hook 'OnItemPickup' on plugin 'DefendableBases v1.3.2' (KeyNotFoundException: The given key 'Tablet_KpucTaJl' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.DefendableBases.CreateLaptop (BasePlayer player) [0x001cb] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.DefendableBases.OnItemPickup (Item item, BasePlayer player) [0x00054] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.DefendableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f71] in <56350b3ef6bd41da95b0d80c9f8abdab>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 117 comments
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- #barricade
- #ch47
- (and 27 more)
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Replace these lines: Line 50: var items = Facepunch.Pool.GetList<Item>(); Line 67: var items = Facepunch.Pool.GetList<Item>(); With this code var items = Facepunch.Pool.Get<List<Item>>(); Line 1276: List<string> storedList = Facepunch.Pool.GetList<string>(); Line 1982: List<string> storedList = Facepunch.Pool.GetList<string>(); With this code List<string> storedList = Facepunch.Pool.Get<List<string>>(); In this step you just need to delete them: Line 59: Facepunch.Pool.FreeList(ref items); Line 102: Facepunch.Pool.FreeList(ref items); Line 1313: Facepunch.Pool.FreeList(ref items);
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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I had a dynamic on my PVE/PVP servers which consisted of increasing the difficulty of NPCs either by weeks or days. Example: BetterNPC, Convoy, etc. Week 1 = Easy NPC profile (damage 0.5, primitive weapons) Week 2 = Medium NPC profile (damage 1.0 and tier 1 weapons) Week 3 = Difficult NPC profile (damage 1.5 and tier 2 weapons) Week 4 = Expert NPC profile (damage 2.0 and tier 3 weapons) Without Lootmanager: create many profiles mixed with other configurations for each event... Create multiple profiles of huge .json files with configuration lines which are loaded via FTP. With Lootmanager: create 4 clean and unique profiles for all events lol I was able to centralize those profiles in the /NpcSpawn/Preset A masterstroke when you understand, master, and exploit the performance of this plugin to the fullest. If they discontinue it, it will be a shame, and I will have to go back to relying on my outdated and poorly optimized method.
- 79 comments
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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Hello, Honestly, my rating at the beginning of interacting with this plugin would be 1 star, but I took the time to run tests to understand the reason for its implementation. It was very frustrating at first, as I am one of those administrators who does not like the graphical interface for manipulating settings. But after several hours of trial and error on my test server, I understood the positive impact it provides. It's true that I was able to invest time in my community and organize other things on the server... Loot management is more efficient and centralized, and very functional for new administrators. I understand that for us old-timers, we don't trust an “automated” transition because we know that errors can occur in that process, which was the case for me. After fixing that issue, everything started to run very smoothly, and the server performance was remarkable. I should clarify that I have almost all of Adem and KpucTaJl's products, and I fully understand the task I took on to adapt them all. I have a question that I will ask now that it will be discontinued... should I go back to my backup?
- 79 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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Error while compiling TiersMode: 'ConversationData.ResponseNode' does not contain a definition for 'responseText' and no accessible extension method 'responseText' accepting a first argument of type 'ConversationData.ResponseNode' could be found (are you missing a using directive or an assembly reference?) | Line: 405, Pos: 96 despues del update naval
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- 26 comments
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- 1
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- #custom
- #custom map
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(and 4 more)
Tagged with:
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- 40 comments
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- #battlepass
- #web
- (and 24 more)
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- 40 comments
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- 1
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- #battlepass
- #web
- (and 24 more)
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- 40 comments
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- 1
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- #battlepass
- #web
- (and 24 more)