Jump to content

FandangoChristmas

Member
  • Posts

    246
  • Joined

  • Last visited

Everything posted by FandangoChristmas

  1. Thank you greatly! I will test around with this.
  2. What are the hooks used for start of event and end of this crash event? Trying to build my own event panel. Thank you
  3. I had this same problem as well. I use VendorBlock plugin from Umod. I ended up editing the VendorBlock plugin, near the bottom line I removed the message out, and that stopped the message of the NPC not being available from appearing.
  4. A quick question on setting this up. I use DynamicPvP for PvP zones , so the only way for pvp to happen in these zones is to have SimplePVE set to use zonemanager and to make the zones pvp, but this messes with all my public player safe zones that use no decay and no damage or nodecay, but then it makes these zones PVP when they are meant to be PVE. Is there a good way to exclude certain zones from being pvp?
  5. I just bought this to replace a free plugin that is not very intuitive, and Im liking it so far, good job!!
  6. With this new update from today, Will my players data be fine? I only need to backup config settings and transfer to new version after and keep my old data files going? I'm just checking to make sure players do not lose their stats.
  7. Look inside the plugin for "if (bd.buff_values.ContainsKey(Buff.Barrel_Smasher) && !IsBarrel(lootContainer.ShortPrefabName)) info?.damageTypes?.ScaleAll(100f);" Remove the ! before the IsBarrel, then save and reload the plugin.
  8. Thank you for the thought! Even if you could pick them up would be cool. I have used the free vehicle license plugin for many years, and I like the recall function of that, it keeps all your fuel and items intact on the vehicle. If you were to store the vehicle, it would drop all items into container where you despawn it. On another server I used a free plugin where you could pick up vehicles, but half the time it did not work. The only things I can think of adding if it doesnt already feature, is a way to use the vehicle buy with a NPC instead of just command, and anti-decay feature for vehicles built in that could be a option if server owners want. I know that isnt really needed, as you can get a free plugin for that.
  9. FandangoChristmas

    Adding events

    Sorry to interfere, but I want to say that I 100% agree on this idea for a config, to add events!! What I have done so far, is just edit and add in all my events in the .cs plugin file, but it is annoying to have to redo these edits into the plugin with each update.
  10. Good day, I have been testing these new FP events that were added. I changed the airdrop to use my FancyDrop command, and that works well. However the CargoShip event and CH47 events seem buggy. When the cargoship event starts, it will start on land, and be clipping through the map as it goes towards water sometimes. Sometimes the NPC are floating in the air above the ship, and or the ship is missing cargo containers. The CH47 event appears on my map when it starts, but when I arrive there, there is a Tugboat in its place, and it makes me glitch out on the map and teleport to a random map spot automatically, then I cannot move until I log out and back into the game. EDIT: I just looked into this command, and I found this command I will try in its place instead. "spawn ch47scientists.entity"
  11. Thank you MeinRust!
  12. Thank you, that would be appreciated! One question with the facepunch event handling. Does this Event Manager disable the default FP events from running and handle them by itself, or do I have to find a way to stop the default cargo/ch47/airdrop before using this to control them?
  13. I'm really liking the newer additions to this! Is there any way in the future we can have more than 6 times added in a day for a event? There is no way to scroll the list, and it covers the button as well when you add that may times.
  14. Appreciated, and If its to much a hassle don't worry, it was just something that I noticed. Thank you for the work on this free plugin.
  15. Thank you for checking it out, and most importantly thank you for this plugin. I just started to use it, and it was the only one that was causing issue out of all the magic panel event ones you have made. The only other issue I saw, is that it made the regular cargoship icon light up as well, bit that is not to much of a bother.
  16. I tested this plugin with regular cargo event panel removed, as I thought it could of been interfering with this panel not de-activating after event is over, but this panel still stays lit after the heavy cargo event is over. The only way to make the panel not lit anymore it to start the event via command /HeavyCargoStart , then end event with /HeavyCargoStop right away.
  17. Good day, Im just reporting that once this event runs, it makes regular cargoship and this heavy event panels to light up. Once the event is over the Heavy Cargo Ship event panel stays lit green, and the cargoship event panel turns off. I asked the creator of Magic Panel this question, and he replied, "MJSU: There doesn't seem to be any way for the plugin to detect it. You would need to ask them to add a hook like the following below: bool IsHeavyCargoShip(CargoShip cargo)".
  18. This is the best hud for servers! Thank you for this awesome plugin, it really puts to shame all the others.
  19. I added you on discord. I also have a couple feedback suggestions for you.
  20. I have been wanting to get this for my zombie pve/pvp raid server for a few months. I notice in reviews that they stated they cannot attack npcs. Is this still the case? If so, then this plugin wouldn't work for my plan. I'm really hoping they can attack npc now.
  21. OK I understand now. I only have mine available for donators, and not using for default players, so it's much easier to for me to lock them out accessing the quarries if VIP ends, as regular players cannot access it.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.5k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.