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FandangoChristmas

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Everything posted by FandangoChristmas

  1. Good day, I see there is a update out that says to delete all my data file for this plugin. Is there a way to update without deleting all my hard work I have done, or just not update to this? I don't have any use for notifications, as its quite easy to see a event active in my server HUD already.
  2. After a couple days of looking around and testing, I found out what was making sleepers appear on this plugin. It was Cargo Plane Crash's passengers. I disabled passengers in that plugin for now, and killed the passengers.
  3. Just after this wipe I notice that my private whitelisted server with only me playing, the hud shows that there is 2 sleepers. Could this be from another plugin using npcs? The only change I did on wipe was add cargo plane crash and raidable bases into the server.
  4. Good day all, Can anyone help me on this. I have had this on for around 6 months or more, and I just heard now that people didn't know it was on because there is never any alert for the event, and there is no map markers to see where it is. Is there something extra that has to be done or is it broken? I see in the console that it alerts when the event it is out, but it never alerts in-game, or shows a event marker. I have, "Announce event in chat": true, and "Enable map marker": true, in my config.
  5. Has anyone had this work for TugBoatPirates event? I'm using "OnTugboatPiratesStarted" and "OnTugboatPiratesEnded" , and it never lights up the icon for me.
  6. Hey I didn't know that! Thank you for clarifying , I had not encountered any Heavy Scientists yet, so I will just keep "zombie" on, and remove "heavyscientist". Thank you and Merry Christmas!
  7. Yes it does.! Use HeavyScientist.
  8. I love this plugin, it is so much better than the free one I used for the past 8 years. I have two things I would love to see with the schedule. It would be nice if their was a option to select a day or multiple days to have it repeat in those days only. The reason for this is so i dont have to make a seperate schedule for every saturday and sunday to be pvp. It takes so many entries into the schedule. Another request for the scheduling is to also have the option to use the games daily time instead of the server hosts time for scheduling. Reason for this is for option to have it switch to pvp every night in the game for example.
  9. I'm getting the same results here as well. unloaded plugin, deleted plugin, config, data, lang files, then edited the 2 over previous id in .cs, uploaded the cs to the server, and load it up , but it is still twig. EDIT: Make sure that you dont have the gingerbread skin selected in your Hammer's radial dial, and that its on wood as default, then make sure bskin is in gingerbread. Give that a try.
  10. Gingerbread skin is no longer working after the Christmas update. It looks like twig now. UPDATE: So FP actually added gingerbread skin to the game today for free, but the downside is they are the ones that broke it. They have already fixed it for the next update, and it should be out soon. commits.facepunch.com/466924
  11. Thank you greatly! I will test around with this.
  12. What are the hooks used for start of event and end of this crash event? Trying to build my own event panel. Thank you
  13. I had this same problem as well. I use VendorBlock plugin from Umod. I ended up editing the VendorBlock plugin, near the bottom line I removed the message out, and that stopped the message of the NPC not being available from appearing.
  14. A quick question on setting this up. I use DynamicPvP for PvP zones , so the only way for pvp to happen in these zones is to have SimplePVE set to use zonemanager and to make the zones pvp, but this messes with all my public player safe zones that use no decay and no damage or nodecay, but then it makes these zones PVP when they are meant to be PVE. Is there a good way to exclude certain zones from being pvp?
  15. I just bought this to replace a free plugin that is not very intuitive, and Im liking it so far, good job!!
  16. With this new update from today, Will my players data be fine? I only need to backup config settings and transfer to new version after and keep my old data files going? I'm just checking to make sure players do not lose their stats.
  17. Look inside the plugin for "if (bd.buff_values.ContainsKey(Buff.Barrel_Smasher) && !IsBarrel(lootContainer.ShortPrefabName)) info?.damageTypes?.ScaleAll(100f);" Remove the ! before the IsBarrel, then save and reload the plugin.
  18. Thank you for the thought! Even if you could pick them up would be cool. I have used the free vehicle license plugin for many years, and I like the recall function of that, it keeps all your fuel and items intact on the vehicle. If you were to store the vehicle, it would drop all items into container where you despawn it. On another server I used a free plugin where you could pick up vehicles, but half the time it did not work. The only things I can think of adding if it doesnt already feature, is a way to use the vehicle buy with a NPC instead of just command, and anti-decay feature for vehicles built in that could be a option if server owners want. I know that isnt really needed, as you can get a free plugin for that.
  19. FandangoChristmas

    Adding events

    Sorry to interfere, but I want to say that I 100% agree on this idea for a config, to add events!! What I have done so far, is just edit and add in all my events in the .cs plugin file, but it is annoying to have to redo these edits into the plugin with each update.
  20. Good day, I have been testing these new FP events that were added. I changed the airdrop to use my FancyDrop command, and that works well. However the CargoShip event and CH47 events seem buggy. When the cargoship event starts, it will start on land, and be clipping through the map as it goes towards water sometimes. Sometimes the NPC are floating in the air above the ship, and or the ship is missing cargo containers. The CH47 event appears on my map when it starts, but when I arrive there, there is a Tugboat in its place, and it makes me glitch out on the map and teleport to a random map spot automatically, then I cannot move until I log out and back into the game. EDIT: I just looked into this command, and I found this command I will try in its place instead. "spawn ch47scientists.entity"
  21. Thank you MeinRust!
  22. Thank you, that would be appreciated! One question with the facepunch event handling. Does this Event Manager disable the default FP events from running and handle them by itself, or do I have to find a way to stop the default cargo/ch47/airdrop before using this to control them?
  23. I'm really liking the newer additions to this! Is there any way in the future we can have more than 6 times added in a day for a event? There is no way to scroll the list, and it covers the button as well when you add that may times.
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