-
Posts
246 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by FandangoChristmas
-
Magic Cargo Plane Crash Event Panel
FandangoChristmas commented on DeutscherRitterPlatz's file in Plugins
- 7 comments
-
- #event
- #magicpanel
- (and 3 more)
-
Magic Cargo Plane Crash Event Panel
FandangoChristmas commented on DeutscherRitterPlatz's file in Plugins
- 7 comments
-
- #event
- #magicpanel
- (and 3 more)
-
-
A quick question on setting this up. I use DynamicPvP for PvP zones , so the only way for pvp to happen in these zones is to have SimplePVE set to use zonemanager and to make the zones pvp, but this messes with all my public player safe zones that use no decay and no damage or nodecay, but then it makes these zones PVP when they are meant to be PVE. Is there a good way to exclude certain zones from being pvp?
-
- 123 comments
-
- 1
-
-
- #stats
- #statistic
-
(and 3 more)
Tagged with:
-
- 1,336 comments
-
- 2
-
-
- #leveling
- #progression
- (and 19 more)
-
Thank you for the thought! Even if you could pick them up would be cool. I have used the free vehicle license plugin for many years, and I like the recall function of that, it keeps all your fuel and items intact on the vehicle. If you were to store the vehicle, it would drop all items into container where you despawn it. On another server I used a free plugin where you could pick up vehicles, but half the time it did not work. The only things I can think of adding if it doesnt already feature, is a way to use the vehicle buy with a NPC instead of just command, and anti-decay feature for vehicles built in that could be a option if server owners want. I know that isnt really needed, as you can get a free plugin for that.
- 60 comments
-
- #vehicle
- #buy
-
(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
-
- 60 comments
-
- #vehicle
- #buy
-
(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
-
Sorry to interfere, but I want to say that I 100% agree on this idea for a config, to add events!! What I have done so far, is just edit and add in all my events in the .cs plugin file, but it is annoying to have to redo these edits into the plugin with each update.
-
- 28 comments
-
- #vehicle
- #vehicles
-
(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
-
Good day, I have been testing these new FP events that were added. I changed the airdrop to use my FancyDrop command, and that works well. However the CargoShip event and CH47 events seem buggy. When the cargoship event starts, it will start on land, and be clipping through the map as it goes towards water sometimes. Sometimes the NPC are floating in the air above the ship, and or the ship is missing cargo containers. The CH47 event appears on my map when it starts, but when I arrive there, there is a Tugboat in its place, and it makes me glitch out on the map and teleport to a random map spot automatically, then I cannot move until I log out and back into the game. EDIT: I just looked into this command, and I found this command I will try in its place instead. "spawn ch47scientists.entity"
- 210 comments
-
- 1
-
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
event panel not turning off after heavy ship event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Thank you MeinRust! -
- 210 comments
-
- 1
-
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
- 210 comments
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
event panel not turning off after heavy ship event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Appreciated, and If its to much a hassle don't worry, it was just something that I noticed. Thank you for the work on this free plugin. -
event panel not turning off after heavy ship event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Thank you for checking it out, and most importantly thank you for this plugin. I just started to use it, and it was the only one that was causing issue out of all the magic panel event ones you have made. The only other issue I saw, is that it made the regular cargoship icon light up as well, bit that is not to much of a bother. -
event panel not turning off after heavy ship event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
I tested this plugin with regular cargo event panel removed, as I thought it could of been interfering with this panel not de-activating after event is over, but this panel still stays lit after the heavy cargo event is over. The only way to make the panel not lit anymore it to start the event via command /HeavyCargoStart , then end event with /HeavyCargoStop right away. -
event panel not turning off after heavy ship event
FandangoChristmas posted A Support Request in Support
Good day, Im just reporting that once this event runs, it makes regular cargoship and this heavy event panels to light up. Once the event is over the Heavy Cargo Ship event panel stays lit green, and the cargoship event panel turns off. I asked the creator of Magic Panel this question, and he replied, "MJSU: There doesn't seem to be any way for the plugin to detect it. You would need to ask them to add a hook like the following below: bool IsHeavyCargoShip(CargoShip cargo)". -
- 580 comments
-
- 1
-
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
- 87 comments
-
- 1
-
-
- #hud
- #panel
-
(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent