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FandangoChristmas

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Everything posted by FandangoChristmas

  1. Ok, I will do some more testing. The only permission I gave myself was the admin one so I could spawn in the NPC at my town. The message on death sounds like a really good idea to remind the player!
  2. Ok, that is no worries Wrecks, that isn't a dealbreaker. Another question about this i'm trying to figure out, is how the lose license on death works. I have died a couple times, and I still have my license.
  3. I'm liking this plugin so far, only tried it with 2 NPC so far. The one thing I did notice, Is that they just stand there, so it very easy to snipe them out. I would like to use this with Server HUD , What is the event start and stop hooks for it?
  4. Good day all! Does anyone know the start and end hook for PlaneCrash plugin from ChaosCode? I thought I had it, but it makes the Server Hud plugin crash and not load up anymore for me.
  5. @AhigaO Is their a proper way to make the hud button smaller or change the opacity of the icon?
  6. After plugin update today we had issues. After a server reboot, it helped out. Still have a couple things wonky, but moving stacks around fixes it now. Did you try that yet?
  7. Oh no that isn't good to hear. I was just about to set this up today with my Kits and SkinBox. I guess I will just list commands in info page for the plugins instead.
  8. Another thing that bothers me about player challenges, is that it counts zombiehorde kills as pvp kills. Been reporting it for years on their site and zombiehorde site, but it seems there is no maintenance for bug fixes those plugin really. The only reason I have stuck with the plugin is because of the title rewards in chat. Everyone loves those. My only workaround for that was changing the pvp titles to zombie titles. Does this plugin have that issue with npc's being count for pvp/player kills?
  9. FandangoChristmas

    error for May 2024

    (12:26:17) | Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab" (12:26:17) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <e70fcfae9bb84f76a6b08f01583aabd3>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <e70fcfae9bb84f76a6b08f01583aabd3>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <e70fcfae9bb84f76a6b08f01583aabd3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b2b63ea485294ae2cea171af2d9>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd95fc>:0
  10. After todays update and plugin update, players are reporting that ores are smelting at vanilla rates. EDIT: I reloaded the plugin, and it started to work after a plugin reload.
    The ONLY event manager you want to use on a Rust server. Supports ANY event made by any creator. Its not like a freebie one that only manages a very limited and closed event system by that creator. This is a must have plugin.
  11. Good day, I just wanted to report that a regular player that does the event often, has told me that sometimes the crates are not the right crate/loot. This was what he messaged me with, "entering the room I found no code crate inside, just some regular crates". I want to add that I use AlphaLoot plugin for loot, so I hope its not interfering. I have had a couple reports of the Tugboat getting stuck on junkpiles in the ocean, and I see your working on that already.
  12. A player on my server reported to me that a HeavyOilRig event spawned on the oilrig while he was on it, and killed him while he was waiting for his teleport home. Settings are set for the event not to spawn while players are on it. EDIT: I also want to add that I dont have this plugin use its random spawn. I have EventManager calling the event in via command. This could be the issue, and bypasses the player check.
  13. Ok, I will dig into the .cs file and look for the new commands, then add them to my datafile and config if needed.
  14. In theory could I add in those new commands myself into the data file instead of wiping my data?
  15. Good day, I see there is a update out that says to delete all my data file for this plugin. Is there a way to update without deleting all my hard work I have done, or just not update to this? I don't have any use for notifications, as its quite easy to see a event active in my server HUD already.
  16. After a couple days of looking around and testing, I found out what was making sleepers appear on this plugin. It was Cargo Plane Crash's passengers. I disabled passengers in that plugin for now, and killed the passengers.
  17. Just after this wipe I notice that my private whitelisted server with only me playing, the hud shows that there is 2 sleepers. Could this be from another plugin using npcs? The only change I did on wipe was add cargo plane crash and raidable bases into the server.
  18. Good day all, Can anyone help me on this. I have had this on for around 6 months or more, and I just heard now that people didn't know it was on because there is never any alert for the event, and there is no map markers to see where it is. Is there something extra that has to be done or is it broken? I see in the console that it alerts when the event it is out, but it never alerts in-game, or shows a event marker. I have, "Announce event in chat": true, and "Enable map marker": true, in my config.
  19. Has anyone had this work for TugBoatPirates event? I'm using "OnTugboatPiratesStarted" and "OnTugboatPiratesEnded" , and it never lights up the icon for me.
  20. Hey I didn't know that! Thank you for clarifying , I had not encountered any Heavy Scientists yet, so I will just keep "zombie" on, and remove "heavyscientist". Thank you and Merry Christmas!
  21. Yes it does.! Use HeavyScientist.
  22. I love this plugin, it is so much better than the free one I used for the past 8 years. I have two things I would love to see with the schedule. It would be nice if their was a option to select a day or multiple days to have it repeat in those days only. The reason for this is so i dont have to make a seperate schedule for every saturday and sunday to be pvp. It takes so many entries into the schedule. Another request for the scheduling is to also have the option to use the games daily time instead of the server hosts time for scheduling. Reason for this is for option to have it switch to pvp every night in the game for example.
  23. I'm getting the same results here as well. unloaded plugin, deleted plugin, config, data, lang files, then edited the 2 over previous id in .cs, uploaded the cs to the server, and load it up , but it is still twig. EDIT: Make sure that you dont have the gingerbread skin selected in your Hammer's radial dial, and that its on wood as default, then make sure bskin is in gingerbread. Give that a try.
  24. Gingerbread skin is no longer working after the Christmas update. It looks like twig now. UPDATE: So FP actually added gingerbread skin to the game today for free, but the downside is they are the ones that broke it. They have already fixed it for the next update, and it should be out soon. commits.facepunch.com/466924
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