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Everything posted by FandangoChristmas
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Whenever I have some tierd brads spawn, there is some null reference exception happening. I'm using this along with Bradley options and Bradley guards. Does anyone else see this happening? It causes some timeouts for players. Maby my configs for each are conflicting? If someone has no issues with all 3 of the plugins, could you please share their configs with me, so I can compare mine?
- 200 comments
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- #bradley
- #krunghcrow
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Is there a better tutorial on how to set this up? I added a MYSQL server on my GTXGaming Rust server, I have now written down the login info and database name from there and added it to the plugin config, but It doesnt load up. Do I need to place the included files "StatsWebsite" folder, and "stats.sql" file anywhere as well? If anyone can help steer me in the proper direction, I would be greatly appreciated for it.
- 82 comments
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- #stats
- #statistics
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- 770 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Constant spam in console every second with this with most animals. Removed the plugin for now as this is unusable with the spam.
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I get you about the diesel amount. I'm excited about the float values you are going to add. Right now players are getting so much diesel, even with 1.0. I ideally would want to set mine around 0.2-0.4 ratio for diesel output. I want to add here that it would be very good if we could alter the amount of fuel it consumes per tick as well, with a float values.
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- 238 comments
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- 238 comments
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- 238 comments
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The plugin is not compiling after Dec.1st QOL update. BradleyGuards - Failed to compile: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments
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- 238 comments
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Question about this plugin. I'm currently not using this plugin yet. I have noticed after server reboots that unknown entities are appearing. I found what they are, I do know they are held items like weapons and other random stuff, and one of the biggest is "planner". In a few days server will get around 100k ents from these items. Are these items from the cargo ship? Does this plugin prevent those from appearing on server, or remove them?
- 8 comments
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- #cargoship
- #cargo
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(and 5 more)
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On server reboot, BradleyGuards.cs does not compile until I reload it
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Thank you for the fix -
On server reboot, BradleyGuards.cs does not compile until I reload it
FandangoChristmas replied to FandangoChristmas's Support Request in Support
In the meantime I'm using startup command plugin to reload it after server reboot, and that is working out for me. -
On server reboot, BradleyGuards.cs does not compile until I reload it
FandangoChristmas posted A Support Request in Support
First of all, Thank you for the free plugin!! As the title says, I rebooted my server twice today and both times the plugin did not compile on server start. I had to o.reload the plugin to compile it after. Please take a look at that. I'm not to sure if its just me or this newest update.