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Everything posted by FandangoChristmas
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I just updated this plugin and it has a few issues after update. The plugin no longer displays players balances for $, and there is events active that I did not have active on hud before, like the small and large oil places. I notice that the HeavyCargoShip event icon on hud no longer disappears after event end as well.
- 609 comments
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- #hud
- #interface
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The only issues I have had using this system in shops goes like this. I use CustomVendingSetup from Umod. The items will not work correctly in vending machines.. Most likely because of how it handles the skins maby? Another issue I find is since the skin ID is 0 , in ShoppyStock, the skin images do not show up in a few instances. I imagine this could happen in other plugins as well. I talked to WhiteThunder the maintainer of CustomvendingSetup, and he told me, "items should always have the actual skin. Having an item that appears to have a skin creates compatibility issues with plugins such as CVS. I strongly suggest you take this up again with the CID author because this concept of a default skin creates more problems than it is probably worth. ".
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I found the issue today after some players told me weren't getting their donations from yesterday still. I updated the plugin with a new update from today, and it displayed , "[Tip4serv] Tip4serv connection failed (HTTP 403). Please check your config key. {"status":403,"error":"Your server key is invalid. Make sure that the key is valid. If you are a developer check https:\/\/tip4serv.gitbook.io\/tip4serv-api\/plugin-development"}" , so I went to my donation page to check the api, and the api was different for some reason than what I had on my servers config. Very strange and alarming. Gonna change passwords right now.
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[2026.07.02 14:14:24] [ERRO] Failed compiling 'RoamingNPCs.cs': [2026.07.02 14:14:24] [ERRO] 1. No overload for method 'GetConnectionsWithin' takes 4 arguments [CS1501] (RoamingNPCs 64 line 9011) [2026.07.02 14:14:24] [ERRO] 2. There is no argument given that corresponds to the required parameter 'flagsUpdateMode' of 'Chainsaw.SetEngineStatus(bool, BaseEntity.FlagsUpdateMode)' [CS7036] (RoamingNPCs 86 line 8062) Good day , The plugin didnt compile on todays wipe update.
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Good day all Anyone use Zone excluding? I tried it with SimplePVE when it was a new plugin and it worked fine for me then. Today I tried it again, and I added my zone ID to the exclusion list in the config but I am getting no indication that I'm entering a PVP zone via SimplPVE. I still see the green status "PVE Enabled". My zone is going to be a PVP zone out in deepsea for a arena area. Server is set to pve.false. I just need SimplePVE to not apply its rules on my zone.
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When I go into edit mode to edit my current config, once you edit a line and save it, if the line is longer than the text box, it will wipe the rest of the line of text when it saves. Luckily I had a backup of my config. If I do a manual edit of config file on desktop instead of the ingame editor, it wont destroy the config text.
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I finally figured out how to setup gather rates properly for mining with these NPCs. I tested it a few times with altering rates, and I can confirm it works. If you want them to have customizable gather rates on stuff you add like sulfur or metal, you have to add some entries to config , and you have to edit the PersonalNPC.cs file and add in the shortnames to the code. I will post 3 screenshots as examples so you can get a idea.
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Good day all, can someone help me setup this plugin config? Its been over a week trying to get this to work out on my server, but I'm having no luck so far. My DMs havent been answered in 6 days, so I thought to ask you guys as so I have no more wasted time. "I have a question about PNPC. With PersonalNPC plugin , what could I be doing wrong that the NPC are not getting any mining rate control on sulfur and metal? I tried adding metal/sulfur ore, and just metal/sulfur in those mining rates in the config with no luck in change of rates. Am I supposed to be adding these into the config? I was able to create buttons for them in the config that appeared and seem to work. I tried the shortnames in mining rates as well with no luck."
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I been seeing this appear in console sometimes. Failed to call internal hook 'OnInventoryNetworkUpdate' on plugin 'NoSkins v1.0.4' [2916584000] (Object reference not set to an instance of an object) at void Oxide.Plugins.NoSkins.SendUpdates(PlayerInventory playerInventory, UpdateItemContainer updateItemContainer, bool updateLocal) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 284 at object Oxide.Plugins.NoSkins.OnInventoryNetworkUpdate(PlayerInventory instance, ItemContainer container, UpdateItemContainer updateItemContainer, Type type, NetworkInventoryMode mode) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 210 at object Oxide.Plugins.NoSkins.InternalCallHook(uint hook, object[] args) in NoSkins.cs/Internal:line 145
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- 147 comments
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- #chatsystem
- #chat
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Failed compiling 'IQChat.cs': (16:36:52) | 1. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (IQChat 29 line 5562) (16:36:52) | 2. Argument 2: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (IQChat 104 line 5582) (16:36:52) | 3. A constant value of type 'StringView' is expected [CS9135] (IQChat 22 line 7325)
- 147 comments
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- #chatsystem
- #chat
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Failed compiling 'KitController.cs': (16:20:01) | 1. A constant value of type 'StringView' is expected [CS9135] (KitController 22 line 1436) (16:20:01) | 2. Argument 3: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (KitController 64 line 1443) (16:20:01) | 3. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (KitController 40 line 1480)
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Yesterday I had noticed some targeting happening finally, but the other day I saw some not targetting. I will keep investigating it and playng around. I I'm testing out the bots ability to use small boxes when its inventory is full. A player said he finally found one, and it said that he wasnt the owner of the box and could not open it. I use prevent looting plugin on my server to handle no looting of others. I also use SimplePVE plugin, but I have its option to block looting off on that one. Im thinking its preventlooting that tells use that its not owned and cannot be opned. He told me that there was a stack of wood next to the box. He pulled out his chainsaw to process the woodpile, and it made the box next to it break open.
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- 35 comments
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Ty, What I have done now is just make it so they respawn way more quickly and it seems to be better. I will try different spawn points as well. I think they are on main road right now. I have'nt used stashes to much in Rust, I will have to learn how to find the NPC stashes or boxes. Right now I have them disabled. Does the NPCs stash/box with a disappearing timer start its countdown after the NPC dies? Also, Is there a method to get them to target ZombieHorde?
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I managed to figure out most of the DeathNotes info to put in for detection of kills and deaths. I noticed the bots doing suicide in my rcon. THey seem to suicide all the time even with suicide timers to 0.0. I still cannot get their suicides to appear in deathnotes, but their respawn time is every couple hours and it takes awhile. I will continue to monitor them and hope this behaviour stops.