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Everything posted by FandangoChristmas
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No, not using autospawn. Just spawning 1 out a time via command for myself and another admin to test, with around 3-5 players total on the server. As you suggested I'm now not setting the entity amount over the default now. When I spawned out ones with 100-200 plus entities it would crash. For now Im just gonna keep the default settings you had in config with no player buying, just calling in 1 a time via EventManager, and it works fine this way.
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It would really depend on how you manage how many events run at the same time with their limit amounts. These dungeons allow you to set how many entities it will take up as well, as well as maximum amount that will spawn or allowed on map as well. I have had it for two days almost, and I havent noticed anything drop down. Only have had a max of 2 running at once. I dont see a option, but there is a option to lock the dungeons to the person that first claims it. If its a bought one I think it locks it to the buyer as well. I suspect if you turn off lock to first player, then other players could enter and pvp, but there is no option to have a pve or pvp dungeon.
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Running Quarry and Pumps not auto-starting up after server reboot
FandangoChristmas replied to FandangoChristmas's Support Request in Support
I found out that it was my user error that made it not work. I had uploaded a older config over the newly upgraded config. I fixed this by using all my backed up data, and starting over. Sorry about the false report. -
Running Quarry and Pumps not auto-starting up after server reboot
FandangoChristmas replied to FandangoChristmas's Support Request in Support
I also just notice that after i made a change in config for upgrade cost, then reloaded the plugin. The quarrys stopped working and say this. (08:35:31) | [aQuarry] Quarry00 can not be loaded because it has no skinID. Skipping.. (08:35:31) | [aQuarry] Quarry01 can not be loaded because it has no skinID. Skipping.. (08:35:31) | [aQuarry] Quarry02 can not be loaded because it has no skinID. Skipping.. (08:35:31) | [aQuarry] Quarry03 can not be loaded because it has no skinID. Skipping.. (08:35:31) | [aQuarry] Quarry04 can not be loaded because it has no skinID. Skipping.. (08:35:31) | [aQuarry] Quarry05 can not be loaded because it has no skinID. Skipping.. -
Running Quarry and Pumps not auto-starting up after server reboot
FandangoChristmas posted A Support Request in Support
As the title says, after a server reboot, currently running pumps or quarrys don't start up. Some do and some don't. One player has said that he has way less fuel in his after a reboot. -
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@Razor After today's update, when I try and open a vending shop, it says [TalkingNpc] Unable to find vending machine for trader: NameOfShop . Is this a problem with me, or is anyone else having the issue after today's update? I'm using this on Carbon Prod. EDIT: Please ignore this message. I found out my problem was corrupt data. I copied data from my backup back onto server, and it worked fine after that. No problem anymore.
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Ok, I will message on the Umod site. Thank you Razor
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This is what I have in my currency exchange shop to open the vending machine. I had left it default except for adding "I would like to trade my coins", and the line to OpenVending. { "Message": "I would like to trade my coins.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [ "OpenVending CoinShop" ], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false }
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To clarify, I'm not using the conversation files to sell items. The conversation file is just a basic hello i have stuff for sale, blah blah blah, click on "let me check your shop", to open a vending machine via CustomVendingSetup.
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I will take a look at the conversation files. I had only checked the vending files so far to make sure it had the skin IDs for the custom items in there.
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I found a major exploit happening with NPC vendors and custom Items. If a vendor NPC's buy currency is for example "gold coin" (skinned stones), when a player has regular stones in inventory, it will also count regular stones as the skinned items currency. For now I have disabled all my NPC shops as its a major exploit to gain award currency.
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codelock not turning off turrets
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Good day Cahnu, I tried it myself after that player reported it, and I had the same result. I don't use any plugins for turrets or power stuff. The only thing I can think of, Is I had updated EventManager plugin from codefling. It has a new requested feature to disable the default FP events by default now. My server is carbon based, and it feels like this started the day after I had updated EventManager. -
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- #eventmanager
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- 133 comments
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A player sent me this video today of the turret killing him after he turned them off with the code from note.
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- #statistics
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