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FandangoChristmas

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Everything posted by FandangoChristmas

  1. Good day Cahnu, I tried it myself after that player reported it, and I had the same result. I don't use any plugins for turrets or power stuff. The only thing I can think of, Is I had updated EventManager plugin from codefling. It has a new requested feature to disable the default FP events by default now. My server is carbon based, and it feels like this started the day after I had updated EventManager.
  2. It does not overrule. You have to set your events to not run automatically in each event config, so that you only start the event with its command that you use with EventManager.
  3. I requested this over a year ago, and I'm really hoping this can become reality.. I think it would be so nice if we could disable the NPC building, and spawn out a NPC without a building, wherever we want to add it as a option.
  4. A player sent me this video today of the turret killing him after he turned them off with the code from note.
  5. One that I moved to awhile ago, is IQChat. Give that a look!
  6. If you turn off your events auto run features then yes. You can have this plugin call its manual start command to start a event at whatever times you want, so that they do not overlap.
  7. Thank you for the info about that! This plugin will be on my to-buy list for sure then!
  8. I have a question before buying the plugin. Does this work well with Remover Tool on Umod? Does it register that a player gains back a used entity if they remove/pickup the entity with Remover Tool?
  9. I have been looking for a plugin like this for ages. I have a question about the No support for Carbon. Does this plugin not work at all currently with carbon? If it does work now, and it breaks in the future on Carbon, there is no support for it at all? Those are the only questions I have before purchase, Thanks!
  10. Good day @The_Kiiiing! I have a question about the event, and possible feature ideas. I notice lately when players are jumping onto the tugboat from their boat that they get stuck on the side of the tugboat. The only way to remove them is a admin teleport them to safety or onto the deck of the tugboat. IS there anyway to prevent players being stuck onto the tugboat when jumping onto it? A request from players is a way for the tugboat to slow down or stop when shot at so it can be boarded easier. Another feature that would be cool to have is a optional turret/SAM that could spawn on tugs to create harder version of events.
  11. FandangoChristmas

    Convoy

    PLayers have been reporting the convoy getting stuck , like photos above, and specifically always gets stuck at radtown.
  12. Speed for recycling is still broken a month later.
  13. @Razor Letting you know after todays wipe update, my custom vending shops accessed through Talking NPC will close right after opening the shop. You can see the shop page open, then it quickly closes. It might not be this plugin, it could be CustomVendingSetup. It worked fine for months now until this update.
  14. Does anyone know how to get this plugin to appear in SimpleStatus? I remember it working around 9 months ago when I last used this plugin. EDIT: It seems that SimplePVE plugin is interfering with SimpleStatus and blocking the status with SimplePVE status's.
  15. definitely recommend scalbox's plugin! Its the definitive building skin plugin to use out of all the free ones.
  16. Ok, I do know all the cooking plugins foods are skinned cooked fish, and the ingredients are skinned apples, so it should work technically? I might take a chance and give it a try.
  17. Any word if this plugin works with Cooking plugin, and can make ingredients or meals spoil? I'm looking for something like that.
  18. VIP speed still broken after the update.
  19. Thank you , and have a great day at work! I will message back later
  20. I will try your suggestion today at sometime when I'm back on. I will keep you updated.
  21. I updated around a hour ago with newest Rust version and Carbon. It is after a server restart that the spawned NPC disappears. It also happened with previous version since the wipe as well. Before the wipe it was working fine. I will experiment some more today, and get back to you if it does it again on the next server reboot.
  22. I'm noticing since this update, that my spawned bountyhunter NPC disappears when the server reboots, and i need to use /spawnbountyhunter again. I'm running this on Carbon production.
  23. Just a update about the newly released update from Mevent. After the new plugin update, it recycles fine and there is no more red text, but the vip permission isn't instant anymore. I have the speed set to 0 seconds for VIP, and the default speed is 5, but VIP takes 5 seconds after this update.
  24. After this update, my scheduled pvp wont turn off from the previous map. I couldnt edit the times via the UI as it wont work ingame anymore, so I unloaded plugin, and edited the configs time to end sooner. Its around 3 hours passed that time, and its still pvp. I will keep playing around. EDIT: I re-checked the config, and it said PVE was off at the top of the config. I turned PVE to true in the config and now PVE is on. Last few months it seemed to change back by itself when the time for pvp ended, and I didnt have to do this manually.
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