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Everything posted by FandangoChristmas
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codelock not turning off turrets
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Good day Cahnu, I tried it myself after that player reported it, and I had the same result. I don't use any plugins for turrets or power stuff. The only thing I can think of, Is I had updated EventManager plugin from codefling. It has a new requested feature to disable the default FP events by default now. My server is carbon based, and it feels like this started the day after I had updated EventManager. -
- 248 comments
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- #eventmanager
- #manager
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- 152 comments
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- #customizablequests
- #dezlife
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A player sent me this video today of the turret killing him after he turned them off with the code from note.
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- 426 comments
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- #statistics
- #leaderboard
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- 248 comments
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- #eventmanager
- #manager
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- 23 comments
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- #entitylimit
- #entity
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- 23 comments
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- #entitylimit
- #entity
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- 23 comments
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- #entitylimit
- #entity
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I have been looking for a plugin like this for ages. I have a question about the No support for Carbon. Does this plugin not work at all currently with carbon? If it does work now, and it breaks in the future on Carbon, there is no support for it at all? Those are the only questions I have before purchase, Thanks!
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Good day @The_Kiiiing! I have a question about the event, and possible feature ideas. I notice lately when players are jumping onto the tugboat from their boat that they get stuck on the side of the tugboat. The only way to remove them is a admin teleport them to safety or onto the deck of the tugboat. IS there anyway to prevent players being stuck onto the tugboat when jumping onto it? A request from players is a way for the tugboat to slow down or stop when shot at so it can be boarded easier. Another feature that would be cool to have is a optional turret/SAM that could spawn on tugs to create harder version of events.
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- 24 comments
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@Razor Letting you know after todays wipe update, my custom vending shops accessed through Talking NPC will close right after opening the shop. You can see the shop page open, then it quickly closes. It might not be this plugin, it could be CustomVendingSetup. It worked fine for months now until this update.
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FoodSpoil for PVE/RP [*works with Raidable Bases]
FandangoChristmas commented on RustFlash's file in Plugins
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FoodSpoil for PVE/RP [*works with Raidable Bases]
FandangoChristmas commented on RustFlash's file in Plugins
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- 24 comments
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I updated around a hour ago with newest Rust version and Carbon. It is after a server restart that the spawned NPC disappears. It also happened with previous version since the wipe as well. Before the wipe it was working fine. I will experiment some more today, and get back to you if it does it again on the next server reboot.
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- 24 comments
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After this update, my scheduled pvp wont turn off from the previous map. I couldnt edit the times via the UI as it wont work ingame anymore, so I unloaded plugin, and edited the configs time to end sooner. Its around 3 hours passed that time, and its still pvp. I will keep playing around. EDIT: I re-checked the config, and it said PVE was off at the top of the config. I turned PVE to true in the config and now PVE is on. Last few months it seemed to change back by itself when the time for pvp ended, and I didnt have to do this manually.