Jump to content

FandangoChristmas

Member
  • Posts

    237
  • Joined

  • Last visited

Everything posted by FandangoChristmas

  1. I will try your suggestion today at sometime when I'm back on. I will keep you updated.
  2. I updated around a hour ago with newest Rust version and Carbon. It is after a server restart that the spawned NPC disappears. It also happened with previous version since the wipe as well. Before the wipe it was working fine. I will experiment some more today, and get back to you if it does it again on the next server reboot.
  3. I'm noticing since this update, that my spawned bountyhunter NPC disappears when the server reboots, and i need to use /spawnbountyhunter again. I'm running this on Carbon production.
  4. Just a update about the newly released update from Mevent. After the new plugin update, it recycles fine and there is no more red text, but the vip permission isn't instant anymore. I have the speed set to 0 seconds for VIP, and the default speed is 5, but VIP takes 5 seconds after this update.
  5. After this update, my scheduled pvp wont turn off from the previous map. I couldnt edit the times via the UI as it wont work ingame anymore, so I unloaded plugin, and edited the configs time to end sooner. Its around 3 hours passed that time, and its still pvp. I will keep playing around. EDIT: I re-checked the config, and it said PVE was off at the top of the config. I turned PVE to true in the config and now PVE is on. Last few months it seemed to change back by itself when the time for pvp ended, and I didnt have to do this manually.
  6. Thank you Krungh Crow!
  7. I just put on another updated NPCSpawn , and this time NPCSpawn compiled.
  8. Ok thank you! I have bigger prblems right now though, nobody can connect because of RPC error in UI. Once I can get onto my server I will test it out. Im sure it will work fine.
  9. @The_Kiiiing I just noticed this in server startup after the new update. [TugboatPirates] Spawning event at (2136.13, 0.00, -2475.00) (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn captain (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded
  10. @Krungh Crow Starting up the server with the new update I saw this appearing in startup. Slightly different than that last one I posted. NOt to sure yet if it affects anything. | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in D:/TCAFiles/Users/admin/80514/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
  11. I just noticed it had sent my server back into PVE mode as well, so that would be why they started back up, when its supposed to tomorrow. I'm redoing the schedule and testing it out now.
  12. @Iftebinjan Yesterday I started purge that will run until wipe, and the plugin is supposed to unload some plugins. It unloaded the pve plugins fine when it went into PVP mode, but around 5 hours later I noticed in my rcon that the plugins reloaded up again all at the same time. Is there something I have to do to keep those plugins from reloading up again after SimplePVE unloads them? I ended up just removing all the plugins so this doesn't happen again, but you should check that out, because the plugins don't stay unloaded for to long. I use this with Carbon.
  13. Does it work if you change that setting back? Did you try calling the event again, or rebooting the server yet?
  14. Mine are showing up fine here. I'm using this on Carbon production windows release.
  15. The SimplePVE dev responded with a way to fix this. " Just make false the "Allow Codelock Raid" from the General Rules, that should fix this".
  16. I will check that out! Thank you, I will let you know how it works when I try it out later.
  17. I just reported the issue to the dev of SimplePVE. Since the newest version of that plugin, it has had some major issues, like no dmg to and from animals in safe zones, and now this issue with the Tug event.
  18. Since this newest plugin version, it blocks players from doing TugBoatPirates event when using a door code to open the door. Tested without the plugin and it works fine. The dev said its caused by this plugin.
    This skinning plugin is the best skinning plugin to use for a rust server. I have tried many throughout the years, and I have found this one to function without barely any impact on the server. No clunky UI, or high RAM usage, or clutter. Its similar to the ease of SkinBox, but way better in performance, and the dev has top notch fixes and updates if needed. Don't waste your time and money with other ones out there. Some have more flash than substance, and for 24.99, this plugin is the best value, and only plugin you should use for skins.
  19. I am using SimplePVE plugin for PVE here.
  20. Same here, the event is useless right now, and I switched to a different tug event plugin. It said, "You are not in a team with the player", when trying to open the door.
  21. I just updated to the new plugin version, and players are still unable to dmg animals while in a zonemanager zone, as well as animals dmging players. The notification is also still not working here. With these settings here below, I get notification for Purge PVE Status showing up. I'm trying to only have the Purge PVP status for end of the month PVP day. "Purge Schedule Status": { "Status Enable": true, "Purge PVP Status": { "Enable Status": true, "Text List": [ "PVP ENABLEING IN {TIMER}", "RAID ENABLEING IN {TIMER}", "PVP PURGING IN {TIMER}" ], "Text Color": "#FFFFFF", "Icon Image Url": "https://i.postimg.cc/0j2n3rzp/time.png", "Icon Image Color": "#FFFFFF", "Status Color": "#A30000" }, "Purge PVE Status": { "Enable Status": false, "Text List": [ "PVE ENABLING IN {TIMER}", "RAID DISABLEING IN {TIMER}", "PVE PURGING IN {TIMER}" ],
  22. My settings for the pve have animal to player damage true, and player to animal damage true, and my zones don't use any animal flags. It was working fine last few months with these settings until the update. EDIT: I was just thinking maby it could be a issue with newest Carbon production build.
  23. @Iftebinjan Good day! I want to report that since this months wipe and this newest plugin update, animals cannot be damaged when in a zonemanager zone, and animals cannot dmg players in the zones as well. Last month we could hunt animals in the zonemanager zones. Thank you for the great plugin again!
  24. @The_Kiiiing One of my regular players that does this event just let me know that the code he picked up for unlocking the door on the boat didn't open the door. I will start to take a look at this myself, but I thought to let you know now before I test. I'm using latest production build of Carbon for windows OS on the server. EDIT: We jsut did one together and had the same result, but I was able to record the steps of what it did. He beat the captain, and got the code. When I tried to access the door to input code it says, "you dont have permission to do this". When the other player that was doing the event was trying the door he said it said, " not in a team with the player".
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.