Jump to content

FandangoChristmas

Member
  • Posts

    270
  • Joined

  • Last visited

Everything posted by FandangoChristmas

  1. As the title says, after a server reboot, currently running pumps or quarrys don't start up. Some do and some don't. One player has said that he has way less fuel in his after a reboot.
  2. Thank you! I thought why not, lets give it a go, and it worked!
  3. @Razor After today's update, when I try and open a vending shop, it says [TalkingNpc] Unable to find vending machine for trader: NameOfShop . Is this a problem with me, or is anyone else having the issue after today's update? I'm using this on Carbon Prod. EDIT: Please ignore this message. I found out my problem was corrupt data. I copied data from my backup back onto server, and it worked fine after that. No problem anymore.
  4. Ok, I will message on the Umod site. Thank you Razor
  5. This is what I have in my currency exchange shop to open the vending machine. I had left it default except for adding "I would like to trade my coins", and the line to OpenVending. { "Message": "I would like to trade my coins.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [ "OpenVending CoinShop" ], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false }
  6. To clarify, I'm not using the conversation files to sell items. The conversation file is just a basic hello i have stuff for sale, blah blah blah, click on "let me check your shop", to open a vending machine via CustomVendingSetup.
  7. I will take a look at the conversation files. I had only checked the vending files so far to make sure it had the skin IDs for the custom items in there.
  8. I found a major exploit happening with NPC vendors and custom Items. If a vendor NPC's buy currency is for example "gold coin" (skinned stones), when a player has regular stones in inventory, it will also count regular stones as the skinned items currency. For now I have disabled all my NPC shops as its a major exploit to gain award currency.
  9. I added it back on around a hour ago, and I am not seeing anything out this time. When I run the debug command, it says that there is no events out. I don't know how it happened before, but I will let you know If anything weird happens again. For now it seems fine.
  10. I will let you know once I add it back onto the server. I had reverted back to the previous version and it didn't spawn any out by itself.
  11. Since applying this update, has anyone started to have random raidbases spawn on the map without anyone buying one? I have never seen this happen before, as all the raidbases are paid on my server.
  12. Good day Cahnu, I tried it myself after that player reported it, and I had the same result. I don't use any plugins for turrets or power stuff. The only thing I can think of, Is I had updated EventManager plugin from codefling. It has a new requested feature to disable the default FP events by default now. My server is carbon based, and it feels like this started the day after I had updated EventManager.
  13. It does not overrule. You have to set your events to not run automatically in each event config, so that you only start the event with its command that you use with EventManager.
  14. I requested this over a year ago, and I'm really hoping this can become reality.. I think it would be so nice if we could disable the NPC building, and spawn out a NPC without a building, wherever we want to add it as a option.
  15. A player sent me this video today of the turret killing him after he turned them off with the code from note.
  16. One that I moved to awhile ago, is IQChat. Give that a look!
  17. If you turn off your events auto run features then yes. You can have this plugin call its manual start command to start a event at whatever times you want, so that they do not overlap.
  18. Thank you for the info about that! This plugin will be on my to-buy list for sure then!
  19. I have a question before buying the plugin. Does this work well with Remover Tool on Umod? Does it register that a player gains back a used entity if they remove/pickup the entity with Remover Tool?
  20. I have been looking for a plugin like this for ages. I have a question about the No support for Carbon. Does this plugin not work at all currently with carbon? If it does work now, and it breaks in the future on Carbon, there is no support for it at all? Those are the only questions I have before purchase, Thanks!
  21. Good day @The_Kiiiing! I have a question about the event, and possible feature ideas. I notice lately when players are jumping onto the tugboat from their boat that they get stuck on the side of the tugboat. The only way to remove them is a admin teleport them to safety or onto the deck of the tugboat. IS there anyway to prevent players being stuck onto the tugboat when jumping onto it? A request from players is a way for the tugboat to slow down or stop when shot at so it can be boarded easier. Another feature that would be cool to have is a optional turret/SAM that could spawn on tugs to create harder version of events.
  22. FandangoChristmas

    Convoy

    PLayers have been reporting the convoy getting stuck , like photos above, and specifically always gets stuck at radtown.
  23. Speed for recycling is still broken a month later.
  24. @Razor Letting you know after todays wipe update, my custom vending shops accessed through Talking NPC will close right after opening the shop. You can see the shop page open, then it quickly closes. It might not be this plugin, it could be CustomVendingSetup. It worked fine for months now until this update.
2.1m

Downloads

Total number of downloads.

9.8k

Customers

Total customers served.

142.5k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.