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FandangoChristmas

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Everything posted by FandangoChristmas

  1. Good day! I just gave it a test, and so far it is working when the event ends by itself and if I use the force end event command. However it still doesnt end event with crashcargoplane command, but not a big deal as the other command works. Overall it is making the Hud icon on ServerHud plugin vanish when event is done.
  2. I have had the same problem since FP added the NPCs to bradleys. The only bradley plugins I use are MonumentBradley by Razor and BradleyControl by VisEntities. In the meantime I ended up removing BradleyGuards last month and have been using BotRespawn for spawning more NPCs out on brad kills. EDIT: I also use HeavyOilRig event, Convoy and ArmoredTrains.
  3. Thank you for taking a look and updating it. I will be able to test it on Thursday evening!
  4. Yes, when the event ends by itself and if I run the command as well. I have all the announcement messages empty, and I have crates and npc to despawn in 3600 seconds. And I'm on newest carbon prod build. Before the rust update this month, a plugin reload wouldn't work as well, but since this newest test and newest rust and carbon updates, the plugin reload made it end the event. The hud will stay lit up on ServerHud when the crates and npc despawn naturally. I haven't fought and killed the npc for testing. If i type crashcargoplane into console when its active, it will not despawn the event.
  5. Second test involved unloading those 2 private plugins for controlling the hook for planecrash by k1lly0u, and then I typed callcargoplane and then crashcargoplane again. The console command crashcargoplane didnt register any response in console again. I reloaded CargoPlaneCrash plugin and it ended the event and made the active icon in Server Hud disappear. I then loaded my 2 private plugins back up again, and did the callcargoplane and then crashcargoplane in console again, and it was the same results as before.
  6. It looks like it is still doing that. So far in this test I tried it by console command manually. I started the event with callcargoplane , and the event starts fine. I type in crashcargoplane into console and the event remains on map and active in Server Hud plugin. Perhaps could it be my event settings? I have all event notifications messages empty so players have to go by HUD when its active or not. I have 2 private plugins to control the hook for k1lly0us planecrash plugin to recognize event start and end so that Server Hud can recognize its start and end. I can send you those in DM if you wish to check them, if you think it could interfere. In the meantime I will remove those and test without those on.
  7. Good day Fruster! I haven't been playing rust this month since I posted, but I was just about to update my test server again work on it, as I need to push it onto my main next month. I will check it out now after these newest updates and Carbon updates.
  8. I will continue testing! I have had thoughts it could be from other hook for OnEntityKill. I will continue investigating.
  9. Since this last plugin update, The CargoPlaneCrashEnded will not tell Server HUD plugin that the event has ended. If i reload the CargoPlaneCrash plugin, the Server HUD plugin still has it lit like its active. The only way to get the icon to remove is to reload the Server HUD plugin. I'm using latest rust update and newest Carbon production build on linux.
  10. Good day, I seem to be having a problem with this plugin calling its event end hook, CargoPlaneCrashEnded. I use Server Hud, and when the event starts, Server Hud detects it fine. When the event ends by timer, the active icon still shows in the HUD. Even if I reload the CargoPlaneCrash plugin. I have announcement messages turned off for the event in config, and I am using Carbon. When I reload Server Hud, it then detects that the event isn't active.
  11. Thank you for the loot update! It is much better loot payout now for the event. The only downside of the removal of the global broadcast config option (obsolete) , the players are able to cheat ridiculous kill shot distance for stats leaderboards. In the future could you implement a feature owners could enable to allow the event to have a distance for damage, for example you have to be within 100 to do damage to the npcs, and if your out of the range then you don't get damage on the npc. Another cool thing would be if we could enable a turret or samsite on the tug.
  12. Thank you!! If the server reboots during the pvp hours, will it run the unload command again on SimplePve plugin startup? I cannot believe I didn't see that. Sorry, lol
  13. I have a suggestion for the plugin, but not sure if there could be something that could do this already, but would be cool if it could be integrated into the schedule. It would be really cool if you could get the SimplePve plugin to unload or deactivate certain plugins automatically if it was setup by owner to do so. For example, I use PreventLooting so people can share certain things, over using the in-built loot protection, and a couple other like anti-ladder twig and a couple others that would be cool to disable without having to log in at the moment it turns to pvp. I understand if this could be to much to ask, and If anyone has a suggestion for a plugin that does this type of thing, let me know.
  14. Thanks, I will do that when I update it later!
  15. I'm just about to update to this today. Did you have to regenerate a new config or could you use the same previous one?
  16. One of my regular players told me , "the timer indicator/marker on the map stays at "53mins" forever." Basically the timer gets stuck.
  17. That is great to hear! That was my first thought, as I own a server box at home I could host it on.
  18. A question before buying here. Can this be self hosted from my .js docker server?
  19. Delete the plugins data files? I had already wiped ImageLibrary Data on the server wipe as I always do. I will DM yo in a minute.
  20. Same issue here after this wipe. Its unusable right now and had to go back to infopanel in the meantime.
  21. Thats very kind of you! Thank you for for the great support, and improvements on this plugin.
  22. Ok that is what I thought after looking in the .cs and in Marker Manager. Thank you for confirming for me!
  23. @WrecksIs there a way to make the map markers for the bounty say the tier level with it as well in the future? I know it uses Map Markers plugin, could I edit it in anywhere?
  24. Good day! I'm currently looking for Trade plugin to replace the outdated one from Umod site. Is this Carbon compatible? Will there be option in future for economics or rp as payment option? Also wondering the same question as Razor asks in previous post above.

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