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Everything posted by FandangoChristmas
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Any of them really. If players wanted to move them from the areas I have put them by default, then they could customize their placements. I know cooking plugin has a neat future like this where you can edit, and move icons with arrows that appear on screen while editing that you can click to move the icon. It's just a suggestion I thought would be cool after a few players mentioned they didn't like where icons were placed.
- 87 comments
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- #hud
- #panel
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(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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I tried it again, and its still sinking. The only way I can get it to work , is by setting my decay to at least 60 minutes on the boats, and it lasts as long as the event.
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I tried it with that setting, and it is still sinking. I will start over again and try.
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I will try that now, thank you
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If it was working fine for you, and this was my issue, I'm pretty sure that is what could be conflicting with it. Thank you for taking the time , and this is great news to hear it could be tweaked to disable decay until the event is done.
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If Facepunch provided a way to control the population of them, and I could turn them off, I would just do that.
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I added it back on, and spawned a couple, first 2 by the time i could get there were under water, and the last one, a player made it there right away in his heli, and witnessed it start sinking. So it started afloat, then it sank after around 1 minute or so. Could this have anything to do with me having my server set for wild ones with "tugboat.tugdecayminutes 1", "tugboat.tugdecaystartdelayminutes 1", "tugboat.tugcorpseseconds 900" ??. I have it set like this because we dont want players using wild ones, and to only buy vehicles through vehicle license. Those bought vehicles have nodecay in the settings.
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I will add it back on and spawn one by command and try and fly to it fast.
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After todays update, the tugboats are still underwater. Removed the plugin again for now, as it just has never worked each try.
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Good to hear your working on that issue! Thanks!
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Hello, players been reporting the convoy not able to make a turn on the ring road, and they go underground at that point. I have since disabled this plugin as it does it everytime. It never did this before this wipe.
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Players are reporting tugboats underwater on oceanfloor with npcs still on them. I will be removing the plugin for now as it's pretty buggy for my live server.
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- 87 comments
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- #hud
- #panel
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(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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- 87 comments
-
- #hud
- #panel
-
(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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Whenever I have some tierd brads spawn, there is some null reference exception happening. I'm using this along with Bradley options and Bradley guards. Does anyone else see this happening? It causes some timeouts for players. Maby my configs for each are conflicting? If someone has no issues with all 3 of the plugins, could you please share their configs with me, so I can compare mine?
- 197 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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Is there a better tutorial on how to set this up? I added a MYSQL server on my GTXGaming Rust server, I have now written down the login info and database name from there and added it to the plugin config, but It doesnt load up. Do I need to place the included files "StatsWebsite" folder, and "stats.sql" file anywhere as well? If anyone can help steer me in the proper direction, I would be greatly appreciated for it.
- 82 comments
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- #stats
- #statistics
- (and 5 more)
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- 724 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Constant spam in console every second with this with most animals. Removed the plugin for now as this is unusable with the spam.
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I get you about the diesel amount. I'm excited about the float values you are going to add. Right now players are getting so much diesel, even with 1.0. I ideally would want to set mine around 0.2-0.4 ratio for diesel output. I want to add here that it would be very good if we could alter the amount of fuel it consumes per tick as well, with a float values.
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- 238 comments