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FandangoChristmas

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Everything posted by FandangoChristmas

  1. I been seeing this appear in console sometimes. Failed to call internal hook 'OnInventoryNetworkUpdate' on plugin 'NoSkins v1.0.4' [2916584000] (Object reference not set to an instance of an object) at void Oxide.Plugins.NoSkins.SendUpdates(PlayerInventory playerInventory, UpdateItemContainer updateItemContainer, bool updateLocal) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 284 at object Oxide.Plugins.NoSkins.OnInventoryNetworkUpdate(PlayerInventory instance, ItemContainer container, UpdateItemContainer updateItemContainer, Type type, NetworkInventoryMode mode) in D:/TCAFiles/Users/admin/80514/carbon/plugins/NoSkins.cs:line 210 at object Oxide.Plugins.NoSkins.InternalCallHook(uint hook, object[] args) in NoSkins.cs/Internal:line 145
  2. Youre right, my TalkingNPC uses these, and they are not showing their markers.
  3. I just noticed this is happening here as well. Strange as I thought I had seen some plugins that use this plugin still showing markers earlier.
  4. FandangoChristmas

    IQChat

    This is wrong, I forgot to upload the file onto the server. It is working fine.
  5. FandangoChristmas

    IQChat

    Failed compiling 'IQChat.cs': (16:36:52) | 1. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (IQChat 29 line 5562) (16:36:52) | 2. Argument 2: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (IQChat 104 line 5582) (16:36:52) | 3. A constant value of type 'StringView' is expected [CS9135] (IQChat 22 line 7325)
  6. Failed compiling 'KitController.cs': (16:20:01) | 1. A constant value of type 'StringView' is expected [CS9135] (KitController 22 line 1436) (16:20:01) | 2. Argument 3: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (KitController 64 line 1443) (16:20:01) | 3. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (KitController 40 line 1480)
  7. Yesterday I had noticed some targeting happening finally, but the other day I saw some not targetting. I will keep investigating it and playng around. I I'm testing out the bots ability to use small boxes when its inventory is full. A player said he finally found one, and it said that he wasnt the owner of the box and could not open it. I use prevent looting plugin on my server to handle no looting of others. I also use SimplePVE plugin, but I have its option to block looting off on that one. Im thinking its preventlooting that tells use that its not owned and cannot be opned. He told me that there was a stack of wood next to the box. He pulled out his chainsaw to process the woodpile, and it made the box next to it break open.
  8. You goto your steam workshop and get your skin ID from the image after you upload it to workshop, then you replace the default skin ID 0 on your item to your new SkinID that you want to use for it. You add the items shortname, custom skinID and custom name for Item into loot plugin.
  9. Ty, What I have done now is just make it so they respawn way more quickly and it seems to be better. I will try different spawn points as well. I think they are on main road right now. I have'nt used stashes to much in Rust, I will have to learn how to find the NPC stashes or boxes. Right now I have them disabled. Does the NPCs stash/box with a disappearing timer start its countdown after the NPC dies? Also, Is there a method to get them to target ZombieHorde?
  10. I managed to figure out most of the DeathNotes info to put in for detection of kills and deaths. I noticed the bots doing suicide in my rcon. THey seem to suicide all the time even with suicide timers to 0.0. I still cannot get their suicides to appear in deathnotes, but their respawn time is every couple hours and it takes awhile. I will continue to monitor them and hope this behaviour stops.
  11. Good day all, I just bought this plugin and I'm setting it up and testing it on my dev server. I'm trying to stop the NPC from dying every few minutes, and I turned off the timers for suicide on them and that helped tremendously. They were still dying and I pinpointed it to them dying while swimming. I changed my previous setting of "Damage rate from water": 0.2, to "Damage rate from water": 0.0, , and they are still dying in water pretty quick. Is there a trick to get this to stop killing them? Does anyone have the lines for DeathNotes they could share with me that I could add to mine to get this to work for these NPC's so I can find out exactly how its dying?
  12. Thanks you Wrecks! Greatly appreciated I will do this later today
  13. Players alerted me earlier this week that the custom crops are not giving XP on harvest and its not giving any gather bonus's on harvest or cloning in SkillTree. The plant harvest also doesnt count the harvested plants in playerranks as well. Is there a way that this can be fixed? Lots of the agricultural players on the server enjoy leveling while growing plants and competing for title rewards on growing, and it would be great if XP and PlayerRanks could be gained on plant harvest. Also I was wondering if the sound that plays during plant harvest can be turned off?
  14. Plugin is broken after this new Rust wipe update this month of May, when you click on "Cant' Afford" button when you do not have scrap or currency for the item in the crafting tree, it will unlock it for you anyways. After unloading the plugin, the research tree doesnt give away free BPs anymore.
    Has not worked in years. Most specifically after FP added new docking mechanics to cargoship. This plugins last update killed it completely, it in fact makes cargoship not work entirely on your server.
  15. I had noticed that Karuza Helicopters when they decayed on Islands had left fuel containers and a couple invisible crates that would spawn in that spot after. Would that be related to this dupe bug as well?
  16. If it doesnt work in a "vanilla" player vending machine, you could try custom item vending plugin. EDIT: I havent tested any of these items in a player vending machine, vanilla or via that plugin I mentioned.
  17. It could be hit and miss. I know icons didnt work on vending machines in outpost without modifications to customvendingsetup plugin. The icons dont show in some stuff in ShoppyStock I do know. (Only shows the RHIB icon)
  18. Yes you need to open it to start it up right after you start up your fresh map, otherwise it will just take the default time from server to spawn in for its first time.
  19. Is it always open or on timed amount to open? It really depends on those settings. I made mine always open and opened it right after I spawned in the new map. It should stay open for as long as you have the timer set to stay open for.
  20. I would only pursue it if you feel you need to. Now that I know about it I'm inputting what I want in there instead of doing tests. It was a easy fix to delete it out on the lang file and reload. I only have english lang files on my server, I didn't create any other language for the plugin, so it only took a few seconds.
  21. Edits to the main descriptions dont take effect. You have to manually edit a lang file on the server to change the main description on the item.
  22. Thank you for the fix!
  23. Hello, I just bought this plugin and Im noticing a heavy problem with it. -I have noticed that item descriptions will not change from my test descriptions I had first inputted into main description. Even after multiple edits/deletions/recreations of the custom item, or plugin unload/reload.
  24. Ty for the tips! I had found prefab names of the 4, I will prod the other Islands. All I know is that it was the biggest Island. When I get into it later I will give it a shot!

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