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FandangoChristmas

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Everything posted by FandangoChristmas

  1. Thanks for checking the coops! It seemed fine last month, but this month the coops can be damaged by other players. Also saw that weird thing I posted above with RaidableBases saying the rocket cannot do dmg because it Is a pve server. That only happened a few times. It could be a issue with RaidableBases itself as well.
  2. Some players just reported that players are destroying their chicken coops while PVE is active. I just tested, and they do take dmg from players. The beehives are not taking dmg I do know.
  3. A player pointed out to me today that does RaidableBases everyday, that sometimes he gets this message when using rockets on the base. "pve is enable on this server damage was blocked". It doesn't say it all the time, he has had it happen a couple times.
  4. In yesterdays update he said he is now using his own custom turret system that isn't default rust ones.
  5. HI @Razor , I just saw this pop up as the server is starting up. I will see if it attempts to load after it starts up. Failed compiling 'Bradley.cs': 1. The type or namespace name 'ReclaimBackpack' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (Bradley 17 line 1883)
  6. Wow thats crazy, I noticed that after I had posted when I came back to check for reply. Was gonna make the quests around 2 weeks ago, but havent been around until today.
  7. Good day all! Does anyone know if this will work with gathering honey from a beehive? I have a large farming quest line I will be adding this to, and would like to know if I need to use Gather or Loot as the objective to work with gathering honey from a players beehive. Also curious about eggs from chicken coops as well?
  8. FandangoChristmas

    Sky Base

    Good day peeps! I just bought this, and Im wondering what is the proper way to remove a sky base drone foundation?
  9. Thank you for the clarification about it! I found a similar plugin that will add that feature, so I will get the other one instead.
  10. Question about this plugin. I'm looking for a portal plugin with a nice looking prefab like this, that admin can spawn in custom portals on map that are persistant through reboots and not has to be spawned at a monument. Can this plugin do that? I just want to link a few custom built areas on my map.
  11. Looking great so far with the new dungeons, keep up the great work!! I haven't run any of these new versions yet, but once you get a bunch added I will be moving to the new version to have these nicer looking dungeons instead of those ugly rust prefab ones! Being able to create our own dungeons would be really great addition. It would remind me of dungeon bases plugin slightly.
  12. I'm loving that this is gonna have custom built dungeons. Those rust prefab dungeons I have always thought looked cheesy. How is performance compared to using previous dungeons? I had noticed when they spawn/despawn it adds a huge lag spike to the gameplay with just 1 dungeon. Will this cause anything like that? What is the reason for using custom built ones over the rust prefab ones? I had not had any issues other than a lag spike when it spawns and despawns.
  13. I noticed today that animals are not taking damage from each other or from players while in zones. I have my zones excluded in the config on my pve server for this purpose, but today they seem like its not working anymore. I'm using this on newest Carbon prod and game update. EDIT: The fix for me was to go into the UI and change it to not use Zonemanager. Kinda strange it stopped detecting the zones added to the exclude list in the config. Once I set the plugin to not use Zonemanager, then my excluded zones dont give any problems..
  14. Thank you for considering the ideas Marte6! The more flexibility of usage of the plugin, the better! Excited to see the results!
  15. Good day @Marte6, I'm finally starting to setup this plugin, and I will be having Server Hud plugin show a icon when its active. What are the hooks this plugin uses for when dungeon spawns, and despawns dungeons?
  16. Sometimes I'm still seeing the issue of the codelock not disabling the turrets when disabled. Using it on a Carbon server with SimplePvE.
  17. After you mention this, I will keep a eye on mine to see if I'm affected at all. EDIT: My bounty markers seem to be appearing on my server when they spawn. Seems totally fine here.
  18. The reason It wont work for me because I use SimpleStatus, and I fear that would interfere. I already use the Timed Permissions as well. I need the plugin to deal with around 15 permissions for kits, and If I use those permissions in individual groups for each, there is only room for 3 groups in the config, so it wont really work out for me. Is there a possibility I can edit in more groups into config and lang files? I will try and see if this is possible before going for a refund. It would be cool If permissions themselves could be detected as well as the group.
  19. Good day! I'm interested in this as one of your other plugins utilizes this, and I would like to use those. Will transitioning between TimedPermissions from Umod to this plugin cause any issues? Will it transfer over timed permission data automatically?, and also work with other plugins that utillize TimedPermissions from Umod?
  20. Thank you, I just noticed that version now. I will update it now! Thank you for the great plugin, and work solving the issue!
  21. Good day, I just picked up this plugin to use for timed permission status's. What is the proper way to add the permissions to this plugin If I'm not using it via groups? EDIT: In testing so far, I used a group on my server to test it out. I'm seeing nothing appear in simplestatus, but when I type the command it says I'm in the group, but doesn't show above the health bar. I would like to cancel my purchase and get a refund, it just does not work for my server setup and timed permissions.
  22. I'm using Carbon as well, and getting this spamming non stop as well after the new plugin update.
  23. That is what I figured. I changed them back to a gun. Thank you for checking it out for SAM placement. The SAM targeting moves to the target, so it might be tricky.
  24. @The_Kiiiing Great job on your new update! Thank you for adding option for SAM. We just tested it out, and it seems only around 5% of rockets make it off the boat, as most hit the boat itself on that little communication tower beside it. I have one question about making pirate profiles with new weapons. I was just trying to make a profile for NPC with rocket launchers, and they don't fire rockets at all. Do they not work with rocket launchers, or do I need to give them rockets into their inventory?
  25. I noticed that same thing earlier this month when adding christmas event.
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