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Everything posted by FandangoChristmas
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CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
Good day Fruster! I haven't been playing rust this month since I posted, but I was just about to update my test server again work on it, as I need to push it onto my main next month. I will check it out now after these newest updates and Carbon updates. -
CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas replied to FandangoChristmas's Support Request in Support
I will continue testing! I have had thoughts it could be from other hook for OnEntityKill. I will continue investigating. -
CargoPlaneCrashEnded not being called on plugin unload or end of event
FandangoChristmas posted A Support Request in Support
Since this last plugin update, The CargoPlaneCrashEnded will not tell Server HUD plugin that the event has ended. If i reload the CargoPlaneCrash plugin, the Server HUD plugin still has it lit like its active. The only way to get the icon to remove is to reload the Server HUD plugin. I'm using latest rust update and newest Carbon production build on linux. -
Good day, I seem to be having a problem with this plugin calling its event end hook, CargoPlaneCrashEnded. I use Server Hud, and when the event starts, Server Hud detects it fine. When the event ends by timer, the active icon still shows in the HUD. Even if I reload the CargoPlaneCrash plugin. I have announcement messages turned off for the event in config, and I am using Carbon. When I reload Server Hud, it then detects that the event isn't active.
- 240 comments
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- #event
- #cargoplane
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Thank you for the loot update! It is much better loot payout now for the event. The only downside of the removal of the global broadcast config option (obsolete) , the players are able to cheat ridiculous kill shot distance for stats leaderboards. In the future could you implement a feature owners could enable to allow the event to have a distance for damage, for example you have to be within 100 to do damage to the npcs, and if your out of the range then you don't get damage on the npc. Another cool thing would be if we could enable a turret or samsite on the tug.
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I have a suggestion for the plugin, but not sure if there could be something that could do this already, but would be cool if it could be integrated into the schedule. It would be really cool if you could get the SimplePve plugin to unload or deactivate certain plugins automatically if it was setup by owner to do so. For example, I use PreventLooting so people can share certain things, over using the in-built loot protection, and a couple other like anti-ladder twig and a couple others that would be cool to disable without having to log in at the moment it turns to pvp. I understand if this could be to much to ask, and If anyone has a suggestion for a plugin that does this type of thing, let me know.
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- 580 comments
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- #hud
- #interface
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- 580 comments
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- #hud
- #interface
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- 187 comments
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- 2
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- #stacks
- #rust stacks
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Yeah I had noticed that after this last wipe. The StackModifier paid version I know was updated to fix all that. Conditions were being set on items that shouldn't have had them, like ores. The issue was also resolved in BountyHunter plugin with the item.name field creation that made spawned invalid items that wouldn't stack with regular items.
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It worked fine for me this time, and I saw the message about losing the license. I was just trying to find a stack issue with some items I had found dropping from the NPC Targets, like scrap. I'm not sure if its StackModifier plugin conflicting with it or what, but the items are not stacking with similar existing items in my inventory. The NPC loot items all have skin 0, and no custom name, just their shortname.