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FandangoChristmas

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Everything posted by FandangoChristmas

  1. That is great to hear! That was my first thought, as I own a server box at home I could host it on.
  2. A question before buying here. Can this be self hosted from my .js docker server?
  3. Delete the plugins data files? I had already wiped ImageLibrary Data on the server wipe as I always do. I will DM yo in a minute.
  4. Same issue here after this wipe. Its unusable right now and had to go back to infopanel in the meantime.
  5. Thats very kind of you! Thank you for for the great support, and improvements on this plugin. 🙂
  6. Ok that is what I thought after looking in the .cs and in Marker Manager. Thank you for confirming for me!
  7. @WrecksIs there a way to make the map markers for the bounty say the tier level with it as well in the future? I know it uses Map Markers plugin, could I edit it in anywhere?
  8. Good day! I'm currently looking for Trade plugin to replace the outdated one from Umod site. Is this Carbon compatible? Will there be option in future for economics or rp as payment option? Also wondering the same question as Razor asks in previous post above.
  9. Make sure you have ai.move True in server config? Search for scientist ai command and variables, and admin commands on corrosion hour.
  10. Yeah a Rust server usually uses around 10-12Gb minimum un-modded. With 140 plus plugins on my server, I allow 30GB out of my 144GB just for that VM that it runs from. The past 6 months Rusts requirements have increased by around 30% for RAM and CPU.
  11. Yeah I had noticed that after this last wipe. The StackModifier paid version I know was updated to fix all that. Conditions were being set on items that shouldn't have had them, like ores. The issue was also resolved in BountyHunter plugin with the item.name field creation that made spawned invalid items that wouldn't stack with regular items.
  12. I will take a look at StackModifier , I had just updated it today. Right now the metal fragments and scrap are not stacking with other stacks that I have in my inventory. I will do some more testing, and maby roll back.
  13. This is my config here. BountyHunter.json
  14. It worked fine for me this time, and I saw the message about losing the license. I was just trying to find a stack issue with some items I had found dropping from the NPC Targets, like scrap. I'm not sure if its StackModifier plugin conflicting with it or what, but the items are not stacking with similar existing items in my inventory. The NPC loot items all have skin 0, and no custom name, just their shortname.
  15. Ok, I will do some more testing. The only permission I gave myself was the admin one so I could spawn in the NPC at my town. The message on death sounds like a really good idea to remind the player!
  16. Ok, that is no worries Wrecks, that isn't a dealbreaker. Another question about this i'm trying to figure out, is how the lose license on death works. I have died a couple times, and I still have my license.
  17. I'm liking this plugin so far, only tried it with 2 NPC so far. The one thing I did notice, Is that they just stand there, so it very easy to snipe them out. I would like to use this with Server HUD , What is the event start and stop hooks for it?
  18. Good day all! Does anyone know the start and end hook for PlaneCrash plugin from ChaosCode? I thought I had it, but it makes the Server Hud plugin crash and not load up anymore for me.
  19. @AhigaO Is their a proper way to make the hud button smaller or change the opacity of the icon?
  20. After plugin update today we had issues. After a server reboot, it helped out. Still have a couple things wonky, but moving stacks around fixes it now. Did you try that yet?
  21. Oh no that isn't good to hear. I was just about to set this up today with my Kits and SkinBox. I guess I will just list commands in info page for the plugins instead.
  22. Another thing that bothers me about player challenges, is that it counts zombiehorde kills as pvp kills. Been reporting it for years on their site and zombiehorde site, but it seems there is no maintenance for bug fixes those plugin really. The only reason I have stuck with the plugin is because of the title rewards in chat. Everyone loves those. My only workaround for that was changing the pvp titles to zombie titles. Does this plugin have that issue with npc's being count for pvp/player kills?
  23. FandangoChristmas

    error for May 2024

    (12:26:17) | Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab" (12:26:17) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <e70fcfae9bb84f76a6b08f01583aabd3>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <e70fcfae9bb84f76a6b08f01583aabd3>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <e70fcfae9bb84f76a6b08f01583aabd3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b2b63ea485294ae2cea171af2d9>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd95fc>:0
  24. After todays update and plugin update, players are reporting that ores are smelting at vanilla rates. EDIT: I reloaded the plugin, and it started to work after a plugin reload.
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