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FandangoChristmas

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Everything posted by FandangoChristmas

  1. Good day Fruster! I haven't been playing rust this month since I posted, but I was just about to update my test server again work on it, as I need to push it onto my main next month. I will check it out now after these newest updates and Carbon updates.
  2. I will continue testing! I have had thoughts it could be from other hook for OnEntityKill. I will continue investigating.
  3. Since this last plugin update, The CargoPlaneCrashEnded will not tell Server HUD plugin that the event has ended. If i reload the CargoPlaneCrash plugin, the Server HUD plugin still has it lit like its active. The only way to get the icon to remove is to reload the Server HUD plugin. I'm using latest rust update and newest Carbon production build on linux.
  4. Good day, I seem to be having a problem with this plugin calling its event end hook, CargoPlaneCrashEnded. I use Server Hud, and when the event starts, Server Hud detects it fine. When the event ends by timer, the active icon still shows in the HUD. Even if I reload the CargoPlaneCrash plugin. I have announcement messages turned off for the event in config, and I am using Carbon. When I reload Server Hud, it then detects that the event isn't active.
  5. Thank you for the loot update! It is much better loot payout now for the event. The only downside of the removal of the global broadcast config option (obsolete) , the players are able to cheat ridiculous kill shot distance for stats leaderboards. In the future could you implement a feature owners could enable to allow the event to have a distance for damage, for example you have to be within 100 to do damage to the npcs, and if your out of the range then you don't get damage on the npc. Another cool thing would be if we could enable a turret or samsite on the tug.
  6. Thank you!! If the server reboots during the pvp hours, will it run the unload command again on SimplePve plugin startup? I cannot believe I didn't see that. Sorry, lol
  7. I have a suggestion for the plugin, but not sure if there could be something that could do this already, but would be cool if it could be integrated into the schedule. It would be really cool if you could get the SimplePve plugin to unload or deactivate certain plugins automatically if it was setup by owner to do so. For example, I use PreventLooting so people can share certain things, over using the in-built loot protection, and a couple other like anti-ladder twig and a couple others that would be cool to disable without having to log in at the moment it turns to pvp. I understand if this could be to much to ask, and If anyone has a suggestion for a plugin that does this type of thing, let me know.
  8. Thanks, I will do that when I update it later!
  9. I'm just about to update to this today. Did you have to regenerate a new config or could you use the same previous one?
  10. One of my regular players told me , "the timer indicator/marker on the map stays at "53mins" forever." Basically the timer gets stuck.
  11. That is great to hear! That was my first thought, as I own a server box at home I could host it on.
  12. A question before buying here. Can this be self hosted from my .js docker server?
  13. Delete the plugins data files? I had already wiped ImageLibrary Data on the server wipe as I always do. I will DM yo in a minute.
  14. Same issue here after this wipe. Its unusable right now and had to go back to infopanel in the meantime.
  15. Thats very kind of you! Thank you for for the great support, and improvements on this plugin.
  16. Ok that is what I thought after looking in the .cs and in Marker Manager. Thank you for confirming for me!
  17. @WrecksIs there a way to make the map markers for the bounty say the tier level with it as well in the future? I know it uses Map Markers plugin, could I edit it in anywhere?
  18. Good day! I'm currently looking for Trade plugin to replace the outdated one from Umod site. Is this Carbon compatible? Will there be option in future for economics or rp as payment option? Also wondering the same question as Razor asks in previous post above.
  19. Make sure you have ai.move True in server config? Search for scientist ai command and variables, and admin commands on corrosion hour.
  20. Yeah a Rust server usually uses around 10-12Gb minimum un-modded. With 140 plus plugins on my server, I allow 30GB out of my 144GB just for that VM that it runs from. The past 6 months Rusts requirements have increased by around 30% for RAM and CPU.
  21. Yeah I had noticed that after this last wipe. The StackModifier paid version I know was updated to fix all that. Conditions were being set on items that shouldn't have had them, like ores. The issue was also resolved in BountyHunter plugin with the item.name field creation that made spawned invalid items that wouldn't stack with regular items.
  22. I will take a look at StackModifier , I had just updated it today. Right now the metal fragments and scrap are not stacking with other stacks that I have in my inventory. I will do some more testing, and maby roll back.
  23. This is my config here. BountyHunter.json
  24. It worked fine for me this time, and I saw the message about losing the license. I was just trying to find a stack issue with some items I had found dropping from the NPC Targets, like scrap. I'm not sure if its StackModifier plugin conflicting with it or what, but the items are not stacking with similar existing items in my inventory. The NPC loot items all have skin 0, and no custom name, just their shortname.
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