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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Raidable Bases

    This is an example of what happens sometimes, even can take up to half of the bases sometimes as well. Tc's can spawn inside the terrains and players cant find them as well as npc's spawning inside the rocks shooting out at players. The center in fortify you said will fix this? I also have bases set to height 1.0 cause the auto height used to be off, is that something that i can turn back on as well, as sometimes bases are clipped into ground. Thank you for everything.
  2. Dead Nasty

    Sphere/dome glitch

    No problem, thanks for the super quick reply!!
  3. Dead Nasty

    Sphere/dome glitch

    Interesting bug we found with the sphere/dome around the event. only does it in certain areas.
  4. Dead Nasty

    Raidable Bases

    If it helps, It wasn't on top of a rock, they are the bigger rocks and around 1/4 of the base is inside the rock. Like the whole left side of the base. I'll try the re center option in fortify but it only seems to happen last couple updates. I don't keep any same raid bases, I change them out all the time in fortify. Like there will be a whole wide open space and it puts the base by rocks. Weird. Thx for the assistance.
  5. Dead Nasty

    Raidable Bases

    After latest couple updates the raids spawn half inside rocks even tho their is flatter ground further out than on the rocks. Any setting or something I missed recently? I know loot doesn't spawn in terrain but players still complain about anything and everything
  6. Dead Nasty

    Abandoned Bases

    You guys are amazing! Much appreciated.
  7. Just curios is there any way to make this compatible with abandoned bases by nivex? like after the entities are cleared by the plugin the deployable nature is left over and i have to manually use the hammer to remove them lol
  8. Dead Nasty

    Abandoned Bases

    just wondering if there's a way to make this compatible with Deployable Nature by imthenewguy to remove those entities as well?
  9. Dead Nasty

    Custom Buttons

    fingered it out, thx
  10. not all heroes wear capes. thank you.
  11. Or could put the numbers in the description for ppl and make lives a lot easier
  12. Would be great in the config like other plugins was like TopLeft etc. Been stuck for days trying to figure these numbers out haha I ended up just moving the HUD plugin cause i am dumb haha
  13. The dnkillentitiesforplayer still doesnt work for me, with steam id or name alwlays says no matching player found.
  14. Thank you, has bee purchased, thanks for all your hard work and great plugins!
  15. Changelog says added support for skilltreexpevent, just curios as to where where can one find this event? Plz and Ty
  16. no its only the /recycle mod on umod. https://umod.org/plugins/recycle
  17. when you put the item in the recycler it glitches in spot like that forever until you manually take it back out of it. pushing off doesn't work. it pushes you backwards infinitely until you take it out as well. It also glitches the recycler on your screen as seen in the video too.
  18. Found a bug with the NM items with the /recycle: https://umod.org/plugins/recycle
  19. Dead Nasty

    Raidable Bases

    I bought on lone.design but the discussion tab there is kinda meh, but after yesterday's update players have to destroy TC for the raid to be over whereas before hitting 0 loot ended the raid. I didn't change it, is this a bug cause I noticed it happened in the 2.6.6 or whichever version got reverted a couple weeks back. When I reverted back to old version things work as expected. Thx for any help
  20. Dead Nasty

    Bradley Drops

    you were correct and he is updating it. sorry for the confusion. and thanks for the help. appreciated.
  21. Does this or the silo event have hooks for start and end for possible custom hud icons for the hud pugin? like TrainyardEventStart TrainyardEventEnd for example?
  22. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), DeployableNature (False (Boolean)).
  23. I asked the dev of brad drops and i got this: "According to Umod/Oxides’ coding rules, hooks which return type object should return either true or null. Hooks which return type bool can return true, false or null. Therefore my plugin return value is correct, and the author of the other plugin is incorrect." idk lol. doenst seem to affect anything so i guess i wont worry about it
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