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Dead Nasty

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Everything posted by Dead Nasty

    This is a great event for pvp or pve. Adds quite a challenge for players to complete. For an extra difficult time, use brad tiers plugin to make them random tiers for players to have an even funner/rage inducing time >:) Would recommend.
    Awesome and fun event for pvp or pve. Running on a pve server is great, the zombies and guards prove quite a challenge for the loot. Yac is very responsive and listens to suggestions as well as concerns. Config is completely customizable to any server need. This is a must have add on to any server and your players will thank you!! -Also thanks for the shoutout for the HUD Icons.
  1. Dead Nasty

    Cooking

    I wasn't on at the time I just noticed the console error. The only setting I have adjusted in cooking is the duration of the buffs, that's all.
  2. Dead Nasty

    Cooking

    ive noticed it a couple of times. not often tho.
  3. ive just been adding bradley apc path in rust edit for it to work as well.
  4. Dead Nasty

    Cooking

    Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x001bd] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  5. is there a way to remove them completely in rust edit by chance?
  6. Would it be possible to have a version without the farms on the lower tiers? We have auto farm plugin and players want to place their own and most i can do is uber tool the planters out but the sprinklers remain. Great prefab btw.
  7. A built in pve mode would be cool too like how fruster does, that way those of us who don't want to buy a 15$ 3rd party extension like pve mode that's only compatible with certain plugins. Pve mode should be free imo
  8. Dead Nasty

    PveMode

    Just wondering why it's so expensive when this plugin does nothing on its own? Plugin cost more than actual events etc. why? Loot defender locks NPCs brads etc and is free. If it also doesn't work with loot defender which I use for helis brads etc and this plugin only does certain events.
  9. Dead Nasty

    Raidable Bases

    No, you shouldn't have to..I think my issues are a me problem tbh. nivex is helping me.
  10. Dead Nasty

    Raidable Bases

    But why now? I've had the plugin for 2 years and never had this problem. Copy pasting every base in top of pulling from fortify is too much. Can we just get better proximity checks? This is super discouraging. I solo everything, make maps, set up plugins, change raid bases. That's just like 2 hours of copy pasting I'm just not gonna do tbh
  11. Dead Nasty

    Raidable Bases

    def not turning on autoheight, pasted a nightmare raidable, half pasted in a rock floating in the air lol Tried the centering in fortify and it still pastes the bases inside rocks. I dont get it it never did this until a few updates ago for me. is there a better way to check proximity to rocks by chance? i like having random spawns around the map, id prefer not to do custom spawns or do raid base islands so players have to wait in line.
  12. Dead Nasty

    Raidable Bases

    might try authoheight back out if its not causing anyone else clipping issues. havent touched that part in over a year lol
  13. Dead Nasty

    Raidable Bases

    ye the only problem with that is i change them out all the time from the workshop/fortify and i modified my files to have 10 bases per difficulty, would be a hassle to do it every time.
  14. Dead Nasty

    Raidable Bases

    This is an example of what happens sometimes, even can take up to half of the bases sometimes as well. Tc's can spawn inside the terrains and players cant find them as well as npc's spawning inside the rocks shooting out at players. The center in fortify you said will fix this? I also have bases set to height 1.0 cause the auto height used to be off, is that something that i can turn back on as well, as sometimes bases are clipped into ground. Thank you for everything.
  15. Dead Nasty

    Sphere/dome glitch

    No problem, thanks for the super quick reply!!
  16. Dead Nasty

    Sphere/dome glitch

    Interesting bug we found with the sphere/dome around the event. only does it in certain areas.
  17. Dead Nasty

    Raidable Bases

    If it helps, It wasn't on top of a rock, they are the bigger rocks and around 1/4 of the base is inside the rock. Like the whole left side of the base. I'll try the re center option in fortify but it only seems to happen last couple updates. I don't keep any same raid bases, I change them out all the time in fortify. Like there will be a whole wide open space and it puts the base by rocks. Weird. Thx for the assistance.
  18. Dead Nasty

    Raidable Bases

    After latest couple updates the raids spawn half inside rocks even tho their is flatter ground further out than on the rocks. Any setting or something I missed recently? I know loot doesn't spawn in terrain but players still complain about anything and everything
  19. Dead Nasty

    Abandoned Bases

    You guys are amazing! Much appreciated.
  20. Just curios is there any way to make this compatible with abandoned bases by nivex? like after the entities are cleared by the plugin the deployable nature is left over and i have to manually use the hammer to remove them lol
  21. Dead Nasty

    Abandoned Bases

    just wondering if there's a way to make this compatible with Deployable Nature by imthenewguy to remove those entities as well?
  22. Dead Nasty

    Custom Buttons

    fingered it out, thx
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