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Everything posted by Dead Nasty
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- 583 comments
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- #hud
- #interface
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Suggestion for a feature: When players place diesel in they get a message saying just to select what to mine and not hit start, you have no idea how many times a day i see "excavator doesnt work, saying no fuel when i put in fuel" and if i had a dollar for every time i had to explain it i would be able to retire hahaha
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Is it possible to use the same icon for lets say 2 events, like 2 airfield events use 1 icon but uses multiple hooks, make 2 sections for call and end hooks, or does it have to be a new config option and new icon? something ilke this: "Hook OnEventStart": "OnSputnikEventStart", "Hook OnEventStart": "OnSputnik2EventStart", "Hook OnEventStop": "OnSputnikEventStop", "Hook OnEventStop": "OnSputnikEvent2Stop", "Name": "Sputnik", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455315488854016/sputnik.png", "Color": "#fff", "Enable": false Thx in advance.
- 583 comments
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <558b67e872df47cb8398ef824f6f6b00>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <558b67e872df47cb8398ef824f6f6b00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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For player placed vending machines I know For Weed search "sticks" because weed is re-skinned sticks, then add the weed and it will show up in the buy menu. For Joints search "horseshoes" Joints are basic quality horseshoes that are the reskinned. That's how we got it to work on our server. hope that helps some. I've not used custom vending to try to sell in outpost/bandit tho so not much help there.
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- 163 comments
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- #items
- #enhancement
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- 163 comments
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- #items
- #enhancement
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(and 6 more)
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- 163 comments
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- #items
- #enhancement
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(and 6 more)
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- 437 comments
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- #abilities
- #boss
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- 437 comments
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- #abilities
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Version 2.9
47 downloads
ICONS INCLUDED FOR: CH47 Airdrop Harbor Events Cargo Events Air Event Airfield Event Caravan Cargo Train Event Armored Train Event Train Heist Event Patrol Heli Boss Monster Satellite Dish Event Bot Purge Event Glass Bridge Event Eradication Event Legendary Beasts Triangulation Event Water Treatment Events Military Tunnel Events Convoy Bradley Jet Event Military Airfield Event Water Event Pirate Event Tug Event Space Event Sputnik Shipwreck Event Super Market Event Power Plant Event Plane Crash Pookie Event Meteor Event Junkyard Event Oil Rig Events Excavator Events Gas Station Event Arctic Base Event Replacement Active/Sleeper/Que Icons Big Thanks and shoutout to LizzyFox69 for hand tablet-drawing All the Pookie Bears from scratch for a different project.$3.98 -
- 437 comments
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Just a heads up got this in console today. Failed to run a 10.00 timer in 'SkillTreeXPEvent v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <aebfed968882427a96c63159968e4f52>:0 at Oxide.Plugins.SkillTreeXPEvent+<>c__DisplayClass54_0.<CreateGameTip>b__0 () [0x00015] in <8f6fd4bd4d084f65b83ad6bc94eea703>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 32 comments
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- #skilltree
- #event
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(and 4 more)
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- 437 comments
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- #abilities
- #boss
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