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Everything posted by Dead Nasty
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Awesome and fun event for pvp or pve. Running on a pve server is great, the zombies and guards prove quite a challenge for the loot. Yac is very responsive and listens to suggestions as well as concerns. Config is completely customizable to any server need. This is a must have add on to any server and your players will thank you!! -Also thanks for the shoutout for the HUD Icons.
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
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Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x001bd] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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But why now? I've had the plugin for 2 years and never had this problem. Copy pasting every base in top of pulling from fortify is too much. Can we just get better proximity checks? This is super discouraging. I solo everything, make maps, set up plugins, change raid bases. That's just like 2 hours of copy pasting I'm just not gonna do tbh
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def not turning on autoheight, pasted a nightmare raidable, half pasted in a rock floating in the air lol Tried the centering in fortify and it still pastes the bases inside rocks. I dont get it it never did this until a few updates ago for me. is there a better way to check proximity to rocks by chance? i like having random spawns around the map, id prefer not to do custom spawns or do raid base islands so players have to wait in line.
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This is an example of what happens sometimes, even can take up to half of the bases sometimes as well. Tc's can spawn inside the terrains and players cant find them as well as npc's spawning inside the rocks shooting out at players. The center in fortify you said will fix this? I also have bases set to height 1.0 cause the auto height used to be off, is that something that i can turn back on as well, as sometimes bases are clipped into ground. Thank you for everything.
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No problem, thanks for the super quick reply!!
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Interesting bug we found with the sphere/dome around the event. only does it in certain areas.
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If it helps, It wasn't on top of a rock, they are the bigger rocks and around 1/4 of the base is inside the rock. Like the whole left side of the base. I'll try the re center option in fortify but it only seems to happen last couple updates. I don't keep any same raid bases, I change them out all the time in fortify. Like there will be a whole wide open space and it puts the base by rocks. Weird. Thx for the assistance.
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- 579 comments
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- 1
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- #rust
- #rust plugin
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- 579 comments
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- #rust
- #rust plugin
- (and 6 more)