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SlayersRust

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Everything posted by SlayersRust

  1. Version 2.0.0

    26 downloads

    BUILDERS ONE GRID – 2000K CREATIVE SMALL RUST MAP Builders One Grid is a small fast-paced, builder-friendly 2000k Rust map loaded with Custom Buildable Monuments created by myself! The problem with most One Grid Maps is the lack of places for players to build. With my map your players will have tons of fun and unique spots to build a base from cool caves, military installations, bus stops, icebergs, houses, islands and much more! Many many monuments to loot as well! Designed for smooth performance, creative freedom, and competitive gameplay. What Makes It Special: Endless Custom Buildable areas that players will love! Marked with an "X". Diverse terrain: forests, jungles, deserts, coasts, cliffs, valleys & plateaus. Perfect for solos, clans, builders, and high-pop servers. Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Military Installations Hidden structures Unique build pockets Arch Rocks Icebergs Bus Stops Many Facepunch Monuments Included Military Base • Missile Silo • Water Treatment • Harbor • Outpost • Large Oil Rig • Small Oil Rig • Arctic Base • Sphere Tank • Satellite Dish • SuperMarket • Gas Station • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat • Fishing Village — and more. Map Info Size: 2000K Prefabs: ~2251 Support Discord: DarkoRust
    $19.99
  2. Version 3.0.0

    35 downloads

    BUILDERS UTOPIA – 3500K HIGH PERFORMANCE CREATIVE RUST MAP Builders Utopia is a well balanced, great performance, builder-friendly 3500k Rust map loaded with All Facepunch Monuments included and 13 custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. Perfect if you have players who like to build and great for server owners because of its low entity count and map size, this is great for lower ram servers! What Makes It Special: Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans and builders! Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Creative Structures Unique build pockets All Facepunch Monuments Included Launch Site • Military Base • Military Tunnels • Nuclear Missile Silo • Airfield • Large Harbor • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Small Harbor • Dome Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • SuperMarket • TrainYard • PowerPlant • Gas Station • Warehouse • Arctic Research Base • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Fishing Village • RadTown • JunkYard Map Info Size: 3500 Prefabs: ~8835 Support Discord: DarkoRust
    $24.99
  3. I got to the event a little bit after it spawned so I didn't get to see the bradley coming in. I just noticed there was none there. I asked my players and none did the event. So I can't be 100% sure what happened to the bradley at this monument
  4. I have two events at ferry terminal at the same time and also no bradley showed up is that normal? I also attached my config ArmedDeployment.json
  5. Yes it still happens and we have not used BotReSpawn plugin in months. We only use BetterNPC and NPCSpawn Plugins.
  6. All good mate I'll only report next time if I witness it myself or there is video evidence and its a more regular occurence.
  7. I've only ever received one report about it.
  8. Version 1.0.0

    12 downloads

    NoEscape – Custom RAIDBLOCK Configuration by SLAYERS.GG A fully-optimized NoEscape config designed to deliver fair, fast, and abuse-proof raiding. Built and perfected on the SLAYERS.GG network for high-pop, high-intensity Rust servers. What This Config Delivers Balanced RaidBlock & Combat Timers Tuned for smooth PvP flow without letting players cheat the system. Anti-Escape Protections Blocks TP, /home, vehicles, logging out, and all common raid-dodging exploits. Clean, Professional Messages Polished alerts that fit Rust’s style and make RaidBlock states easy to understand. Compatible with NoEscape Plugin from Umod: https://umod.org/plugins/no-escape Perfect For Servers That Want: Fair, competitive raiding Zero escape abuse Clear, simple raid rules A polished system trusted by thousands Includes: Full NoEscape JSON config Upgraded notifications Easy-to-edit formatting
    $4.99
  9. Version 2.0.0

    32 downloads

    BUILDERS FREEDOM – 2850K HIGH PERFORMANCE CREATIVE RUST MAP Builders Freedom is a fast-paced, builder-friendly 2850k Rust map loaded with many monuments and a ton of custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. Perfect if you have players who like to build and great for server owners because of its low entity count and map size, this is great for lower ram servers! What Makes It Special: Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans and builders! Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Creative Structures Unique build pockets Many Facepunch Monuments Included Launch Site • Military Base • Nuclear Missile Silo • Airfield • Large Harbor • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Small Harbor • Dome Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • SuperMarket • Gas Station • Warehouse • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • 3x Fishing Village. Map Info Size: 2850 Prefabs: ~8432 Support Discord: DarkoRust
    $24.99
  10. Does this plugin not have a config?
  11. Here is a video the player submitted of getting stuck. Rust_2026-01-21_16-06-02.mp4
  12. I started the event before manually to test the issues my players reported with the cactus. I'm guessing EventHelper did not know an event was active and it attempted to start an event causing this issue?
  13. gun game spawns keep landing on cacti and glitching us so we cant move So my GunGame arena spawns above the desert terrain and players are spawning in cactus even though its way up in the sky. I think it being in this biome causes cactus to also spawn on the event area and get players into prickly situations LOL
  14. Just had a GunGame Despawn mid game and kick everyone and this was all I could find in the console. ToxicMakay[76561199119488451] has spawned ToxicMakay[76561199119488451] has spawned calico_anemone[76561198852810409] has spawned ToxicMakay[76561199119488451] has spawned calico_anemone[76561198852810409] has spawned [Gun game] Failed to spawn arena: An arena is still despawning. [EventHelper] Attempting to start: GunGame. Events: GunGame †DARKO† WWW.SLAYERS.GG[76561198059348841] has spawned calico_anemone[76561198852810409] has spawned ToxicMakay[76561199119488451] has spawned [Gun game] Finished despawning arena entities.
  15. Hope they get on it soon, I'm having issues with airstrikes from MLRS using up many raids at once
  16. Did you find a fix for this yet?
  17. MLRS Airstrike causes several raids to be used at once! I'll attach my config and also the screenshot showing. RaidLimits.json
  18. Version 3.0.0

    21 downloads

    BUILDERS OASIS – 4250K CREATIVE RUST MAP Builders Oasis is a fast-paced, builder-friendly 4250k Rust map loaded with every major monument and a ton of custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. What Makes It Special Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Underwater bases Hidden structures Unique build pockets All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Oil Rigs • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch — and more. Map Info Size: 4250k Prefabs: ~14607 Support Discord: DarkoRust
    $24.99
  19. When unloading the plugin I get these errors and also nothing despawns Failed to call hook 'Unload' on plugin 'ArmedDeployment v4.1.0' (NullReferenceException: Object reference not set to an instance of an object) at RpcTarget.NetworkGroup (System.String funcName, BaseNetworkable entity) [0x00010] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x0029b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BasePlayer.EnsureDismounted () [0x0000e] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BasePlayer.OnDied (HitInfo info) [0x000e8] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ScientistNPC.OnDied (HitInfo info) [0x00000] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseCombatEntity.Die (HitInfo info) [0x0008b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BasePlayer.Die (HitInfo info) [0x000ce] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BasePlayer.Hurt (HitInfo info) [0x0047f] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at HumanNPC.Hurt (HitInfo info) [0x00018] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseMountable.DoServerDestroy () [0x00000] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode) at Oxide.Plugins.ArmedDeployment.Unload () [0x0016b] in <49247d1f58734238b09c7425a6820f21>:0 at Oxide.Plugins.ArmedDeployment.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e2] in <49247d1f58734238b09c7425a6820f21>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Unloaded plugin ArmedDeployment v4.1.0 by CodeBrothers
  20. SlayersRust

    Bases dissapearing

    Jay002 — Yesterday at 11:56 PM half my air base got destroyed for some reason, there was like 200 drone under my base when I disconnected and when I logged back in only like 6 drone were remaining and I took my jetpack and half the base got destroyed Got this report from a player
  21. I'll wait for next update as I'm away from PC for a few Thanks for all your work on this plugin I'm sure it will keep getting better! Also I'd remove this file from here I believe anyone on Codefling can see and download it even if they have not purchased yet
  22. Currently there is No Map Marker for the event so can't see where it is and I also checked everywhere and it will not spawn. Can we also have chat messages instead of big banner on everyones screen? Would be a good config option for those who want to only enable chat messages. Included my config, I spawned it and we get messages but no event appears anywhere ArmedDeployment.json
  23. So as you see in my config I have a 300 second cooldown. First use works fine as intended, then even if I wait 300 seconds or more then I die it gives me a 300 second cooldown in the death screen to use it again no matter if I haven't used the DeathModifier respawn button in a long time. Shouldn't the 300 second cooldown only be from your previous usage of the DeathModifier respawn option not every single time after you die? It basically makes me wait 300 seconds every time I die before I can click the respawn option after death. The cooldown should only be applied from the last usage of the DeathModifier respawn button option not be applied every single death to make players wait 300 seconds in the deathscreen to respawn. Hope this makes sense! DeathModifier.json
  24. "AutoEventCoordinates": { "X": 0.0, "Y": 0.0, "Z": 0.0 For this is there a way for it to automatically choose a Vanilla Monument coordinates? I have 12 servers with all different maps so would be too hard to go find the coordinates and add them to 12 different servers for a new map every single week. Would be cool if the config looked something like this where we could choose what monuments the event could choose from "AutoEventCoordinates": Airfield: True/false TrainYard: True/false Launch Site: True/False Harbor: True/False
  25. Could you possible share an example config so I can see if it suits all my needs?

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