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athlonclub

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Everything posted by athlonclub

  1. maybe there's something wrong with the translator? I don't need the plugin to control the player's turrets! and this isn't my problem, it's a problem for everyone who uses the plugin. The point is, I just need to check the turrets within a certain radius to prevent the player from triggering an event if there are other turrets within a 50-meter radius (set in the config), regardless of whether they belong to the TC hosting the event or another TC. If only one turret is allowed to trigger the event, it must be the only one.
  2. let's say that what I suggested should be a priority, as it's essentially a bug where people can easily pass waves and receive a box. Other improvements don't make sense until this issue is resolved.
  3. athlonclub

    Events Manager

    [EventsManager] Vanilla events are disabled: event_travellingvendor, event_roadbradley, event_helicopter, event_cargoship, event_cargoheli, event_airdrop ExType: HarmonyException Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v3.3.17' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at HarmonyLib.CodeMatcher.AddLabelsAt (System.Int32 position, System.Collections.Generic.IEnumerable`1[T] labels) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CodeMatcher.CreateLabelWithOffsets (System.Int32 offset, System.Reflection.Emit.Label& label) [0x00018] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.CustomItemDefinitions+Lang_MergeMessages_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator gen) [0x0004a] in <2d4e7e2ca4e54f488f5fe9a7c8f37172>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0
  4. The problem is that I can't install the RAND Switch, but I have it in rust edit and I can't see it in the game.
  5. How does the plugin react with water bases plugin ?
  6. athlonclub

    Notify

    [RaidableBases] raidmed4 @ N12 : 60 items Failed to call hook 'SendNotify' on plugin 'Notify v1.0.14' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt64.Parse (System.String s) [0x00016] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Notify.SendNotify (System.String userId, System.Int32 type, System.String message) [0x00000] in <a143d5b9eda6424bb248be734041cb26>:0 at Oxide.Plugins.Notify.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00546] in <a143d5b9eda6424bb248be734041cb26>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  7. Can you give me a little more information about how to spawn bases not only on monuments, and an example file for custom maps, because this is currently happening: [DefendableBases] Loading files on the /oxide/data/DefendableBases/CustomMap/ path has started... [DefendableBases] File mapA cannot be loaded on the current map!
  8. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at DecayEntity.GetBuildingPrivilege () [0x00024] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at Oxide.Plugins.PersonalFarmer+FarmManager.AddEntity (BaseEntity entity) [0x00010] in <053f7747fce249808821351634c30543>:0 at Oxide.Plugins.PersonalFarmer+PluginFarmManagerComponent+<>c__DisplayClass14_1.<AddFarmEntity>b__0 () [0x00000] in <053f7747fce249808821351634c30543>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <e085ef962b104ac7a5da32a7ba8f427a>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at DecayEntity.GetBuildingPrivilege () [0x00024] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at Oxide.Plugins.PersonalFarmer+FarmManager.AddEntity (BaseEntity entity) [0x00010] in <053f7747fce249808821351634c30543>:0 at Oxide.Plugins.PersonalFarmer+PluginFarmManagerComponent+<>c__DisplayClass14_1.<AddFarmEntity>b__0 () [0x00000] in <053f7747fce249808821351634c30543>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <e085ef962b104ac7a5da32a7ba8f427a>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0
  9. athlonclub

    Admin Menu

    There are no problems with displaying players, well, except for those players whose nickname in the game has incomprehensible symbols, there will just be an empty sign, but the id display was still there, now the offline = ALL item is displayed and players who have not played at all for a long time are displayed, which in principle is not necessary, that is, you need a point for sleeping players, an active point - those who are dead but playing, sleeping, online. In ALL, you can leave everyone as they were. Point by point - Online - those who are online. Offline - those who sleep. Active - online, offline, dead, that is, players who are active on the server. ALL - everyone who has ever logged in, and so on, both active and inactive.
  10. athlonclub

    Admin Menu

    Please explain the purpose of the latest update, as I believe it has made things worse. Now, offline shows all players, not just those who are sleeping, as it used to. Additionally, offline and ALL now display the same information.
  11. athlonclub

    Admin Menu

    Unloaded plugin AdminMenu v1.4.1 by 0xF // dsc.gg/0xf-plugins AdminMenu has replaced the 'admin' chat command previously registered by AdminToggle Loaded plugin AdminMenu v1.4.2 by 0xF // dsc.gg/0xf-plugins Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.2' (ArgumentNullException: Value cannot be null.) at Facepunch.Pool.FreeUnmanaged[TKey,TVal] (System.Collections.Generic.Dictionary`2[TKey,TVal]& dict) [0x00004] in <393afa875f814375b634fab998bd7e75>:0 at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00626] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+ConnectionUI.RenderContent (Oxide.Plugins.AdminMenu+Content content) [0x0003e] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+ConnectionData.ShowPanelContent (Oxide.Plugins.AdminMenu+Content content) [0x00062] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+ConnectionData.OpenPanel (System.String panelName) [0x00090] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x0083e] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x009d3] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.2' (ArgumentNullException: Value cannot be null.) at Facepunch.Pool.FreeUnmanaged[TKey,TVal] (System.Collections.Generic.Dictionary`2[TKey,TVal]& dict) [0x00004] in <393afa875f814375b634fab998bd7e75>:0 at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00626] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00c76] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00906] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Shutting down compiler because idle shutdown Compiler shutdown completed Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.2' (ArgumentNullException: Value cannot be null.) at Facepunch.Pool.FreeUnmanaged[TKey,TVal] (System.Collections.Generic.Dictionary`2[TKey,TVal]& dict) [0x00004] in <393afa875f814375b634fab998bd7e75>:0 at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00626] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00c76] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00906] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  12. athlonclub

    IQDronePatrol

    NPCs who run around the base and protect it, and the drones attack them.
  13. athlonclub

    Better Npc

    я во многом согласен, но - спам валит в логах, за день работы сервера там собирается просто квинтилион строк с неправильными NavMesh, а координаты я так полагаю относительно конкретного монумента касаются, и по факту мне ничего не дают, а соответственно я не могу определить по этим координатам где конкретно не спавнится нужный нпц
  14. athlonclub

    Better Npc

    ситуация в том что там 42 индекса, и как вы понимаете до 40 нормально а 41 и 42 нет, я могу поменять отдельно для них тип сетки ? вот вам полная картина ниже, раньше такого не было -- ShowFailedNavMesh [BetterNpc] SpawnPoint: Launch Site. Preset: Space-Mercenary. Index: 41. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Launch Site. Preset: Space-Mercenary. Index: 42. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Airfield. Preset: Military-Scientist. Index: 2. Wrong type of navigation grid (0 -> 1) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: module_900x900_1way_ladder. Preset: Amphibiosis. Index: 1. No surface [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 34. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 37. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 38. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 39. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 40. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 41. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 42. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 43. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 44. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 45. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 46. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 47. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 48. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 49. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 50. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 51. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 52. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 34. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 37. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 37. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 38. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 39. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 40. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 41. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 42. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 43. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 44. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 34. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 27. Wrong type of navigation grid (1 -> 0)
  15. athlonclub

    Better Npc

    а что делать с этим ? ShowFailedNavMesh [BetterNpc] SpawnPoint: Launch Site. Preset: Space-Mercenary. Index: 41. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Launch Site. Preset: Space-Mercenary. Index: 42. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Airfield. Preset: Military-Scientist. Index: 2. Wrong type of navigation grid (0 -> 1) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: module_900x900_1way_ladder. Preset: Amphibiosis. Index: 1. No surface [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 9. Wrong type of navigation grid (1 -> 0)
  16. athlonclub

    Admin Eye

    Можно ли просмотреть кто и когда менял или устанавливал код на замке ну все что с этим связано?
  17. athlonclub

    IQDronePatrol

    is it possible to prevent drones from attacking NPCs that protect the base?
  18. athlonclub

    Boss Monster

    I've noticed that bosses disappear after updating your npc spawn or better npc plugins, or rather, when they are reloaded, and I have to reload the plugin for the bosses to appear. Since you update the NPC plugins 10 times a day, this creates an unpleasant situation
  19. athlonclub

    Boss Monster

    After the update, for some reason, the bosses stopped spawning automatically, and I had to reload the plugin. What could be the reason for this? is this related to npc spawn or better npc ?
  20. athlonclub

    Space

    Честно у меня голова кругом идет, проблем хватает и так а тут еще вы добавляете с этими обновлениями, то что просишь сделать то нету времени, зато потом на беттер лут лутменеджер беттер нпц, логи на сервере растут как грибы от навмешей, я думаю что большая часть пользователей не в восторге но к сожалению нет выбора и приходится терпеть этот ужас (( самые суперские разработчики смотришь обновление 4 года назад, блин поставил и забыл ну супер же, тут мля 10 минут обнова 10 минут обнова, дайте отдохнуть в конце концов и отдохните сами!!!
  21. athlonclub

    Npc Spawn

    yes also now endless Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh
  22. athlonclub

    Npc Spawn

    [NpcSpawn] Image swimwear_palmleaves_female download is complete [FileSystem] Not Found: assets/localization/af/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/ar/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/ca/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/cs/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/da/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/de/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/el/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/en/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/en-pt/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/es-es/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/fi/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/fr/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/he/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/hu/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/it/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/ja/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/ko/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/nl/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/no/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/pl/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/pt-br/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/pt-pt/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/ro/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/ru/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/sr/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/sv-se/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/tr/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/uk/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/vi/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/zh-cn/phrases.json (UnityEngine.TextAsset) [FileSystem] Not Found: assets/localization/zh-tw/phrases.json (UnityEngine.TextAsset)
2.3m

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Total number of downloads.

10.6k

Customers

Total customers served.

153.8k

Files Sold

Total number of files sold.

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