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Everything posted by athlonclub
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- 66 comments
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- #ultimateleaderboard
- #leaderboard
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When this plugin is enabled, the server sometimes fails to load the map save on startup with this error: Error loading save (server/rust/AimtrainMap.<gen>.sav) SqliteException: Could not open database file: server/my_server_identity/sv.files.<gen>.db (error 14) Confirmed by testing: removing this plugin from the server, the error stops happening. Adding it back reproduces the error again. Happens on server startup, tested on multiple servers.
- 66 comments
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- #ultimateleaderboard
- #leaderboard
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Hi! Found the same bug in MultiEvents (v2.4.15) that also exists in UltimateLeaderboard — looks like the ServerPanel integration code is shared/copy-pasted between your plugins. Symptom: the events menu opens as a separate fullscreen window instead of matching the panel's style (V1/V2), even though the category is properly registered and enabled in ServerPanel. Root cause: LoadCategoryInfo() and UpdateTemplateRenderer() both check categoryID > 0. But ServerPanel.GetUniqueCategoryID() generates IDs via Random.Range(int.MinValue, int.MaxValue) — meaning roughly half of all categories end up with a negative ID. ServerPanel's actual "not found" sentinel is (0, null) (see API_OnServerPanelGetCategoryInfo), not "any non-positive value." Our own "Events" category has ID -1305002760, which got treated as "not found," silently falling back to the Fullscreen template instead of the panel style. Fix: replace categoryID > 0 with categoryID != 0 in two places: LoadCategoryInfo(): if (categoryInfo is (int categoryID, string template) && categoryID != 0) UpdateTemplateRenderer(): else if (_serverPanelCategory.spStatus && _serverPanelCategory.categoryID != 0) Tested live on 2 of my servers after applying this — the events menu now correctly matches the panel style. Worth checking your other plugins with the same ServerPanel integration code too, since this is probably not limited to just these two.
- 21 comments
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- #mutlievents
- #events
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Hi! Found a bug in the ServerPanel integration in UltimateLeaderboard (v1.5.63). Symptom: the leaderboard opens as a separate fullscreen window instead of picking up the panel's style (V1/V2), even though the category is properly registered and enabled in ServerPanel. Root cause: LoadCategoryInfo() and UpdateTemplateRenderer() both check categoryID > 0. But ServerPanel.GetUniqueCategoryID() generates IDs via Random.Range(int.MinValue, int.MaxValue) — meaning roughly half of all categories end up with a negative ID. ServerPanel's actual "not found" sentinel is (0, null) (see API_OnServerPanelGetCategoryInfo), not "any non-positive value." As a result, any category that happens to get a negative ID (ours, for example, is -104952651) is treated as if it doesn't exist, and the plugin silently falls back to the Fullscreen template instead of matching the real panel style. Fix: replace categoryID > 0 with categoryID != 0 in two places: LoadCategoryInfo(): if (categoryInfo is (int categoryID, string template) && categoryID != 0) UpdateTemplateRenderer(): else if (_serverPanelCategory.spStatus && _serverPanelCategory.categoryID != 0) Tested live on 3 of my servers after applying this — the leaderboard now correctly matches the panel style.
- 66 comments
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- #ultimateleaderboard
- #leaderboard
- (and 22 more)
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Hi! Thanks for the v2.5.1 update, the new in-game permission editor for cooldowns/discounts/limits is a great addition Just wanted to flag a small bug I ran into while testing it — clicking "Add" on Discount / Buy Limits / Sell Limits / Daily Buy or Sell Limits (when the list is still empty) throws an error and doesn't add the entry: Failed to call hook 'CmdConsoleShop' on plugin 'Shop v2.5.1' (ArgumentException: The value "0" is not of type "System.Int32" and cannot be used in this generic collection. Parameter name: value) at System.Collections.Generic.Dictionary`2[TKey,TValue].System.Collections.IDictionary.Add at Oxide.Plugins.Shop.DictionaryAddEntry at Oxide.Plugins.Shop.CmdConsoleShop Looked into it a bit — seems to be in DictionaryAddEntry: dict.Add(key, field.FieldType.GenericTypeArguments[1] == typeof(float) ? 0f : 0); Because one side of the ?: is a float literal, C# treats the whole expression as float at compile time — so it ends up always passing 0f even for the int-typed dictionaries (Discount/Limits/DailyLimits), and Dictionary<string,int>.Add() rejects it. Only the cooldown fields (which really are float) work fine as-is. A tiny fix that worked for us locally: if (field.FieldType.GenericTypeArguments[1] == typeof(float)) dict.Add(key, 0f); else dict.Add(key, 0); Hope that saves you some time tracking it down! Really enjoying the plugin otherwise, thanks for all the work on it
- 860 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Bug: MissingMethodException for ItemContainer.GetAmount(int,bool) during plugin load On server startup, BetterNpc throws this exception repeatedly while loading monument/module data files: It fires interleaved between the plugin's own [BetterNpc] File X has been loaded successfully! lines — happened 11 times in one boot on our server, roughly one per monument/module file being processed. It doesn't block anything: each affected file still logs as loaded successfully right after, and the plugin finishes initializing and works normally. Looks like BetterNpc's compiled build calls an ItemContainer.GetAmount(int, bool) overload that no longer exists (or has a different signature) in the current live Rust server build — a method-signature mismatch against the current game assembly, not a config issue on our end. Probably just needs a recompile against the current Rust version to pick up whatever the new overload/signature is. Happy to send the full boot log if useful.
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Introducing Price History - Track price changes and set alerts
athlonclub replied to Death's topic in Announcements
there's a lot of resentment about the use of artificial intelligence, and a lot of checks, but if you want to check the authors who just change the version of a file and say that something has changed, but you don't have enough time, and there are a lot of cases where the author just changes the version number before the next update and says that it's updated for the next update or something similar, is that okay? -
Hi, thanks for the update! Just wanted to flag something — I diffed v2.2.0 against v2.1.1 and the code is byte-for-byte identical except for the version number in the [Info(...)] attribute. Nothing else changed at all — no code cleanup, no patrol routing changes, nothing. The changelog for 2.2.0 says "some code cleaned up / improved patrol helicopter routing" — but that's not reflected in the file that was actually uploaded. Could you double-check you uploaded the right build? Would love to actually get those improvements if they exist somewhere. Thanks!
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честно сказать я еще немного и наверное куплю почти все плагины на флинге, и из-за я не особо слежу за правками которые мешают работоспособности, но скину сейчас фото, а так просто лень писать, но у вас по куче плагинов просто масса вещей которые можно и нужно поправить, найдите себе нормального тестера
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Вот все понимаю, разрабы не дают покоя, куча работы появляется на ровном месте, но вам же мало сделать правку для апдейта, нужно ведь еще чтото поменять чтоб потом когда надо поправить более 100 плагинов, еще по 3 раза ваши перезаливать, но тут ситуация которую никак не ожидал, выложить фикс плагина, который заключается в смене одной цифры в версии и все (( это как понимать ? или вы думаете что люди не смотрят что вы меняете ? честно я не знаю что сказать (
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после сегодняшнего обновления --- Failed to run a 1.00 timer in 'DailyRewards v1.1.18' (ArgumentException: An item with the same key has already been added. Key: 76561199876912345) at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <e605204d165a49d89ae7579f3d894429>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at ListHashSet1[T].Add (T val) [0x0000c] in <1c38ec178c6a489d9fc48b01c506e943>:0 at Oxide.Plugins.DailyRewards+PlayTimeEngine.Add (System.UInt64 player) [0x00013] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Plugins.DailyRewards.OnGlobalDailyReset () [0x0009c] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
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При редактировании кита, точнее при сохранении после редактирования, очень часто выскакивает подобное -- Failed to call hook 'CmdKitsConsole' on plugin 'Kits v2.3.10' (KeyNotFoundException: The given key '76561199876912345' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.Kits.CmdKitsConsole (ConsoleSystem+Arg arg) [0x0140f] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x026cb] in <05013a1985844aa596a0457e9d7a052b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 --- это уже происходит довольно длительное время, хотелось бы это исправить, хоть оно и применяет изменения но ошибки эти хотелось бы убрать.
- 289 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 350 comments
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- 2
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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Я вижу, кроме того при повторном поиске они снова становятся зелёными, до перезагрузки сервера, и таймеры на месте но события не стартуют, я вынужден их запускать в ручную, кроме того хотелось бы знать будет ли возвращена прежняя структура отображения ? Потому как дизайн плагинов мне интересен только с точки зрения игроков, но так как данный плагин вижу только я как админ, то здесь дизайн по-моему вообще мало играет какую-то роль, главное удобство и работоспособность.
- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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причем здесь паника ? мы что подопытные свинки ? это время ! мне больше занятся нечем кроме как поправлять чтото за вами ? зачем вы выложили не работающий плагин ? теперь пишите чтоб я ждал обновления, сразу проверить все не судьба ? вы что не можете найти того кто протестит ваш продукт перед его выходом ? а если вам ктото тестит это и дает зеленый свет то увольте его !! теперь я так предполагаю что будет 100500 версий и правок пока вы не приведете все в порядок, а главное что все ведь работало нормально! и было удобно, теперь я должен листать эту простынь чтоб чтото найти, зачем вообще было трогать ? зделали красивее и делов то. Я сегодня уезжаю например, мне что все отложить и сидеть ждать с моря погоды ? мой шок в шоке !!!!!!!!!!
- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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я сейчас заметил что все мои установленные события слетели все плагины стали красными, (вот тут представьте все самые плохие слова, я их тут перечисляю в ваш адрес) вы если чтото делаете то делайте нормально, а зетем продавайте, мне теперь пол дня сидеть снова прописывать что когда и где было ?????? вечно чтото как выдадут хоть стой хоть падай !!!!!!!!!! надо сначала спрашивать у людей нужно ли оно им а зетем чтото внедрять !!!!!!! неимоверное свинство !!!!! пусть теперь ктото заходит и все мне исправляет !!!!!!!!!!!!!!!!!!!
- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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what were the difficulties in navigation ? could someone get lost in three pines ? it was possible to delete content that was not of interest, and I did not see any requests for this in the discussions. The design is good, but I think it should be the same as before, with a new design, as now you need to scroll to find something. I believe that all users will agree with me.
- 350 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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as for me, you went too far the new menu interface and so on are all good, but it used to be better in terms of visibility of plugins by authors, and by the way, it's a good thing that it was like that, and I'll tell you why, because I could see the plugins that the authors had and that I could still purchase, but you decided to remove the kind of advertising of the authors of other patches, and that's a bad idea !!! I highly recommend restoring the old layout by authors with plugins.
- 350 comments
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- 2
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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I wanted to make some changes to my map, but you've done a great job to make sure no one can do that. It's a shame that customers can't make small modifications. This is the second product I've purchased from you, and I'm starting to question whether it's worth buying anything from you. I've noticed that you've put a lot of effort into making it impossible for customers to make changes, rather than allowing them to customize the product to their liking. However, I must admit that your work in creating the prefabs and maps is truly exceptional. You're a true genius! It's hard to imagine how much time it took to create this prefab, and it took me a long time to disassemble it brick by brick to understand how the electrical system works and where it's hidden. You're a genius, but you're going in the wrong direction. I can confirm that the prefab works, although there are some nuances, but you can't edit or disassemble the prefab. This is unacceptable to me.!!!!!!!!!!!!!!!!!!!!!!!!! ------------- Yes, I did figure out the editor a little, and now it's fine, but that doesn't change the fact that the author is obsessed with personalization for all their products. However, this product is functional, although it requires some skill to customize it to your needs. I apologize for the previous statement.
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- #bradley
- #bradleyarena
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(and 40 more)
Tagged with:
- #bradley
- #bradleyarena
- #bradleyapc
- #bradley apc
- #bradley arena
- #bradley monument
- #bradley guards
- #npc
- #arena
- #playervsplayer
- #playervsbradley
- #bradleyvsplayer
- #pvp
- #pve
- #rp
- #roleplay
- #role play
- #oxide
- #carbon
- #facepunch
- #badgyver
- #steam
- #playrust
- #console
- #rust
- #rustgame
- #decor
- #helldivers
- #helldivers2
- #battlefield
- #dome
- #zonemanager
- #zone manager
- #bradleymod
- #automaton
- #zipline
- #tramp
- #puzle
- #parkour
- #puzzle
- #light
- #rustedit