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Everything posted by athlonclub
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- 335 comments
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- 2
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- #eventmanager
- #manager
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(and 5 more)
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Я вижу, кроме того при повторном поиске они снова становятся зелёными, до перезагрузки сервера, и таймеры на месте но события не стартуют, я вынужден их запускать в ручную, кроме того хотелось бы знать будет ли возвращена прежняя структура отображения ? Потому как дизайн плагинов мне интересен только с точки зрения игроков, но так как данный плагин вижу только я как админ, то здесь дизайн по-моему вообще мало играет какую-то роль, главное удобство и работоспособность.
- 335 comments
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- #eventmanager
- #manager
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(and 5 more)
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причем здесь паника ? мы что подопытные свинки ? это время ! мне больше занятся нечем кроме как поправлять чтото за вами ? зачем вы выложили не работающий плагин ? теперь пишите чтоб я ждал обновления, сразу проверить все не судьба ? вы что не можете найти того кто протестит ваш продукт перед его выходом ? а если вам ктото тестит это и дает зеленый свет то увольте его !! теперь я так предполагаю что будет 100500 версий и правок пока вы не приведете все в порядок, а главное что все ведь работало нормально! и было удобно, теперь я должен листать эту простынь чтоб чтото найти, зачем вообще было трогать ? зделали красивее и делов то. Я сегодня уезжаю например, мне что все отложить и сидеть ждать с моря погоды ? мой шок в шоке !!!!!!!!!!
- 335 comments
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- #eventmanager
- #manager
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я сейчас заметил что все мои установленные события слетели все плагины стали красными, (вот тут представьте все самые плохие слова, я их тут перечисляю в ваш адрес) вы если чтото делаете то делайте нормально, а зетем продавайте, мне теперь пол дня сидеть снова прописывать что когда и где было ?????? вечно чтото как выдадут хоть стой хоть падай !!!!!!!!!! надо сначала спрашивать у людей нужно ли оно им а зетем чтото внедрять !!!!!!! неимоверное свинство !!!!! пусть теперь ктото заходит и все мне исправляет !!!!!!!!!!!!!!!!!!!
- 335 comments
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- #eventmanager
- #manager
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what were the difficulties in navigation ? could someone get lost in three pines ? it was possible to delete content that was not of interest, and I did not see any requests for this in the discussions. The design is good, but I think it should be the same as before, with a new design, as now you need to scroll to find something. I believe that all users will agree with me.
- 335 comments
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- 1
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- #eventmanager
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as for me, you went too far the new menu interface and so on are all good, but it used to be better in terms of visibility of plugins by authors, and by the way, it's a good thing that it was like that, and I'll tell you why, because I could see the plugins that the authors had and that I could still purchase, but you decided to remove the kind of advertising of the authors of other patches, and that's a bad idea !!! I highly recommend restoring the old layout by authors with plugins.
- 335 comments
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- 2
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- #eventmanager
- #manager
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(and 5 more)
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I wanted to make some changes to my map, but you've done a great job to make sure no one can do that. It's a shame that customers can't make small modifications. This is the second product I've purchased from you, and I'm starting to question whether it's worth buying anything from you. I've noticed that you've put a lot of effort into making it impossible for customers to make changes, rather than allowing them to customize the product to their liking. However, I must admit that your work in creating the prefabs and maps is truly exceptional. You're a true genius! It's hard to imagine how much time it took to create this prefab, and it took me a long time to disassemble it brick by brick to understand how the electrical system works and where it's hidden. You're a genius, but you're going in the wrong direction. I can confirm that the prefab works, although there are some nuances, but you can't edit or disassemble the prefab. This is unacceptable to me.!!!!!!!!!!!!!!!!!!!!!!!!! ------------- Yes, I did figure out the editor a little, and now it's fine, but that doesn't change the fact that the author is obsessed with personalization for all their products. However, this product is functional, although it requires some skill to customize it to your needs. I apologize for the previous statement.
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- #bradley
- #bradleyarena
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(and 40 more)
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- #bradley
- #bradleyarena
- #bradleyapc
- #bradley apc
- #bradley arena
- #bradley monument
- #bradley guards
- #npc
- #arena
- #playervsplayer
- #playervsbradley
- #bradleyvsplayer
- #pvp
- #pve
- #rp
- #roleplay
- #role play
- #oxide
- #carbon
- #facepunch
- #badgyver
- #steam
- #playrust
- #console
- #rust
- #rustgame
- #decor
- #helldivers
- #helldivers2
- #battlefield
- #dome
- #zonemanager
- #zone manager
- #bradleymod
- #automaton
- #zipline
- #tramp
- #puzle
- #parkour
- #puzzle
- #light
- #rustedit
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Failed to call hook 'OnLootEntity' on plugin 'AdminEye v1.3.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdminEye.addLogLoot (BasePlayer player, BaseEntity entity) [0x00273] in <5d0f68f7e79544bf83aae934913212e6>:0 at Oxide.Plugins.AdminEye.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00013] in <5d0f68f7e79544bf83aae934913212e6>:0 at Oxide.Plugins.AdminEye.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b7d] in <5d0f68f7e79544bf83aae934913212e6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Scientist[1106] died (Generic) Invalid Position: scientist_corpse[218380328] (-103.83, 23.82, -4000.24) (destroying) Invalid Position: item_drop_backpack[218380355] (-103.83, 23.73, -4000.27) (destroying) Invalid Position: bradleyapc[218286225] (-98.87, 8.71, -4000.09) (destroying) Scientist[1424] died (Generic) Invalid Position: scientist_corpse[218380361] (-99.93, 10.21, -4000.48) (destroying) Invalid Position: item_drop_backpack[218380381] (-99.93, 10.10, -4000.51) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-114.32, 6.18, -4000.50) (destroying) Scientist[1116] died (Generic) Scientist[1099] died (Generic) Invalid Position: scientist_corpse[218380401] (-92.64, 7.13, -4000.23) (destroying) Scientist[1114] died (Generic) Invalid Position: scientist_corpse[218380411] (-106.03, 10.21, -4000.47) (destroying) Invalid Position: scientist_corpse[218380432] (-115.14, 7.12, -4000.12) (destroying) Scientist[1102] died (Generic) Invalid Position: item_drop_backpack[218380428] (-92.64, 7.03, -4000.26) (destroying) Invalid Position: item_drop_backpack[218380444] (-115.14, 7.01, -4000.15) (destroying) Invalid Position: item_drop_backpack[218380442] (-106.03, 10.11, -4000.50) (destroying) Invalid Position: scientist_corpse[218380448] (-113.80, 4.03, -4000.05) (destroying) Scientist[1462] died (Generic) Scientist[1115] died (Generic) Invalid Position: scientist_corpse[218380474] (-112.49, 7.14, -4000.13) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-115.19, 6.15, -4000.15) (destroying) Invalid Position: item_drop_backpack[218380470] (-113.80, 3.82, -4000.14) (destroying) Invalid Position: scientist_corpse[218380501] (-115.27, 7.06, -4000.10) (destroying) Invalid Position: item_drop_backpack[218380509] (-112.49, 7.04, -4000.16) (destroying) Invalid Position: item_drop_backpack[218380547] (-115.27, 6.85, -4000.19) (destroying) You've successfully pasted the structure Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-99.09, 0.15, -4000.49) (destroying) Scientist[1087] died (Generic) Invalid Position: scientist_corpse[218380624] (-99.19, 1.13, -4000.42) (destroying) Invalid Position: item_drop_backpack[218380632] (-99.19, 1.03, -4000.45) (destroying) Scientist[1100] died (Generic) Invalid Position: scientist_corpse[218380636] (-106.55, 10.15, -4000.49) (destroying) Invalid Position: item_drop_backpack[218380656] (-106.55, 10.04, -4000.53) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-114.01, 6.15, -4000.96) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-101.09, 0.15, -4000.24) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-115.09, 6.15, -4000.34) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-98.15, 9.27, -4000.57) (destroying) Scientist[1103] died (Generic) Invalid Position: item_drop_backpack[218380693] (-93.90, 3.82, -4000.02) (destroying) Invalid Position: harbor_dynamic_container[218327940] (-93.24, 12.40, -4000.31) (destroying) Invalid Position: harbor_dynamic_container[218327937] (-93.24, 15.40, -4000.31) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-93.92, 6.18, -4000.19) (destroying) Scientist[1118] died (Generic) Invalid Position: scientist_corpse[218380706] (-106.14, 10.04, -4000.30) (destroying) Invalid Position: item_drop_backpack[218380719] (-106.15, 10.04, -4000.80) (destroying) Scientist[1091] died (Generic) Invalid Position: scientist_corpse[218380723] (-93.53, 4.04, -4000.25) (destroying) [RaidableBases] raideasy10 @ O9 : 30 items Invalid Position: item_drop_backpack[218380730] (-93.53, 3.93, -4000.28) (destroying) Scientist[1101] died (Generic) Invalid Position: scientist_corpse[218380823] (-105.13, 10.21, -4000.11) (destroying) Invalid Position: item_drop_backpack[218380841] (-105.13, 10.10, -4000.14) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-107.39, 27.15, -4000.30) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-101.99, 27.15, -4000.11) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-93.40, 27.26, -4000.47) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-105.48, 18.15, -4000.25) (destroying) Scientist[1085] died (Generic) Invalid Position: scientist_corpse[218380845] (-114.68, 28.13, -4000.42) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-106.79, 24.34, -4000.35) (destroying) Invalid Position: item_drop_backpack[218380865] (-114.68, 28.03, -4000.45) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-96.39, 3.15, -4000.33) (destroying) Scientist[1078] died (Generic) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-95.99, 27.15, -4000.44) (destroying) Invalid Position: scientist_corpse[218380870] (-110.94, 28.09, -4000.39) (destroying) Invalid Position: item_drop_backpack[218380878] (-110.95, 28.13, -4000.90) (destroying) Invalid Position: rhib[218285641] (-104.54, 9.23, -4000.18) (destroying)
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maybe there's something wrong with the translator? I don't need the plugin to control the player's turrets! and this isn't my problem, it's a problem for everyone who uses the plugin. The point is, I just need to check the turrets within a certain radius to prevent the player from triggering an event if there are other turrets within a 50-meter radius (set in the config), regardless of whether they belong to the TC hosting the event or another TC. If only one turret is allowed to trigger the event, it must be the only one.
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[EventsManager] Vanilla events are disabled: event_travellingvendor, event_roadbradley, event_helicopter, event_cargoship, event_cargoheli, event_airdrop ExType: HarmonyException Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v3.3.17' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at HarmonyLib.CodeMatcher.AddLabelsAt (System.Int32 position, System.Collections.Generic.IEnumerable`1[T] labels) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CodeMatcher.CreateLabelWithOffsets (System.Int32 offset, System.Reflection.Emit.Label& label) [0x00018] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.CustomItemDefinitions+Lang_MergeMessages_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator gen) [0x0004a] in <2d4e7e2ca4e54f488f5fe9a7c8f37172>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0
- 335 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 116 comments
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- 1
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- #barricade
- #ch47
- (and 27 more)
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- 116 comments
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- #barricade
- #ch47
- (and 27 more)
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[RaidableBases] raidmed4 @ N12 : 60 items Failed to call hook 'SendNotify' on plugin 'Notify v1.0.14' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt64.Parse (System.String s) [0x00016] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Notify.SendNotify (System.String userId, System.Int32 type, System.String message) [0x00000] in <a143d5b9eda6424bb248be734041cb26>:0 at Oxide.Plugins.Notify.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00546] in <a143d5b9eda6424bb248be734041cb26>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 110 comments
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- #notify
- #notifications
- (and 5 more)
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Can you give me a little more information about how to spawn bases not only on monuments, and an example file for custom maps, because this is currently happening: [DefendableBases] Loading files on the /oxide/data/DefendableBases/CustomMap/ path has started... [DefendableBases] File mapA cannot be loaded on the current map!
- 116 comments
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- #barricade
- #ch47
- (and 27 more)