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Lumin

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Everything posted by Lumin

  1. Lumin

    Reloading the plugin

    /skin the ingame chat would just do nothing i would have to go into console every day and type o.reload Skinner
  2. Lumin

    Reloading the plugin

    I keep having to reload the plugin via console for the ingame command to work, its soo frustrating, i mean its only for me to use but still
  3. Lumin

    Weather

    There is a possibility of making the outside of the UI clear so when we make changes to create a new preset then we can see it change in real time when transitions are set to 1 second
  4. just beware when you upload it into the plugins folder the server crashes
  5. Lumin

    Admin Pass

    an easier way is to /prod the lock
  6. Lumin

    Add permissions

    Can you make so it its a permission to be assigned to certain players and ranks
  7. Lumin

    Bag Timer Status

    this happens everytime a bag is placed down and the ui bar above the health bar doesnt show Failed to call hook 'OnEntitySpawned' on plugin 'BagTimerStatus v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BagTimerStatus.UpdateBagStatuses (System.UInt64 userID, System.Boolean remove) [0x00154] in <32ca3bae14e147b9b52df0611264083e>:0 at Oxide.Plugins.BagTimerStatus.OnEntitySpawned (SleepingBag bag) [0x00000] in <32ca3bae14e147b9b52df0611264083e>:0 at Oxide.Plugins.BagTimerStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019a] in <32ca3bae14e147b9b52df0611264083e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BagTimerStatus.UpdateBagStatuses (System.UInt64 userID, System.Boolean remove) [0x00154] in <32ca3bae14e147b9b52df0611264083e>:0 at Oxide.Plugins.BagTimerStatus+<>c__DisplayClass14_0.<CanRenameBed>b__0 () [0x00025] in <32ca3bae14e147b9b52df0611264083e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntitySpawned' on plugin 'BagTimerStatus v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BagTimerStatus.UpdateBagStatuses (System.UInt64 userID, System.Boolean remove) [0x00154] in <32ca3bae14e147b9b52df0611264083e>:0 at Oxide.Plugins.BagTimerStatus.OnEntitySpawned (SleepingBag bag) [0x00000] in <32ca3bae14e147b9b52df0611264083e>:0 at Oxide.Plugins.BagTimerStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019a] in <32ca3bae14e147b9b52df0611264083e>:0
  8. Lumin

    Limit Entities

    having an issue when players are able to still put down various items above the limits like planters 36/24, the limit is 24 but they are still able to go over it
  9. PLAYERS ARE COMING WITH THIS MESSAGE WHEN THEY TRY TO PLANT ITEMS
  10. Lumin

    Isle of Rust

    I really want to purchase this map but i can't since its not world update 2.0
  11. Lumin

    Synecdoche

    Is this getting an update for world update 2.0 ?
  12. the " What's New in Version 1.2.11 See changelog Released October 5 fix Entity is NULL but still in save list" patch did not work for me and the console spam is insane Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed This list started off small now it's exploded into big bertha
  13. Lumin

    Convoy

    spelling mistake for modular car
  14. Lumin

    Automated Messages

    is anyone else experiencing problems when automated messages are saying "player died when teleporting" I am using nteleportation and i think the two plugins are conflicting when teleporting
  15. Lumin

    BetterTC

    has anyone else got the problem when you upgrade to container skin and the colours are always changing
  16. Lumin

    BetterTC

    This base here, the player is attempting to upgrade the right hand side tc to HQM but it stays stone
  17. Lumin

    Shop

    He is aware of this bug and i am sure it will be in the next update, for now you will have to put up with it like me, honestly i have kind of ignored it
  18. Lumin

    Sulfur Event

    Do you think you could add it to all the node plugins so vanished players are not counted as a person at an event unless they are unvanished
  19. i tried turning it back to the way it was still no NPC's, yes i have waited til after a reset
  20. i am using oxide
  21. It is still the same
  22. no npcs onboard of the tug boat after doing that fix with SimplePvE

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