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Everything posted by Fusion 3.64
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- 657 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Were they made to the public version or did they make it just for you? I downloaded the most recent version and I'm still not getting rewarded for kills. I just had a player point this out to me. So I'm a bit behind in the race lol.
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Image doesn't load, we installed ImageLibrary plugin but it doesn't work after we wipe server.
Fusion 3.64 replied to kittee kglfooytiiy's Support Request in Support
Hi. Going to open this one back up. I have the exact same issue. But it involves either vanilla or custom items. I've tried waiting for the skins to just load which works sometimes. Or to force them to load through reloading the plugin/ImageLibrady or even purging ImageLibrary and downloading everything again. Sometimes things will be fine. And then a following wipe large sections of images will be gone. I can understand when it's individual users not having some skins loaded. But when it's the same across all users on the server it makes me think something is wrong on the other end. And as I said before. The images will work and then they won't no matter what I do. So I don't think it's something I'm doing. -
- 20 comments
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- #rust
- #automation
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(and 4 more)
Tagged with:
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- 20 comments
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- #rust
- #automation
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(and 4 more)
Tagged with:
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I'm getting this at the oxide installation after todays update. New-Object : Exception calling ".ctor" with "3" argument(s): "End of Central Directory record could not be found." At C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules\Microsoft.PowerShell.Archive\Microsoft.PowerShell.Archi ve.psm1:934 char:23 + ... ipArchive = New-Object -TypeName System.IO.Compression.ZipArchive -Ar ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidOperation: (:) [New-Object], MethodInvocationException + FullyQualifiedErrorId : ConstructorInvokedThrowException,Microsoft.PowerShell.Commands.NewObjectComman d
- 20 comments
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- #rust
- #automation
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(and 4 more)
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Would you be able to update this so you can set a point on a monument and it will carry over through each wipe? Also add the option so it will just run and not have to activate it each wipe? I put it in the exact same location every map. Well the same spot in the same monument. I'll set it up on the test server and import it. But then I have to get to the main server before anyone else does to activate it or the plugin doesn't do anything and then they just spawn wherever.
- 15 comments
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I've had many players complain about this over the years. They hate the announcements, notifications, chat games etc. What I'm looking for is a plugin that will allow me to add specific plugins to the config and will allow the users to choose them from a simple UI. Nothing fancy. Rectangles are fine unless you want it to look pretty. I won't complain. If you want to add color editing for the UI I won't be sad about that either. A Title bar with an X to close it or a text "Close" button. Whichever is more to your style. Either work for me. The tick boxes can use color change or apply a "✓". Once again. Whichever is more to your style/easier to do. I would like the UI to scale with the addition of plugins to the list. But if it has to be a big rectangle with smaller rectangles that are activated as needed. That works too. I'd like the ability to "name" the plugins listed in the config for display in the UI. Examples: "Guess Word" "Guess Number" "Solve X" "Heli Refuel" Or if possible to combine multiple plugins into one toggle "Heli Events" I'm assuming I enter the plugin name into the config and then it will block whatever the plugin uses from that plugin in specific for chat output when the player selects it from the list. I don't even know if this is possible. But if it is, I would very much like it to be made. Willing to pay as long as it's within reason. And same as last time. The plugin can be sold here if the developer wishes to do so.
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I've gotten a few requests for this plugin. My only question is am I able to make the Bradley ignore sleepers? I'm currently using another plugin where the Bradley will run the ring road. And I had to ask the dev add a toggle to ignore sleepers because a lot of my road side builders were getting offlined in their bases if there were within sight of the Bradley. Other than that I'm sold.
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I don't know if this is possible. Is there a way to temporarily lock a heli to a player on first hit (from heli or player) to block base damage to a structure that isn't theirs? I don't want a full lock though as I'm using LootDefender. So another player can possibly take the heli from them if they inflict higher damage. But same rules apply. If the building/deployables aren't theirs. Damage cannot be applied to them. Willing to pay as long as it's within reason. And the plugin can be sold here as well since I think this will be a great anti-griefing plugin for PVE servers. If it's possible that is.
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Yup. That's my go to for most plugins that won't overload and kick everyone off the server Turn it off and on again.
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Thank you. The player may have been being dramatic and the NPC was docile but from what they were saying it sounded like they were getting their ass whooped while trying to loot their corpse. I was handling things through RCON after I read that the admin was trying to get rid of the NPC.
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Would you be able to add a check for safe zone to kick/kill the NPC? Not just outpost, bandit, fishing, barns. But for custom prefabs as well? I'm currently trying to deal with other NPCs in safe zones. But if a player gets killed by one. Then there's the walker to deal with after.
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- 236 comments
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- 1
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@ZEODE (20:07:07) | Calling hook CanPickupEntity resulted in a conflict between the following plugins: CNewItemManager - False (Boolean), PersonalMarketplace (True (Boolean)) (20:07:07) | NullReferenceException: Object reference not set to an instance of an object (20:07:07) | [Tipster] Ask_Geebus left the server (Reason: Kicked: RPC Error in RPC_PickupStart) Had to pull the plugin. Pretty sure CNewItemManager is a dead plugin but I need it at the moment to give out most of my custom items.
- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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@TF Crazy (20:07:07) | Calling hook CanPickupEntity resulted in a conflict between the following plugins: CNewItemManager - False (Boolean), PersonalMarketplace (True (Boolean)) (20:07:07) | NullReferenceException: Object reference not set to an instance of an object (20:07:07) | [Tipster] Ask_Geebus left the server (Reason: Kicked: RPC Error in RPC_PickupStart) Players are getting kicked and they get a free poker table when picking up items. If I unload personal market place they don't get kicked but still get the table. It doesn't happen to me for some reason.
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- 571 comments
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- #rust
- #rust plugin
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I forget what you need to do. But the plugin doesn't know the difference between caps and lowercase with chat commands. So lets say you set tab 10 to "vip" and someone types /VIP it's not going to work. And I can't make multiples of each command since you can only make one entry per tab. I think that being able to have multiple entries would be helpful actually. You could have tab 1 use help, info, welcome, server etc.