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Everything posted by Fusion 3.64
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Oh. Yeah I don't think I signed up for that. I think I pulled a stupid and didn't server.writecfg after removing. I did it though RustAdmin so didn't think to do that. 76561198350677929
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After the EAC update they used /vanish then teleported to a player and were banned right after. I tried removing them from my local list but they were banned again after the sever restarted. I'm guessing they're on the list now?
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- 503 comments
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- #abilities
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- 503 comments
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Sure close the ticket. I'll contact you on discord shortly.
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Ah. Understood. The main plugins I was going to setup were just warp points and things like that. Nothing major. I can always run those on the fly while players are loading in
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They are currently the only plugins running since the last version of the map I was running I was unable to get any of the doors to work.
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Current version (Electrik-Isla_Nublar-rev1.1.0.map) and yes.
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Keeps getting stuck here ArgumentException: Invalid path at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in :0 at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at World+d__83.MoveNext () [0x000f4] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at WorldSetup+d__15.MoveNext () [0x00622] in <9de5dffda4cd4ac083c5a63ec97c4429>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 (Filename: Line: 0) And if possible could you make a version without a safezone. I run an NPC heavy server and they keep getting inside.
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BeautyKilled: me and my whole team died inside our homes on our beds.... house not broke at all. says we died by ourselves. [7:18 AM] BeautyKilled: as in killed ourselves NEW [7:18 AM] JoeB: thats odd [7:19 AM] BeautyKilled: yes. it is. i cant figure it out. one of us had just been on 4 days ago and all was fine. the other 2 of us had not been on in l [7:19 AM] BeautyKilled: a week [7:20 AM] BeautyKilled: but we was all alive when the other had last signed on, then this time we all sign on and all of us are dead even him [7:20 AM] BeautyKilled: i shall store my hot bar stuff from now on incase we commit mass suicide in our sleep again lol [7:21 AM] BeautyKilled: o hell even backpack stuffs gone [7:22 AM] JoeB: what are you missing? [7:23 AM] BeautyKilled: my guns, clothes, melee, meds, hazmat and ammo [7:23 AM] BeautyKilled: is all i usually keep on me [7:24 AM] BeautyKilled: but you dont know of a way we could of died? house wasnt damaged and we was all asleep in our rooms [7:24 AM] BeautyKilled: it said was killed by beautykilled [7:27 AM] JoeB: i know if you dont log on for 7 days it would wipe your base but not sure if it will kill you thats what i have to ask about and [7:28 AM] JoeB: if your in a team as long as someone logs on it wont wipe your base [7:28 AM] 0rangeHeart has connected! [7:28 AM] BeautyKilled: i know. he signed on, so houses are fine. [7:29 AM] BeautyKilled: but we was dead even though we was in the bases [7:29 AM] BeautyKilled: none of us had been on for 7 days, except 1 guy [7:29 AM] BeautyKilled: but he also was dead [7:30 AM] BeautyKilled: but bases fine [7:30 AM] Bribo has connected! [7:30 AM] JoeB: were any of your windows open when you got on? [7:31 AM] BeautyKilled: no, shutters closed. and 2 of us was asleep upstairs. 1 downstairs. [7:32 AM] JoeB: ill ask pw if he knows anything, im not sure what happened if there is anything you lost you want back let me know [7:33 AM] trying to figure out what happened @nivex Had my admin point the conversation out to me this morning. I do have "Kill Inactive Sleepers": true, set. But as far as any of the other shit happening. I'm not really sure about it. Especially the part about their backpacks being wiped. Is that even a thing? I assume inactive sleepers being killed means they will be killed even if their base is protected, yeah? But I'm guessing maybe that one active player got caught in the crossfire. The part about the shutters being closed is because we have a Bradley roaming the ring road. But it's the backpack (umod) part that's messing with me. It's set to not drop on death. Has been for a very very very long time. And nobody else has mentioned it dropping at a raid/abandoned/global. So why now?
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- 73 comments
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- #rust
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@Jaws Sorry I should have clarified. The plugin I use now is similar in some ways to SereverRewards (which was the plugin I used before). So the command option or if you want to go as far as setting it to be a custom large box with skin and alt name will work as well. Having the NPC open the UI won't change anything. So "Personal Marketplace": { "description": "<color=#ffa500>some words here</color>", "iconName": "https://i.imgur.com/qkiU1Rn.jpg", "commands": [ "marketplace.give $player.id" ], "displayName": "Personal Marketplace", "cost": 1000, "cooldown": 0 }, or "box.wooden.large_0": { "shortname": "box.wooden.large", "customIcon": null, "amount": 1, "skinId": 2618923347, "isBp": false, "category": 3, "displayName": "Personal MArketplace", "cost": 1000, "cooldown": 0 }, I think that's the right category
- 73 comments
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- 73 comments
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- 73 comments
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I can confirm that I have the exact same issue. However this spams one server load. Seen in RCON. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BankSystem+<OnLootSpawn>c__AnonStorey1.<>m__1 () [0x0000b] in <4adde3cf64154a87bcef51352d917e26>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0
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- 73 comments
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Would it be possible to add a check for distance on deployables and building blocks? This will clip through and place right over anything near it or hang right off the end of a building. Blocking placement and adding a chat response along the lines of "this thing is too big. go someplace else" Or "you don't have enough room" would be a nice addition.
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- 634 comments
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Got onto the server and went to the base in question and was prodding things and saw this. Looked around more and the base ownership returned to the previous even though the raider placed a TC. All deployables aside from doors had Owner: Unknown: 0. The doors had the name of the previous. And then the base still wiped even though a new TC was placed. Didn't get a chance to snapshot the doors or other deployables since the base broke
- 634 comments
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So just had this conversation Call Me URL — Today at 9:21 AM So, I was raiding the abandoned base at O12 and the plugin started giving me the error about no TC so not eligible as I was in the middle of breaking more boxes it still shows as abandoned with the pink ring on the map thepiercedweirdo — Today at 9:22 AM okay. I'm loading in now anyway. Is it still there or was this from earlier Call Me URL — Today at 9:22 AM I tried putting my own TC now it says 7 days again. I've put down a TC in the past and did not get that I'm still in it thepiercedweirdo — Today at 9:23 AM Oh so it doesn't matter now. you claimed the base Call Me URL — Today at 9:23 AM I was trying to break boxes & thought (poorly) it might fix the TC error boxes are all locked unfortunately Not sure what else to say. Might be something to look into.
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- 862 comments
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- #shop
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Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 634 comments
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