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Everything posted by Malkizid
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- 25 comments
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- #adem
- #autoturret
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No, they should not be able to leave the train. The only thing that can move around the train is the heli if you enable it one of your presets. Also the heli roam distance can be limited (it is by default maybe 300) it will only roam once the train has been stopped. If a base is very close to the train track then the bradley wagons and of course the heli could fire upon a player hiding in a base for example. Also, in any plugins using NPC spawn such as this one, the NPCs will not attack construction unless both in range and have the appropriate weapon equipped .ie C4 or a Rocket launcher
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Hi, I'm an amateur here on this but I can tell you that Epic Loot items don't stack due to the random values assigned to each item. So stocking them in vending machine would be tricky, unless you pre-made identical sets, I don't know how to do this however. You could at least sell Epic scrap in a vending machine though. One method I just though of is if you use shop by Mevent and Human Npc to set a custom npc as a shop vendor, you could use the option in Shop to run a command or sell a custom item. So for example you could have the shop sell an Epic loot item tier and Set type and item type /genitem <itemshortname> <set type> <tier> eg /genitem roadsign.kilt jockeys s in your config you could set it so the s tier is always the same value on min and max if you wanted the shop to sell the top tier item with a fixed buff level. For example we sell a Personal recycler on our server using Shop, it looks something like this { "Type": "Command", "ID": 1663039529, "Image": "https://i.imgur.com/RVWcLkm.png", "Title": "Personal Recycler", "Description": "", "Command (%steamid%)": "recycler.give %username%", "Kit": "", "Plugin": { "Hook": "recycler.give", "Plugin Name": "extended-recycler", "Amount": 1 }, "DisplayName (empty - default)": "Personal Recycler", using the same idea I believe you could do this with epic loot items or epic scrap no problem. I hope that helps
- 249 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
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That sounds like a pretty neat idea, I hope someone could put that together and implement BotRespawn, which is a really great plugin. I can imagine how that would work very nicely for customising an arena! Especially with all of the available features, options, easy to manage kits and user interface. Arena by K1lly0u does the basics but it is buggy, laggy and lacking in any finesse or rounded features regarding npc's and bots in arenas, it does the basics but not very well.
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Hi Jbird, thanks for taking the time to reply and for the detailed explanation. I understand your perspective and have no problem with that, translation can be difficult. Regardless, it is not a patrol - there is no patrolling. I understand why this is difficult to do and resource consuming but it doesn't change what the plugin actually does. Here's a few phrases off the top of my head, Boat Pirates, Ocean Mercs. RHIB Mercenaries, Bounty Hunters, Boat Scavengers, why not play around with those names, mix the m up - something to work with but you get the point, it gives the right impression and doesn't mislead. Functionality like a "Patrol" is anticipated by a buyer if its in the name and the description. I think KpucTaJl does a great job with their plugins and work, I have no other issues. However to me this is a very big and important one that borders on false advertising. Please at least change the description, that is the most important issue. Not the misleading name.
- 184 comments
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- #boat
- #facepunch
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Hi, I really love the plugin idea, looks and sounds great and aims to do something unique, well done for that! The Plugin name alone is misleading, please consider changing it, but you must remove this highlighted part from the plugin description: "Water Patrol is a plugin that spawns in NPC-controlled RHIBS that patrols the ocean and coastline searching for players. Once engaged, players have the choice to attack them for loot or flee for their lives!" As I have read all the discussions and descriptions, this not what the plugin does. The RHIB's sit around waiting for players to attack, there is no patrol. This is incredibly misleading because I would have purchased the plugin based on the idea of a Patrol, which is absolutely not what this does. If this has been changed in the an update I don't see in the changelog, then please do let me know.
- 184 comments
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- #boat
- #facepunch
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@Dad Frog Hi, yes the time defined in those settings means from the end of an event in seconds. I haven't tried setting it so there is no time between an event. I would suggest putting a minimum of 30 seconds anda maxiumum of 60 seconds. If you have a test server then you could try less time, inputting 0 seconds may have unexpected results as well as hurt server performance.
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@mike454 Sorry for stating the obvious then, only trying to point you in the right direction. True PvE or any help regarding set up is not something I can help with. Otherwise I would have gladly offered you assistance already. I am very new to all this, I only know how to manage a couple of plugins as an admin on a server. I recommend trying to get in touch with Nivex the author of true Pve or the community involved with that plugin first.
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@Adem In a future update, would it be possible to add multiple marker settings for Convoy, so we can add a different Marker colour for each preset? Raidable bases uses an individual Marker colour for each tier and it would work nicely here too. "Marker Setting": { "Do you use the Marker? [true/false]": true, "Radius": 0.2, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 }
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- 249 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
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Hi, if you equip the NPC's with non explosive weapons they wont be able to raid a players base, simple. Also lowering this value will help regardless of your servers settings: "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0, try lower it to 0.1 I find a mix of Flashbang, f1, Smoke grenades and multiplegrenadelaunchers makes for a lethal combo for strong npc types that wont destroy buildings yet will hit players hiding in bases or constructions quite well!
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Hi there, loving the plugin all our players are having a great time with it. Zero complaints on functionality or gameplay. However there is one small issue, our players love to reskin their gear, when they do reskin an epic item the bonus is lost. Edit: This is an issue of course is with the Skinner plugin we use, vanilla/player owned skins done on the repair bench, reskin the Epicloot items fine without issue. Might anyone have a work around for using EpicLoot with Skinner? Does Epic Loot change the item ID ? If so I'm guessing skinner changes it back and causes the item to lose its EL bonuses.
- 249 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Hi Thanks a lot for the reply. I understand your limitations utilising the boombox, while very useful it has a very short range. Would there be some way to utilise an invisible megaphone connected to the boombox that follows the npc around, to amplify the sound? I'm taking guesses at things you've probably already considered. I know the boombox is the only item that will support url hooks to play. (nice plugin by the way 😉 )
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- 692 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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In the station config there are coordinates for each entity, for example turrets, flamethrowers and in this case you are asking - Bradley's. You should be able to set the coordinates to your preferred location. I haven't used space yet but in theory you should be able to open up rust edit place the assets you want to work with at 0, 0, 0 (X, Y, Z) coordinates and make adjustments based on that. All the coordinates that are set in the sample config are a positive or negative adjustment from a 0, 0, 0 zero X (horizontal plane) Y (vertical plane) Z ( length plane) location dont forget to take rotation into account too. I hope that helps
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Hello and good day, We are running Convoy and Armored train which depend on NPCspawn, but are considering adding BotReSpawn to our server for extra NPC functionality and diversity. Has anybody tried this, would the two plugins conflict in some areas, even if NPC spawn was only utilised from within Armored Train and Convoy configurations? Many thanks for any advice.