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Mankus

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Everything posted by Mankus

  1. Mankus

    Skill Tree

    Thanks so much! I'm an amateur back up admin on our server and I'm learning as I go. So many plugins to handle, I missed the fact that its a prefab and not item short name. I'm hoping this is it "rocket_launcher.entity.prefab"
  2. Mankus

    Skill Tree

    Hi, we've been having a small issue with the "extended_mag" skill - because we use another plug-in, Doorknocker; a permission based skill we sell in our shop, which lets players load 5 rockets into their launchers. In the SkillTree config, having blacklisted rocket launcher types and all rocket ammo types under the extended mag skill section, we still can't get them to work together, so sadly had t disable the extended mag skill. Essentially what happens is the rocket launcher skill we sell doesnt work. is the mistake mine, in the Weapon prefab section? "Blacklist of weapon prefab shortnames that cannot benefit from the Extended Mag buff": [ "rocket.launcher", "homingmissile.launcher" ], Anybody have any ideas? why do we use the second plugin? Well, we like to limit the use of rocket launchers receiving bonus ammo in the weapon instead of extended mag applying to all weapons, without blocking off the possibility to have rocket launchers gain a buff too but an extra cost.
  3. Mankus

    Skill Tree

    In my opinion yes, I mean it is fast and seems normal having used this plugin for sometime on our server
  4. Mankus

    Custom Modules

    Hi @Adem love the plugin, I set it up and configured it now, its working fine and very well. There is one problem for me, we are Pve Server and I have "Allow turrets to attack players? [true/false]": false, but the turret kills players anyway. In our TruePvE config turrets have a rule so that they can not attack players. Solved abov: adding an extra Flag in TruePvE worked both "StaticTurretsIgnorePlayers, TurretsIgnorePlayers" made sure that they could not be hurt. also obviously a rule that "autoturrets cannot hurt players" Cant get water engine to work either, its impossible to drive car to water, it bugs in away that the car is so heavy it cant move to get to the sea. Is there something wrong? ( Patched and fixed in latest update)
  5. Mankus

    BotReSpawn

    I hope you get around to it, thank you! Still my favourite plugin of the year, with or without this option.
  6. Mankus

    Npc Random Raids

    I don't have this plugin but I would guess once you load it up onto your server that there is a data folder created, like yourserveraddress/oxide/data/NpcRandomRaids or something like that, in which you can upload the mp3 files and name them.
  7. Mankus

    BotReSpawn

    Hi there, did you get a chance to take a look at an "APC Safe" per profile setting? As opposed to a Global toggle only.
  8. Mankus

    Armored Train

    I look forward to seeing your new Halloween experiment!! I wonder how many objects are on it From my experiments with editing train wagons in rust edit and placing tons of extra objects and loot, trains haven't caused performance issues on our server. (except when I accidentally add non-parentable objects to the wagons but as you know I found out the hard way, that just breaks the whole plugin haha, but simple trial and error) We have not updated yet, but wow I see the new screen shots - looks awesome, nice work Adem!
  9. Mankus

    Skill Tree

    Can confirm the same issue on our server with that particular barrel smash skill. We have also been experiencing an issue with the heli speed skill "Name: Heli_Speed Description: Increases the max thrust speed of the heli by x% per level." It was working previously, now it does not register for players. However sometimes it does, then ceases to function. Reloading the plugin or doing a respec does not have any effect.
  10. Mankus

    Armored Train

    attach a copy of your config .json file and some one can take a look. I can answer one part of your question which is, I don't believe the NPC's can move as they must be parented to the train. They can turn, fire, reload, switch weapons etc and are usually pretty lethal with the right equipment. Attack distance and other NPC settings within this plugin can affect their behaviour somewhat.
  11. Mankus

    Cooking

    Thank you very much, sorry I had to ask as this command is not anywhere in the documentation. Edit: The provided command doesn't seem to function, however the config option would be greatly appreciated!
  12. Mankus

    Cooking

    Hi @imthenewguy would it be possible to add /removemarketnpcall or some such feature in your next update? As each time we wipe every two weeks if I forget to remove them before wipe, they are all floating around the map on a new wipe. So a command would be really nice! So we don't have to go into the data folder and edit them out. Otherwise all good and many thanks for the awesome plugins!
  13. Mankus

    Skinner

    "skinID" is used. You can see the skinid on steam workshop for custom skins, for example: https://steamcommunity.com/sharedfiles/filedetails/?id=2919226184 in the web link is also the skinid for the item. 2919226184
  14. Mankus

    Epic Loot

    Hey there, I hate to do this but am at a loss and confused, has anybody got a clue as to what could be causing this. It only began happening this week after the last patch. Error in rcon with EpicLoot Failed to call hook 'OnItemRemovedFromContainer' on plugin 'EpicLoot v1.1.12' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System
  15. Mankus

    Skill Tree

    Removed Post, wrong plugin discussion. Sorry (deleting comments should be possible on Codefling)
  16. Nice, I really appreciate that! Can I ask approximately did you change / update? I'm looking through this plugin.cs file and seeing if there is a way to re-write it to work with vehicle license plugin https://umod.org/plugins/vehicle-license#updates instead of depending on: "Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car " Disclaimer - I am a complete amateur and currently don't know what I'm doing, so don't get your hopes up
  17. Mankus

    BotReSpawn

    If you set the amount of npcs to 20, then yes 20 should spawn. If you have no other settings enabled on that profile. You have full configuration options for Spawn Radius and NPC spawn amount at day / night time. Spawn Radius is only used if custom spawn points are not enabled on a profile. Its easy to manually set custom spawn locations for any given default or custom profile on your map, like in the case of Biome spawning. There are lots of neat variables in the in plugin menu for each profile regarding spawning, amount, location, time of day, changing spawn point on death, respawn timers etc.
  18. Mankus

    Convoy

    Same, can't get Convoy to continue moving after attacking it, if player leaves the area or dies. "The time for which the convoy stops moving after receiving damage [sec.]": 200, this is no longer having an effect
  19. Mankus

    BotReSpawn

    Do you use TruePVE ?
  20. Mankus

    BotReSpawn

    I don't think so but it would be fun if they can - try make an npc kit with the Homing launcher and let us know if it works
  21. Mankus

    BotReSpawn

    Oh that's good news and no worries, I think all is working fine - we have found no issues other than the minor visual bug with parachute. Suggestion: (not important) but what do you think about an "APC Safe" option also as a per profile or per Faction setting ? I set many factions and NPC types, it would be fun that the Bradley can attack some but not all profiles. (for example one of our zombie or mutant factions) Either way cheers for your quality work!
  22. Mankus

    BotReSpawn

    Hi, great plugin its improved our server a lot! I have a minor issue / question - when npcs are set to Parachute in, it works as intended but I no longer see their parachutes - is this possibly a rendering issue on client side or a graphical bug since the latest update?
  23. Mankus

    Convoy

    Did you have any luck resolving the automatic event start timer issue?
  24. Mankus

    Convoy

    Nice idea, I think it may be a limitation of NPC Spawn which this plugin depends on. Perhaps ask the author over there? In my own experience over the last 6 to 8 months I've noticed little performance issues with Convoy or Armored Train, with many many cars, wagons and npcs - though we run a fairly quiet server of 50 pop.
  25. Mankus

    Convoy

    What do you mean exactly, what are you hoping to achieve ?

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