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Matnat

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Everything posted by Matnat

  1. Matnat

    Needed proper event maker

    I'm guessing I'm free to fix the issue with the npc's spawning under cliff prefabs to what a waste of money
  2. As you have not advertised your plugin to have issues with one of the most commonly used mods on pve server that being virtual quarries and that i have to chose between the two of them then i would like a refund on your mod as i will never ever use it over virtual quires
  3. So are you going to address the fact that containers are left floating in the air after the cargo ship associated to your plugin docks at the harbor as this dose not happen with either the normal vanilla cargo ship or the harbor event plugin also this mod constantly spams the console with nav mesh errors to the point i do not use it as it drops the server fps from well over 60 to in the teens
    DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
    DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
    DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
    DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
    DO NOT BUY, I bought Cahnu’s bundle which included Heavy Oil Rig Event, Heavy Water Treatment Event, Heavy Excavator Event, Heavy Cargo Ship Event, and Heli Crash Event. All of them are bugged in one way or another with some breaking well know maintained modes others causing major console spamming and significant server fps drop, there is no support for any type of pve mode either, Cahnu is unresponsive in the support channel and is uncontactable in discord therefor leaving one to believe that they have abandoned their mods and Codefling needs to stop any further sales of their products.
  4. thankyou
  5. that's the way I did the config originally but found that even just apply the perms one at a time manually it would not work
  6. I think the direction is not as big as a problem as that when the first vehicle in the convoy event touches your road Bradley, your Bradley just vanishes and doesn't respawn after the set respawn time.
  7. ok no problem thanks
  8. this is how it is applied in skill tree with movement speed I tried the same with your mod but it would not work "permissions": { "description": "Upgrade the speed of your shoes and run faster", "perms": { "1": { "perms_list": { "MovementSpeed.run.1.2": "Run at 40% Faster" } }, "2": { "perms_list": { "MovementSpeed.run.1.4": "Run at 80% Faster" } }, "3": { "perms_list": { "MovementSpeed.run.1.6": "Run at 120% Faster" } }, "4": { "perms_list": { "MovementSpeed.run.1.8": "Run at 160% Faster" } }, "5": { "perms_list": { "MovementSpeed.run.2.0": "Run at 200% Faster" } this is an example of how i had it your mod in skill tree "perms": { "1": { "perms_list": { "xmagazinecapacity.rocketlauncher": "3 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher": "3 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher": "3 shot mag rpg launcher" } }, "2": { "perms_list": { "xmagazinecapacity.rocketlauncher2": "6 shot mag rocketlauncher", "xmagazinecapacity.drocketlauncher2": "6 shot mag dragon rocketlauncher", "xmagazinecapacity.rocketrpglauncher2": "6 shot mag rpg launcher" } } }
  9. no i am wanting to use it with skill tree by imthenewguy so as players increase the skill it is associated with it will remove the current perm and apply the next one so they can go default 1 shot with 0 skill, 2 shot mag with level 1, 3 shots with level 2, 4 shots with level 3, etc etc i currently do this with other mods like "retain on death" and "movement speed "
  10. sorry i gave you a bad example try using muti perms on the same type of weapon i.e. just use weapon "rocket.launcher" for both perms { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }
  11. Also finding the mod randomly stops working but is still loaded oxide logs are not reporting any errors so i have had to add a reload command in my server panel to reload it every hour
  12. Is there any way to set more then one mag size permission per weapon like you could on the free Firearm Modifier mod on umod, For example I tried this but it did not work. { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher.dragon", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }
    Awesome mod that my players really enjoy. The setup process is quick and uncomplicated, making it easy to get running on any server. It adds a lot of value to the gameplay without requiring much effort to maintain.
    Great mod my players love it. It’s easy to set up, runs smoothly, and fits naturally into the overall gameplay experience. It’s been a strong addition to our server and quickly became a favorite among the community
    Easy to set up and perfect for any server, especially those focused on PvE. It delivers a nicely balanced challenge that keeps the gameplay exciting without becoming frustrating. The dedicated PvE mode is a standout feature.
    Easy setup and great mod especially for PvE server. It provides a well balanced level of challenge that keeps gameplay engaging without feeling overwhelming. The addition of a PvE mode is especially appreciated
  13. Would it be posable to get an option in the config to have the ring road based Bradley travel in the opposite direction my main reasoning behind this is that Adem's Convoy and Caravan mod's just running it over and it just disappears without a trace, also would it be posable to get an option for more then one road based Bradley say 3 or 4 that spread around the ring road so its a bit more like the end of wipe Bradley's.
  14. Matnat

    Needed proper event maker

    This mod has no event marker which is causing confusion with players as the crash marker is the same as any other heli crash and with server using mods like Heli Signals by ZEODE then the event is just ignored as players put it down to another player heli signal, the heli ai also seams vary docile if attacked by players and it also need pve mode so when players on a pve server eventually figure out it is an event it can be locked to the first player on scene
  15. When ship leaves either of the harbours the containers that the vanilla harbour event put on it stay floating in the air at harbour and do not de-spawn, also as mentioned in one of the other post it will clip over top of any other cargo ship in the harbour including other mods such as KpucTaJl Harbor Event. also has no pve mode so not suitable for pve servers
  16. I bought their mod bundle and most of them are bugged not happy at all, I also tried to reaching out to them on discord but they have blocked everyone but friends from sending them messages.
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