Hawkhill
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Everything posted by Hawkhill
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Been puting this on hold for a while..... But started messing around with it again today..... Tried now to set 0.1% chance for a item in the own list to spawn.... still there is a shitload of spawns on that item....... Didnt notice any difference if i set 50% chance or 0.1% chance in the own list settings..... So it seems like i actually need to add all the prefab items to own list and disable the combination of own list and prefab to make this right.....
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Got this list with the oilrig scientist dropchances.... https://rustlabs.com/entity/oil-rig-scientist#order;sort=3,1,0 I see most of the dropchances are below 1%...... Does the prefab loot share the same dropchances as i specify in "Own loot"? Or does the "Own loot" list have their own dropchance I see there are just like 15 items or so in the prefab list that has 5% or higher drop chance. Ive been using 5% on the "own loot" items..... So if they share the same dropchances i can maybe just lower it....... most of the items has 0.2% droprate and lower. Sorry... this was pretty hard to put into words with my english skills..... hope u understand.
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Hi! Sorry for late response.... Ive now set 2.5% chance any of the level 3 bluprints drop in the "Own Loot"....... Still its quite normal to get 2-3 bluprints each time i clear the abandoned millitary camp with only 10 NPC's. Here is a screenshot of a part of the configfile..... The prefabloot i can define a 0-100% chance for that loot drops...... But the "Own loot table" i can only set Min / Max items. And the chance on each individual item seems to be just a way to define if some of the items in that list should have higher / lower chance than others to drop. So what i want is a "Chance [0.0-100.0]" on the own loot list aswell..... then i can easily set for example 5% chance that any of the items from the list drops. Does this make any sense?
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Hi! Im trying to make the "Own loot table" work proper along with prefab loot.... Could you add a "Chance [0.0-100.0]" option so i can define a percentage chance that any of the items on the list will drop? Now there is just a maximum and minimum number of items option on that list and a individual chance of each item. My plan is to give some of the NPC's a 5% chance of dropping a level 3 bluprint. But i think they drop too often. But it seems like its 50/50 chance now if there drops a item from the list if i set minimum 0 and maximum 1 on "own loot table". If i modify the chance on each individual item, it seems like it just favorites one item above others. Hope i explained myself good enough
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- 1,578 comments
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- #leveling
- #progression
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- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
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You can set what vehicles that spawn in each difficulty in the settings.... Here is an example of my easy convoy preset. "Convoy Presets": [ { "Name": "easy", "Name displayed on the map (For custom marker)": "Easy Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 50.0, "Enable the helicopter": false, "The number of Bradleys ahead the truck": 1, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 0, "Number of Sedans behind the truck": 1, "Number of Modular cars behind the truck": 1, "The number of Bradleys behind the truck": 0, "Bradley preset": "bradley_e", "Sedan preset": "sedan_e", "Truck preset": "truck_e", "Modular preset": "modular_e", "Heli preset": "heli_1" }, It should also be possible to set a custom route. Commands you can find in the documentation on this plugin.
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- 1,578 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- 1
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- #leveling
- #progression
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02/02 17:41:06 | Calling 'Unload' on 'SkillTree v1.2.7' took 390ms 02/02 17:41:06 | Unloaded plugin SkillTree v1.2.7 by imthenewguy 02/02 17:41:06 | Unable to load SkillTree. SkillTree.cs(2528,23): error CS1501: No overload for method `AssignFinishBonus' takes `3' arguments 02/02 17:41:06 | Previous version of plugin failed to load: SkillTree
- 1,578 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,578 comments
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- #leveling
- #progression
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Funny thing is that i never gave myself that permission..... got it automaticly...... But other none admin players on my server didnt have it..... But when i removed that permission it worked fine. Thats why im suspecting that admins get that permission by default......not sure if thats the case tho. Plugin seems to work fine now with the weather effects and cold damage. Thanks alot for the update
- 51 comments
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Maybe im just stupid, but plugin doesent seem to work anymore for me..... I dropped the dll file into harmonymods folder and rebooted server..... the harmony config files got created on my server..... But it doesent seem like the weather changes with the default config. Cant get any commands working either.... Edit: Nevermind.... just found out that the weather effects was disabled by default since im admin..... You should remove that in future update.
- 51 comments
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