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Watcher

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Everything posted by Watcher

  1. Ive also a problem on oxide server: | Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.8.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x00075] in <c11a13ea053547ba96a379188bf8616d>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00165] in <c11a13ea053547ba96a379188bf8616d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  2. Watcher

    Wolves

    Hey, Is there an ETA for te return of the wolf ?
  3. Watcher

    Convoy

    Its not cheap but its a great plugin and worth every penny imo, besides that this plugin has also a creator who does if needed a quick update to keep things running.
  4. Watcher

    small backpack

    ?
    Great plugin for adjusting the powergrid levels and give the players on my PVE server some real power !
  5. I think powerplant is needed now.
  6. I already placed the ferry and an outpost/bandit merged on it, but maybe for buyers who can't use RustEdit it would be great to have a merged outpost/bandit. I checked the map and found no mistakes, so well done! A perfect cheap 3000 map!
  7. Sadly theres no Bandit Camp maybe an outpost/bandit combination would be a solution. I know its just $ 3,- but bandit options are needed.
  8. Watcher

    NPC's don't spawn directly

    It is working! Thank you!
  9. Watcher

    NPC's don't spawn directly

    Hey Adem, when you stop the train the NPC's don't spawn and jump from the train. They only spawn/jump from the train if you use the time button and let the train move/drive again. i hope you understand what i wrote.
  10. Watcher

    Bradley wagons

  11. About docking: you can use this: cargoship.should_dock false - in your server.cfg.
  12. Watcher

    Bradley wagons

    Yes the crates drop often inside the wagon where the bradleys are on top.
  13. Watcher

    Bradley wagons

    Hey Adem is there an option to prevent the boxen spawn inside the bradley wagons?
  14. Yes it would but the map is broken now, if you buy it you will need to fix it with RustEdit before you can use it.
  15. Watcher

    they can't be killed

    I just test it out, log file is attached, still a problem arctic.txt
  16. Watcher

    they can't be killed

    will start one and let you know
  17. Watcher

    version

    version isn't set to 1.4.3
  18. Watcher

    log spam

    Thank you will try this out and let you know.
  19. Watcher

    they can't be killed

    my config. ArcticBaseEvent.json
  20. Watcher

    they can't be killed

  21. Watcher

    they can't be killed

    NPC's on the snowscooters can't be killed and don't move
  22. Watcher

    log spam

    Just to inform you but on my server the plugins have again massive spam: [FerryTerminalEvent] FerryTerminalEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... [Triangulation] Triangulation has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Arctic also have this spam when running: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. Calling kill - but already IsDestroyed!? scientist_corpse NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.ArcticBaseEvent+ControllerArcticBaseEvent+<DestroySnowmobile>d__323.MoveNext () [0x000bc] in <fccf553dfa504f5f9d24a6d59b8d1206>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0

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