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Everything posted by Watcher
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'OnServerInitialized' failing after 3-Sep update
Watcher replied to miniMe_rust's Support Report in Support
Ive also a problem on oxide server: | Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.8.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x00075] in <c11a13ea053547ba96a379188bf8616d>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00165] in <c11a13ea053547ba96a379188bf8616d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 -
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- #powergrid
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Premium 3000‑Size Rust Map – Launch Site + Excavator
Watcher commented on DefianceLlama's file in Maps
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Premium 3000‑Size Rust Map – Launch Site + Excavator
Watcher commented on DefianceLlama's file in Maps
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Premium 3000‑Size Rust Map – Launch Site + Excavator
Watcher commented on DefianceLlama's file in Maps
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Premium 3000‑Size Rust Map – Launch Site + Excavator
Watcher commented on DefianceLlama's file in Maps
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It is working! Thank you!
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Hey Adem, when you stop the train the NPC's don't spawn and jump from the train. They only spawn/jump from the train if you use the time button and let the train move/drive again. i hope you understand what i wrote.
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Yes the crates drop often inside the wagon where the bradleys are on top.
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Hey Adem is there an option to prevent the boxen spawn inside the bradley wagons?
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will start one and let you know
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my config. ArcticBaseEvent.json
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Just to inform you but on my server the plugins have again massive spam: [FerryTerminalEvent] FerryTerminalEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... [Triangulation] Triangulation has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Arctic also have this spam when running: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. Calling kill - but already IsDestroyed!? scientist_corpse NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.ArcticBaseEvent+ControllerArcticBaseEvent+<DestroySnowmobile>d__323.MoveNext () [0x000bc] in <fccf553dfa504f5f9d24a6d59b8d1206>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0