-
Posts
495 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Watcher
-
- 1,465 comments
-
- #leveling
- #progression
- (and 19 more)
-
Failed to call hook 'OnCorpsePopulate' on plugin 'Christmas v1.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
-
Yes its fixed!
-
"StackModifier (2.8.25) (848.715 MB), Total Hook Time = 68.196617",
-
NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpc.GetNameMonument (MonumentInfo monument) [0x00155] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpc.IsNecessaryMonument (MonumentInfo monument) [0x00006] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00016] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpc.SpawnMonumentSpawnPoints () [0x00005] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpc+<LoadAllFiles>d__50.MoveNext () [0x0024a] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
-
Yes i use the TruePVE from Nivex
-
i will look for those hooks in other plugins and let you know. Update: result in file. PVE setting = "players cannot hurt autoturret" heavy.txt
-
Hey, Just to inform you Wipe Sept 4 th -------------------------- [Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: [Bradley Drops] Error Message: Patching exception in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered) [Bradley Drops] Stack Trace: at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BradleyDrops.ApplyHarmonyPatches () [0x00101] in <027e68e12ea74287a794c9f90e7b08b5>:0 [Bradley Drops] ====== Harmony Patching Error ====== Calling 'OnServerInitialized' on 'BradleyDrops v1.2.3' took 260ms
- 287 comments
-
- #bradley
- #bradleyapc
- (and 14 more)
-
The spam is gone and both Heavy oil and cargo are working, only thing is that you still can destroy the turrets on cargo and get an AK with lots of bullets. With: "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)": false, "Allow turrets to be looted if they are destroyed": false,
-
I will test them out on a test server and let you know!
-
Sorry, but i removed heavy cargo and oil from my server at the moment, because of the troubles.
