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Everything posted by Watcher
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- 295 comments
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- 1
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- #bradley
- #bradleyapc
- (and 14 more)
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- 23 comments
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- #map
- #synecdoche
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Will the autoTurret problem be solved for todays wipe? Error while compiling ArmoredTrain: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3933, Pos: 56 Error while compiling Convoy: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3841, Pos: 56 Error while compiling Sputnik: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2004, Pos: 56
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- 1,522 comments
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- #leveling
- #progression
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Hey, Just to inform you Wipe Sept 4 th -------------------------- [Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: [Bradley Drops] Error Message: Patching exception in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered) [Bradley Drops] Stack Trace: at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BradleyDrops.ApplyHarmonyPatches () [0x00101] in <027e68e12ea74287a794c9f90e7b08b5>:0 [Bradley Drops] ====== Harmony Patching Error ====== Calling 'OnServerInitialized' on 'BradleyDrops v1.2.3' took 260ms
- 295 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 49 comments
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- 1
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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Sea Skull is one of those Rust maps that immediately grabs your attention—and keeps it. From the moment you spawn in, it’s clear that this map was built with care, creativity, and a deep understanding of what makes a great Rust experience. If you’re looking for a fresh Rust map that blends great looks, smart layout, and smooth gameplay, Sea Skull is a top-tier choice. It’s clear a lot of love went into this map, and it shows in every corner of the islands. All of this said the map has still bugs and i hope he will fix them all!
- 49 comments
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- 1
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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- 49 comments
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- 1
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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- 295 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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[Bradley Drops] Config update detected! Updating config file... [Bradley Drops] Config update complete! [Bradley Drops] ====== Harmony Patching Begin ====== [Bradley Drops] INFO: UpdateTargetList method found: True [Bradley Drops] INFO: DoWeaponAiming method found: True [Bradley Drops] INFO: DoWeapons method found: True [Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: Patching exception in method null [Bradley Drops] Stack trace: at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll () [0x0001d] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BradleyDrops.Init () [0x000fd] in <2f9e3e522f974dab842a9346c27444ed>:0 [Bradley Drops] ====== Harmony Patching Error ======
- 295 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 23 comments
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- 1
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- #map
- #synecdoche
- (and 8 more)
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- 23 comments
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- #map
- #synecdoche
- (and 8 more)
