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Everything posted by Watcher
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KeyNotFoundException: The given key 'Sputnik_3' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <52b4266a1fd84194a2c533d6d1dc8f9f>:0 KeyNotFoundException: The given key 'Sputnik_3' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <52b4266a1fd84194a2c533d6d1dc8f9f>:0 KeyNotFoundException: The given key 'Sputnik_3' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <52b4266a1fd84194a2c533d6d1dc8f9f>:0 KeyNotFoundException: The given key 'Sputnik_3' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <52b4266a1fd84194a2c533d6d1dc8f9f>:0 KeyNotFoundException: The given key 'Sputnik_3' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <52b4266a1fd84194a2c533d6d1dc8f9f>:0
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"Please create a ticket under the Sputnik plugin" I did that at the same time as this one.
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Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: PveMode - False (Boolean), Sputnik (True (Boolean))
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Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: PveMode - False (Boolean), Sputnik (True (Boolean))
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Failed to call hook 'OnCorpsePopulate' on plugin 'ArcticBaseEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArcticBaseEvent.OnCorpsePopulate (ScientistNPC entity, NPCPlayerCorpse corpse) [0x00172] in <61f0cc4c351b4e8ca2e3758ac7b42523>:0 at Oxide.Plugins.ArcticBaseEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009f9] in <61f0cc4c351b4e8ca2e3758ac7b42523>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 1,362 comments
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- #leveling
- #progression
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Just change this in the plugin: if (item.gameObject.name == "OilrigAI2") ------------------------To if (item.name == "assets/bundled/prefabs/autospawn/monument/offshore/oilrig_1.prefab")
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same on a standard map: error locating large oil rig on map.Events will not start.
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i will test it on my test server, if i find it i will report here.
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its the same on my server, will remove the passengers
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- 238 comments
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thank you for your work!
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[PlayerRanks] System.UInt64 Just to inform.
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its solved thank you.
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- 193 comments
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- 4
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- #stacks
- #rust stacks
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yes its broken ------------------------ [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Motorbike_-1417478274_motorbike_1 Motorbike With Sidecar_1869224826_motorbike_sidecar_1 Bicycle_821588319_bicycle_1 Trike_1991794121_trike_1 Prisoner Hood_-892718768_prisonerhood_1 Handcuffs_-839576748_handcuffs_1
- 193 comments
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- #stacks
- #rust stacks
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I saw NPC's popping up out of the ground for a short time I will follow your propasal with the configs and let you know.
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- 193 comments
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- #stacks
- #rust stacks
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Use now the old version 1.1.6 and the spam is gone!
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[ArcticBaseEvent] ArcticBaseEvent has begun Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh --------------------- Hundreds of lines. With a restart of Arctic, i get this but the NavMesh spam is gone. --------------------- Unloaded plugin ArcticBaseEvent v1.1.8 by KpucTaJl (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | Loaded plugin ArcticBaseEvent v1.1.8 by KpucTaJl ------------------------ We also miss 2 NPC's, there must be still 2 in the text on the top, but they arent't there. ArcticBaseEvent.json
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thank you for your time in this and yes it must be more of a challenge with the APC.