-
Posts
443 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Watcher
-
i will do that on my test server
-
Bad news it happen again
-
Yes, but after all the plugin updates its fixt! thxs Still don't know what caused it.
-
- 13 comments
-
solved sry
-
The cmd /pr chat isn't working on my server.
-
turret power source needed is all set as"false" so its strange.
-
I think only raidable bases has that option, will check my plugins.
-
Spamming again in the log: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005de] in <678f5e13aa48456f9ae7886789359a8f>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <678f5e13aa48456f9ae7886789359a8f>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <678f5e13aa48456f9ae7886789359a8f>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <678f5e13aa48456f9ae7886789359a8f>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
-
Error while compiling NpcSpawn: 'NpcSpawn.CustomScientistNpc.OverrideCorpseName()': cannot change access modifiers when overriding 'public' inherited member 'ScientistNPC.OverrideCorpseName()' | Line: 506, Pos: 39
-
Thank you, i will check what is causing the conflict.
-
Barrel Smasher also smashes crates, lockedcrates etc
-
- 1,336 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 12 comments
-
I still have the problem. ------------------------------------------ NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <17ebdb04006842fe8d551a05bdb61753>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
-
- 45 comments
-
- 1
-
-
- 1,336 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,336 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
Still the problem: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <3d54446885bc4b27bcfabab907c313c3>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
-
Another very useful and well thought plugin! Great work beee! It is a plugin what shows you: The amount and what kind of bullets you use on your screen. If you get low on bullets, it changes to red (warning). You can also see the amount you have left in your inventory. You can put it on or off and place where you want. And all this work is for freee