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Everything posted by Watcher
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latest oxide solved the compile prob!
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do you use a linux server? 115 AirfieldEvent - Failed to compile: ; expected | Line: 921, Pos: 29 116 CargoPlaneCrash - Failed to compile: ; expected | Line: 632, Pos: 29 117 Sputnik - Failed to compile: Identifier expected | Line: 1396, Pos: 58 (18:35:52) | Oxide.Rust Version: 2.0.6000 Oxide.Rust Branch: master
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Convoy - Armored train and Sputnik example: Error while compiling Convoy: Argument 1: cannot convert from 'PatrolHelicopter' to 'BaseHelicopter' | Line: 447, Pos: 30 Error while compiling ArmoredTrain: The type or namespace name 'BaseHelicopterVehicle' could not be found (are you missing a using directive or an assembly reference?) | Line: 425, Pos: 36 Error while compiling Sputnik: 'BaseHelicopter' does not contain a definition for 'maxCratesToSpawn' and no accessible extension method 'maxCratesToSpawn' accepting a first argument of type 'BaseHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 1785, Pos: 32
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take your time, they are not essential
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I already tested the plugins for the wipe on thursday and there will be a lot problems
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yes
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its uk version: 115 AirfieldEvent - Failed to compile: ; expected | Line: 921, Pos: 29 116 CargoPlaneCrash - Failed to compile: ; expected | Line: 632, Pos: 29 117 Sputnik - Failed to compile: Identifier expected | Line: 1396, Pos: 58 3 plugins from the 117 have a prob at the moment.
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Yes i use a linux server: [Warn] CSharpLanguage[4]: Failed to compile Sputnik.cs - Identifier expected (L: 1396 | P: 58) | Removing from project
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I use Oxide Update 2.0.6000
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Yes sorry it must be : Error while compiling AirfieldEvent: ; expected | Line: 921, Pos: 29
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do you use a linux server?
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Error while compiling CargoPlaneCrash: ; expected | Line: 632, Pos: 29
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Error while compiling CargoPlaneCrash: ; expected | Line: 632, Pos: 29
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Error while compiling Sputnik: Identifier expected | Line: 1396, Pos: 58
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- 1,447 comments
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- 1
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- #leveling
- #progression
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- 1,447 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,447 comments
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- #leveling
- #progression
- (and 19 more)
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Its not about the difference, its like updating in SkillTree. You update to lvl 200 in skilltree than you get a certain rank like SkillStarter. All your skill points get removed Now you start over with the tittle SkillStarter until lvl 200 again and you get the rank SkillMaster etc like SkillPro - SkillExpert give it some names
- 1,447 comments
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- #leveling
- #progression
- (and 19 more)
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Look for this in BuildingSkins.cs. private readonly Dictionary<BuildingGrade.Enum, ulong> gradesSkin = new Dictionary<BuildingGrade.Enum, ulong>() { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, 10220 }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } }; Now you change : { BuildingGrade.Enum.Stone, 10220 }, to { BuildingGrade.Enum.Stone, 10223 }, But you also need to change in the .cs the link to a new image of the brick skin.
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Hey, must i place AdobeBases.json in the Oxide/config ?
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Just remove: oxide/data/SkillTree.json
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SkillTree will give this fault on thursday 4th wipe day. Error while compiling: SkillTree.cs(4087,31): error CS1061: Type `ItemCraftTask' does not contain a definition for `owner' and no extension method `owner' of type `ItemCraftTask' could be found. Are you missing an assembly reference? Can you please fix this before the wipe?
