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Everything posted by Watcher
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Error while compiling Sputnik: Identifier expected | Line: 1396, Pos: 58
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- 1,360 comments
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- 1
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- #leveling
- #progression
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- 1,360 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,360 comments
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- #leveling
- #progression
- (and 19 more)
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Its not about the difference, its like updating in SkillTree. You update to lvl 200 in skilltree than you get a certain rank like SkillStarter. All your skill points get removed Now you start over with the tittle SkillStarter until lvl 200 again and you get the rank SkillMaster etc like SkillPro - SkillExpert give it some names
- 1,360 comments
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- #leveling
- #progression
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Look for this in BuildingSkins.cs. private readonly Dictionary<BuildingGrade.Enum, ulong> gradesSkin = new Dictionary<BuildingGrade.Enum, ulong>() { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, 10220 }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } }; Now you change : { BuildingGrade.Enum.Stone, 10220 }, to { BuildingGrade.Enum.Stone, 10223 }, But you also need to change in the .cs the link to a new image of the brick skin.
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Hey, must i place AdobeBases.json in the Oxide/config ?
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Just remove: oxide/data/SkillTree.json
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SkillTree will give this fault on thursday 4th wipe day. Error while compiling: SkillTree.cs(4087,31): error CS1061: Type `ItemCraftTask' does not contain a definition for `owner' and no extension method `owner' of type `ItemCraftTask' could be found. Are you missing an assembly reference? Can you please fix this before the wipe?
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- 1,360 comments
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- #leveling
- #progression
- (and 19 more)
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- 238 comments
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- 1
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Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <3637d6d213be4a42b927eb2391038c1e>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <3637d6d213be4a42b927eb2391038c1e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Some players restart their game because of it.
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Maybe an idea for a close option/button on the new UI.
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i will do that on my test server