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Everything posted by Watcher
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- 12 comments
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I still have the problem. ------------------------------------------ NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <17ebdb04006842fe8d551a05bdb61753>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
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- 45 comments
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- 1
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- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,344 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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Still the problem: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <3d54446885bc4b27bcfabab907c313c3>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
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Another very useful and well thought plugin! Great work beee! It is a plugin what shows you: The amount and what kind of bullets you use on your screen. If you get low on bullets, it changes to red (warning). You can also see the amount you have left in your inventory. You can put it on or off and place where you want. And all this work is for freee
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After the latest update the Zombies from ZombieHorde still doesn't give XP. Can you fix this please?
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correction ingame is the base working, its only in fortify, sry
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Stuff doesn't need resources to repair. is this intended?
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New comment in the server log file: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x0055c] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
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- 22 comments
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- 1
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- #bases
- #raidablebase
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(and 5 more)
Tagged with:
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- 22 comments
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- #bases
- #raidablebase
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(and 5 more)
Tagged with:
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Still not working for the zombies of ZombieHorde! You put BetterNPC in: if (npc.skinID == 11162132011012) AwardXP(attacker, config.xp_settings.xp_sources.BetterNPC); else if (npc.ShortPrefabName == "scientistnpc_heavy") But i think you also need to put ZombieNPC in.
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Ok, thank you must put it in the loottable, because yes it is not in the barrel when the ability triggers.
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You don't get XP for killing a zombie from ZombieHorde plugin anymore. Is there a solution for it please?
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- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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Is it possible to include "bleach" in the auto pickup?
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- 238 comments
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Indeed the Xmas presents are standard stacked as 10 if you change it to 1 it will give problems with Xmas time. We need to change the xmas.present.small to something else during Xmas, maybe the easter.bronzeegg. I will first try the: "Manage item stacking? (set to false if using any sort of stacks plugin)": false And let you know if the prob with xmas.present.small is solved. It doesn't work with the false setting, you need to change it in your stack plugin! So we need something new with Xmas. i changed the "xmas.present.small" to "xmas.present.large" and its working Stacksize of xmas.present.large = 1