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Watcher

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Everything posted by Watcher

  1. Watcher

    they can't be killed

    I just test it out, log file is attached, still a problem arctic.txt
  2. Watcher

    they can't be killed

    will start one and let you know
  3. Watcher

    version

    version isn't set to 1.4.3
  4. Watcher

    log spam

    Thank you will try this out and let you know.
  5. Watcher

    they can't be killed

    my config. ArcticBaseEvent.json
  6. Watcher

    they can't be killed

  7. Watcher

    they can't be killed

    NPC's on the snowscooters can't be killed and don't move
  8. Watcher

    log spam

    Just to inform you but on my server the plugins have again massive spam: [FerryTerminalEvent] FerryTerminalEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... [Triangulation] Triangulation has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Arctic also have this spam when running: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. Calling kill - but already IsDestroyed!? scientist_corpse NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.ArcticBaseEvent+ControllerArcticBaseEvent+<DestroySnowmobile>d__323.MoveNext () [0x000bc] in <fccf553dfa504f5f9d24a6d59b8d1206>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0
  9. are the turrets working now?
  10. Watcher

    Wipe problem

    same for me
  11. Watcher

    NpcRaiders

  12. Watcher

    NpcRaiders

    Tomorrow wipe: Error while compiling NpcRaiders: The name 'gameTipTimers' does not exist in the current context | Line: 4160, Pos: 8
  13. Watcher

    Skill Tree

    from all stuff? Use this and give all players vip. }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "skilltree.vip": 2.0, },
  14. Watcher

    is this normal?

  15. Watcher

    Apc location

    Apc location in the front is broken.
  16. Watcher

    Sunkenland

    Another small mistake with the weapon of an npc. Shotgun with dubble S, so he don't have a weapon. Seamen-50ba05.json
  17. Watcher

    Sunkenland

    I found a spot to repair.
  18. Watcher

    Armored Train

    This is not a prob for the working. One of the creators need to change true to false or false to true. its just log spam.
  19. Watcher

    Building Skins

    download scalbox.com
  20. Watcher

    Skill Tree

    I just removed : case "wolf": AwardXP(player, config.xp_settings.xp_sources.MediumAnimal, entity as Wolf, false, false, nameof(config.xp_settings.xp_sources.MediumAnimal)); AddAnimalBuff(player, AnimalBuff.Wolf); break; and it worked fine
  21. Watcher

    Extraction

    The most important part of buying maps from Badgyver is the responsive support and rapid, "immediate" fixes for reported issues—such as map bugs or missing components—are highlighted as crucial ensuring that I as server owner can keep my server running smoothly.
  22. Watcher

    Still some probs

    All is fixed, good work!
  23. Watcher

    Convoy

    what does it say in the log file? This part is also important in the config file: "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true }, "Setting up a experimental type": { "Always choose the longest route? [true/false]": true, "The minimum number of roads in a complex route": 3 },
  24. Watcher

    Still some probs

    I'm your free undercover Curator

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