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Everything posted by Watcher
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- 24 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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All is fixed, good work!
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what does it say in the log file? This part is also important in the config file: "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true }, "Setting up a experimental type": { "Always choose the longest route? [true/false]": true, "The minimum number of roads in a complex route": 3 },
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I'm your free undercover Curator
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Largemedkits not lootable in med tower The diesel barrels are also missing Nodes near the oilspitters are to deep in the ground. Resulting in rest part underground Still a problem by the raid platform at excavator
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Yes i noticed that, now we sadly can only treating the symptoms, but not the cause.
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You can't loot the largemedkits in the med towers!
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I understand that its not fun to see the probs of the map, but i only try to help you and my players to have a good experience on your map(s)
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The same for me, in rust edit theres nothing but in the game its different. server: 5.9.101.147:28015 (Game Port) I also found an important failure, because you can't climb up there.
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The elevators are working fine indeed , the problem happens only when you are with more than one person in it.
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Ive made new BetterNpc custom and NpcSpawn preset files, if you or someone is interested. Custom-Preset.zip
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If i may give a sugestion about the map, because much PVE servers will use it imo more than pvp. Reduce that irritated sound (time) from the timers in those loot buildings and underground accesses.
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Also the elevators from down (bases underground) to upwards give probs if youre with more than 1 player in it, you just fall through and die.
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there are more map mistakes
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It looks like a GREAT map but sadly the map has lots of wrong rock formations where you can get under. Also the Armored Train glitched in this map and needed a railway fix. Building spots aren't finisched building and players fall out of the map. If you buy this map you also need knowledge of RustEdit to fix all the mistakes. Personally i find it sad that when Shemov make nice looking maps, he not check or fix all the mistakes before selling his maps. I bought a few but need to fix so much. Screenshots for proof.
- 8 comments
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- #rust custom
- #custom map
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(and 7 more)
Tagged with:
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- 300 comments
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- 1
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- #bradley
- #bradleyapc
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- 26 comments
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- #map
- #synecdoche
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Will the autoTurret problem be solved for todays wipe? Error while compiling ArmoredTrain: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3933, Pos: 56 Error while compiling Convoy: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3841, Pos: 56 Error while compiling Sputnik: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2004, Pos: 56
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- 1,573 comments
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- #leveling
- #progression
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