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Watcher

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Everything posted by Watcher

  1. Watcher

    Map mistakes

    The elevators are working fine indeed , the problem happens only when you are with more than one person in it.
  2. Watcher

    Map mistakes

    Ive made new BetterNpc custom and NpcSpawn preset files, if you or someone is interested. Custom-Preset.zip
  3. Watcher

    Map mistakes

    If i may give a sugestion about the map, because much PVE servers will use it imo more than pvp. Reduce that irritated sound (time) from the timers in those loot buildings and underground accesses.
  4. Watcher

    Map mistakes

    Also the elevators from down (bases underground) to upwards give probs if youre with more than 1 player in it, you just fall through and die.
  5. Watcher

    Map mistakes

    look at this spot
  6. Watcher

    Map mistakes

    there are more map mistakes
  7. Watcher

    Map mistakes

    F3 ground failure E5 water failure
    It looks like a GREAT map but sadly the map has lots of wrong rock formations where you can get under. Also the Armored Train glitched in this map and needed a railway fix. Building spots aren't finisched building and players fall out of the map. If you buy this map you also need knowledge of RustEdit to fix all the mistakes. Personally i find it sad that when Shemov make nice looking maps, he not check or fix all the mistakes before selling his maps. I bought a few but need to fix so much. Screenshots for proof.
  8. Watcher

    Bradley Drops

    Lots of log spam: [Bradley Drops] DEBUG: Updating network group [Bradley Drops] DEBUG: Updating network group [Bradley Drops] DEBUG: Updating network group [Bradley Drops] DEBUG: Updating network group
  9. Watcher

    Server get stuck in a loop

    With your latest version installed the server gets stuck in a loop. The only thing he shows in the log when server stalled is whats in the attachment. With the version 2.8.31 the server works correctly. stackmodifier.txt
  10. Watcher

    Its still there

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)
  11. Watcher

    console spam

    its still there Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)
  12. Watcher

    spam is back

    Custom map creators blame RustEdit do you think they are wrong?
  13. Watcher

    spam is back

    Thats wierd, because it wasn't there until the plugin update and the NavMesh problem is not only related to NpcSpawn and BetterNpc. Its mostly a problem with custom maps.
  14. Watcher

    spam is back

    [ArcticBaseEvent] ArcticBaseEvent has begun (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread... (22:03:00) | Main thread stalling: Write queue at capacity, waiting for write thread.
  15. Watcher

    console spam

    Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean))
  16. Watcher

    OnEntityDeath spam

    (13:33:48) | Failed to call hook 'OnEntityDeath' on plugin 'HeavyOilRigEvent v1.1.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyOilRigEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <6a4b489a1e5c4adfae313a3c8ab0d419>:0 at Oxide.Plugins.HeavyOilRigEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00618] in <6a4b489a1e5c4adfae313a3c8ab0d419>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (13:33:48) | NullReferenceException: Object reference not set to an instance of an object
  17. Watcher

    Convoy

    Will the autoTurret problem be solved for todays wipe? Error while compiling ArmoredTrain: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3933, Pos: 56 Error while compiling Convoy: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3841, Pos: 56 Error while compiling Sputnik: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2004, Pos: 56
  18. Watcher

    Tunnel exit is blocked

    if you look on the map you will see that it is on the line, but who cares its a faults that need to be fixed.
  19. Watcher

    Airfield

    Wooden crates are blocking the train
  20. Watcher

    Tunnel exit is blocked

    J2 tunnel exit is blocked
  21. Watcher

    Gap in the map at O5

    On the cave exit on O5 theres gap in the map. You can see my head on the pic.
  22. Watcher

    Missile Silo

    Theres no loot spawning at Missile Silo!!
  23. Watcher

    Missile Silo

    Entrance and exit needs a fix. When you open the silo its all green underneath, you can get through but you can't see where you jump. Exit: you can get out but look at the pic.

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