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Everything posted by Watcher
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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Its solved it was the Armored Train plugin we made a TrainEngineSpamTempFix and all is solved.
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Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at TrainEngine.MeetsEngineRequirements () [0x00013] in <d2be0621c34c4d80b7c546148b4de792>:0 at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <d2be0621c34c4d80b7c546148b4de792>:0 at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <d2be0621c34c4d80b7c546148b4de792>:0 at TrainEngine.VehicleFixedUpdate () [0x00012] in <d2be0621c34c4d80b7c546148b4de792>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <d2be0621c34c4d80b7c546148b4de792>:0 at ServerMgr.FixedUpdate () [0x00018] in <d2be0621c34c4d80b7c546148b4de792>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate() I think it has to do with the armored train plugin, we are working on a solution, keep you updated!
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I don't use Ptero. It just pop up, the plugin is still working.
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Saw it also today: [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... I use a dedicated server with debian 12.
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Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at TrainEngine.MeetsEngineRequirements () [0x00013] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <aaa6925b6b184b63a06688005960c86d>:0 at TrainEngine.VehicleFixedUpdate () [0x00012] in <aaa6925b6b184b63a06688005960c86d>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <aaa6925b6b184b63a06688005960c86d>:0 at ServerMgr.FixedUpdate () [0x00018] in <aaa6925b6b184b63a06688005960c86d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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This happen with latest oxide and staging testing for the wipe. shipwreck.txt
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this happen with latest oxide on staging armored-train.txt
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- 190 comments
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- 1
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- #stacks
- #rust stacks
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- 1 comment
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- #rust custom
- #custom map
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(and 3 more)
Tagged with:
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The probability of holding an event underground [0 - 100]": 0.0
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There doesn't spawn a bradley, how to solve this, maybe a plugin conflict.
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Normal is: when the convoy get attacked it must stop and stand sill. "Behavior Settings": { "The duration of the stop after the attack": 80, Only the NPC's move and attack, so maybe something (other plugin) cause a conflict with the convoy plugin. Can you test the convoy plugin without other plugins?
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If you answere the first one i don't need to open a second or third. This is a support channel and the map need support, we server owners pay for it and need support. If you don't react on a ticket and after you update, what you did, we need to use and test the new version. So if we want to react on the new version we need to create a new ticket with the new version number..