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Watcher

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Everything posted by Watcher

  1. First of all I like your maps, but i also think that you must clean out the faults before you sell them! This are just 2, i don't mention the numerous ones where you can go under or in rocks.
  2. Watcher

    Convoy

    Has the burning car on location 0.0.0 something to do with convoy? workbenches are from skill tree
  3. Watcher

    Convoy

    Console spam: Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))
  4. Watcher

    NpcRaiders

    "Raider": 100.0 xp
  5. My server auto restart every day!
  6. SimpleRangeFinder (1.0.2) (1.571 GB), Total Hook Time = 344.998331
  7. Strange underwaterlabs
  8. Watcher

    Rust Rewards

    If you use Notepad++ you can search in your plugin map for OnEntityDeath and it will show you all the plugins what use it.
  9. Watcher

    Convoy

    Normal is: when the convoy get attacked it must stop and stand sill. "Behavior Settings": { "The duration of the stop after the attack": 80, Only the NPC's move and attack, so maybe something (other plugin) cause a conflict with the convoy plugin. Can you test the convoy plugin without other plugins?
  10. Watcher

    Convoy

    I use PVE mode just for the players who attack first. the server load isn't that high than: "Convoy" (2.6.8) by Adem (7.22s / 114 MB) - Convoy.cs
  11. Watcher

    Convoy

    There will be a problem on Thursdays wipe! Error while compiling Convoy: 'Convoy.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3)': no suitable method found to override | Line: 3221, Pos: 34
  12. Watcher

    Convoy

    You can use PVE mode and use a building where youre not the owner from.
  13. Watcher

    Convoy

    You can use in the config: "List of excluded roads (/convoyroadblock)": []
  14. Watcher

    Convoy

    Did you use these settings? "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true
  15. Watcher

    Water Bases

    Theres some water changes made by FP, now the foundations are always covert with water. In this way you can't place anything on the floor! Wood increasing: GlobalOceanLevelBaseline": from 0.0 to 0.1 solve this?
  16. Watcher

    Airfield Event

    If you are doing the event and someone else join, he she can start the crate, but if someone else start it, the event owner and who start the crate can't access both the crate after it opens.
  17. Theres a problem in the harbor M1 you fall through the water, also theres a massive spam: Failed to create agent because it is not close enough to the NavMesh Log file off more than 10mb Its sad because the map looked nice, ofcourse there a small probs, but the log spam is a big prob.
  18. Watcher

    Convoy

    Ive a problem with Convoy for todays wipe. Error while compiling Convoy: 'Convoy.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3)': no suitable method found to override | Line: 3221, Pos: 3
  19. Watcher

    Skill Tree

    Its already build in SkillTree, you only need to increase "Maximal Titles": in the BetterChat config.
  20. Did you watch the whole video? You can also buy them:
  21. Watcher

    Rust Rewards

    Does the plugin support carbon, because theres a red cross by carbon?
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