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Everything posted by Watcher
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J2 tunnel exit is blocked
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On the cave exit on O5 theres gap in the map. You can see my head on the pic.
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Theres no loot spawning at Missile Silo!!
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Entrance and exit needs a fix. When you open the silo its all green underneath, you can get through but you can't see where you jump. Exit: you can get out but look at the pic.
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- 1
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- 1,617 comments
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- #leveling
- #progression
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Failed to call hook 'OnCorpsePopulate' on plugin 'Christmas v1.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Yes its fixed!
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"StackModifier (2.8.25) (848.715 MB), Total Hook Time = 68.196617",
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpc.GetNameMonument (MonumentInfo monument) [0x00155] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpc.IsNecessaryMonument (MonumentInfo monument) [0x00006] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00016] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpc.SpawnMonumentSpawnPoints () [0x00005] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at Oxide.Plugins.BetterNpc+<LoadAllFiles>d__50.MoveNext () [0x0024a] in <dfb17242e55741bbb2f5b18a60766ef6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
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Yes i use the TruePVE from Nivex
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i will look for those hooks in other plugins and let you know. Update: result in file. PVE setting = "players cannot hurt autoturret" heavy.txt