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Watcher

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Everything posted by Watcher

  1. First of all I like your maps, but i also think that you must clean out the faults before you sell them! This are just 2, i don't mention the numerous ones where you can go under or in rocks.
  2. Watcher

    Heli is stuck in the air

    Its solved it was the Armored Train plugin we made a TrainEngineSpamTempFix and all is solved.
  3. Watcher

    Heli is stuck in the air

    Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at TrainEngine.MeetsEngineRequirements () [0x00013] in <d2be0621c34c4d80b7c546148b4de792>:0 at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <d2be0621c34c4d80b7c546148b4de792>:0 at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <d2be0621c34c4d80b7c546148b4de792>:0 at TrainEngine.VehicleFixedUpdate () [0x00012] in <d2be0621c34c4d80b7c546148b4de792>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <d2be0621c34c4d80b7c546148b4de792>:0 at ServerMgr.FixedUpdate () [0x00018] in <d2be0621c34c4d80b7c546148b4de792>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate() I think it has to do with the armored train plugin, we are working on a solution, keep you updated!
  4. Watcher

    Heli is stuck in the air

    the heli from the pilot/sientist get stuck in the air.
  5. Watcher

    Convoy Reforged

    Has the burning car on location 0.0.0 something to do with convoy? workbenches are from skill tree
  6. Watcher

    Convoy Reforged

    Console spam: Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))
  7. Watcher

    NpcRaiders

    "Raider": 100.0 xp
  8. Watcher

    every time the event starts

    I don't use Ptero. It just pop up, the plugin is still working.
  9. Watcher

    every time the event starts

    Saw it also today: [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... I use a dedicated server with debian 12.
  10. Watcher

    Wipe day test march 6

    Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at TrainEngine.MeetsEngineRequirements () [0x00013] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <aaa6925b6b184b63a06688005960c86d>:0 at TrainEngine.VehicleFixedUpdate () [0x00012] in <aaa6925b6b184b63a06688005960c86d>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <aaa6925b6b184b63a06688005960c86d>:0 at ServerMgr.FixedUpdate () [0x00018] in <aaa6925b6b184b63a06688005960c86d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
  11. Watcher

    wipe day march 6

    This happen with latest oxide and staging testing for the wipe. shipwreck.txt
  12. Watcher

    Wipe day test march 6

    this happen with latest oxide on staging armored-train.txt
  13. Watcher

    Map is full of rock mistakes

    Can you please fix the map?
  14. My server auto restart every day!
  15. SimpleRangeFinder (1.0.2) (1.571 GB), Total Hook Time = 344.998331
  16. Strange underwaterlabs
  17. The probability of holding an event underground [0 - 100]": 0.0
  18. Watcher

    no bradley

    There doesn't spawn a bradley, how to solve this, maybe a plugin conflict.
  19. Watcher

    Rust Rewards

    If you use Notepad++ you can search in your plugin map for OnEntityDeath and it will show you all the plugins what use it.
  20. Watcher

    Convoy Reforged

    Normal is: when the convoy get attacked it must stop and stand sill. "Behavior Settings": { "The duration of the stop after the attack": 80, Only the NPC's move and attack, so maybe something (other plugin) cause a conflict with the convoy plugin. Can you test the convoy plugin without other plugins?
  21. Watcher

    Convoy Reforged

    I use PVE mode just for the players who attack first. the server load isn't that high than: "Convoy" (2.6.8) by Adem (7.22s / 114 MB) - Convoy.cs
  22. Watcher

    Convoy Reforged

    There will be a problem on Thursdays wipe! Error while compiling Convoy: 'Convoy.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3)': no suitable method found to override | Line: 3221, Pos: 34
  23. Watcher

    Convoy Reforged

    You can use PVE mode and use a building where youre not the owner from.
  24. Watcher

    Still the same spam!

    If you answere the first one i don't need to open a second or third. This is a support channel and the map need support, we server owners pay for it and need support. If you don't react on a ticket and after you update, what you did, we need to use and test the new version. So if we want to react on the new version we need to create a new ticket with the new version number..
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