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Everything posted by Watcher
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Use now the old version 1.1.6 and the spam is gone!
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[ArcticBaseEvent] ArcticBaseEvent has begun Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh --------------------- Hundreds of lines. With a restart of Arctic, i get this but the NavMesh spam is gone. --------------------- Unloaded plugin ArcticBaseEvent v1.1.8 by KpucTaJl (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | Loaded plugin ArcticBaseEvent v1.1.8 by KpucTaJl ------------------------ We also miss 2 NPC's, there must be still 2 in the text on the top, but they arent't there. ArcticBaseEvent.json
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thank you for your time in this and yes it must be more of a challenge with the APC.
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maybe let the bradley circel the crate, now its just a straight line
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Hey, thank you for your update, just a question about the center of the big bases. The center is often outside the base and raidable bases use that center point to spawn the base. in that way it doens't spawn the base partly in a rock. Maybe its an idea to place the center point in the middle of the large bases. Best Regards.
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"Botanist": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "enabled": true, "max_level": 1, "tier": 4, "value_per_buff": 1.0, "buff_info": { "Key": "Harvester_Ultimate", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/8fylvtokuhcj24u/Botanist.png?dl=1", "skin": 2873047865, "permissions": null }, --------------------------------------------------- You set "enabled": true, to "enabled": false, ? And did you restart SkillTree?
- 1,315 comments
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- #leveling
- #progression
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ive fixt it in HackableLock, it removes the warning I understand that it is not your plugin, its just a conflict between different coding in 2 different plugins.
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Calling hook CanLootEntity resulted in a conflict between the following plugins: HackableLock - True (Boolean), CargoPlaneCrash (False (Boolean))
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Yes after a restart it works a few times.
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The weird thing is that it works on the Airfield plugin, if i restart the plugin it works 2 or 3 times and after that no dome. Players can only loot after 5 min wait time. CargoPlaneCrash.json
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Same problem on my server, no dome and after killing the NPC's no access to the crate.
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Problem for the wipe of June 6th: Error while compiling ArmoredTrain: 'SamSite' does not contain a definition for 'Flag_DefenderMode' and no accessible extension method 'Flag_DefenderMode' accepting a first argument of type 'SamSite' could be found (are you missing a using directive or an assembly reference?) | Line: 2492, Pos: 41
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- 187 comments
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- #stacks
- #rust stacks
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I noticed that stacks are working if they come from the same sources. Example: If ive pumpkins in my inv from my own farm the ones i picked up from the river side doesn't stack with them. They only stack with other river side picked up pumpkins.. And the farmed ones stack with the farmed ones. Maybe this information will help a bit.
- 187 comments
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- #stacks
- #rust stacks
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- 187 comments
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- #stacks
- #rust stacks
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Hey Khan, Ive a great respect for you and all other plugin creators and their work! You mentioned the support tickets: I just let you know there that theres console spam. Most of the time the plugin is still working but the spam shows that something isn't ok, i don't know what, thats why i send it to you. Ive a busy server so ive not the possibility to remove all plugins and test your StackModifier . Thats why i send it to you and hope that you know what is causing it. Its not about blaming, its about buying a plugin what doesn't work like it shoot and asking the seller/creator for a fix, thats all i do.
- 187 comments
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- #stacks
- #rust stacks
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The Heli signals is not a big problem, pumpkins, corn, ore piles with ore nodes, bullits etc are. Some stack in the box after logging out logging in others never stack. Some stack if you divide them before stacking them. Stacking is behaving very weird at the moment. The Question is if this can be fixt some how without all the plugin restrictions that we are able to use on our servers. I understand that there can be conflicts between plugins, but you and other plugin creators must solve this, i just buy them and i don't have the knowledge to fix it myself And i don't use any restricted plugins! Best regards.
- 187 comments
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- #stacks
- #rust stacks
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- 12 comments
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- 187 comments
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- #stacks
- #rust stacks
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