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Everything posted by Watcher
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- 1,522 comments
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- #leveling
- #progression
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Yes i understand, you are doing a great job, i don't blame your plugin in any way, but when i put your plugin in and its on top on my server with hook time, i doesn't fit my server. Its not the fault of your plugin its a combination of them all. "Plugins Report": [ "MonumentLock (1.8.9) Total Hook Time = 305.429739", "TugMe (1.2.2) Total Hook Time = 170.57893", "RaidableBases (2.9.8) Total Hook Time = 108.727269", "TruePVE (2.2.4) Total Hook Time = 101.080151", "SkillTree (1.5.7) (Total Hook Time = 54.21837",
- 178 comments
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- #monuments lock
- #lock monument
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The load of your plugin isn't effected by other plugins, you just create a kind of PVEmode what other plugins also use but i used your plugin only for the regular oils and cargo. And i noticed that your plugin doesn't work for the Heavy Oil and Heavy Cargo plugin. But thank you for your work, it sadly doesn't fit my server yet.
- 178 comments
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- #monuments lock
- #lock monument
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Tagged with:
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- 178 comments
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- #monuments lock
- #lock monument
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- 202 comments
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- #stacks
- #rust stacks
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- 202 comments
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- #stacks
- #rust stacks
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- 191 comments
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- 191 comments
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- #motorbike
- #monument
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- 8 comments
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- #motorbike
- #monument
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- 1,522 comments
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- #leveling
- #progression
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SkillTree Plugin: A Game-Changing Addition to Rust Servers The SkillTree plugin is a powerful tool that adds a dynamic character progression system to any Rust server, providing players with a more immersive and engaging experience. At its core, the plugin introduces a leveling and skill tree system, allowing players to gain experience (XP) by performing various in-game activities such as cutting trees, mining rocks, and killing NPCs. This XP translates into skill points, which players can use to unlock perks and buffs from a broad range of skill trees.
- 1,522 comments
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- #leveling
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/tpve map [name] <target> - Create/update/delete a mapping. [name] is the name of the mapping or the zone ID you are mapping. <target> is an optional parameter defining either the RuleSet name you wish to map to or "exclude" to skip processing. Leaving <target> empty will delete the mapping for [name] ------------- Mappings - Maps a zone name (LiteZones) or name/ID (ZoneManager) to a RuleSet name, or simply a RuleSet name to itself. Can be used to map multiple zones to the same RuleSet. Also can be used to create exclusion zones (zones with default Rust behavior) by mapping to "exclude". Example: "Mappings": { "default": "default", "66499587": "killall", "62819081": "exclude" },
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"TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Create Visual Dome Around Zone": false, "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 60, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone"
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Some log spam: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyPathVehicle+<>c.<SetNextTargetPoint>b__26_1 (Oxide.Plugins.Convoy+ConvoyPathVehicle x) [0x00017] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.ConvoyExtensionMethods.ExtensionMethods.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.SetNextTargetPoint () [0x00221] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.UpdatePath () [0x00075] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.FixedUpdate () [0x00012] in <8595f51005af4844b1c4711a4fea4252>:0
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- #ferry terminal
- #ch47
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- 1,522 comments
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- #leveling
- #progression
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- 238 comments
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- 202 comments
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- #stacks
- #rust stacks
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