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Everything posted by Watcher
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I don't use Ptero. It just pop up, the plugin is still working.
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Saw it also today: [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... I use a dedicated server with debian 12.
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Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at TrainEngine.MeetsEngineRequirements () [0x00013] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <aaa6925b6b184b63a06688005960c86d>:0 at TrainEngine.VehicleFixedUpdate () [0x00012] in <aaa6925b6b184b63a06688005960c86d>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <aaa6925b6b184b63a06688005960c86d>:0 at ServerMgr.FixedUpdate () [0x00018] in <aaa6925b6b184b63a06688005960c86d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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This happen with latest oxide and staging testing for the wipe. shipwreck.txt
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this happen with latest oxide on staging armored-train.txt
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- 193 comments
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- 1
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- #stacks
- #rust stacks
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- 1 comment
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- #rust custom
- #custom map
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(and 3 more)
Tagged with:
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The probability of holding an event underground [0 - 100]": 0.0
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There doesn't spawn a bradley, how to solve this, maybe a plugin conflict.
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Normal is: when the convoy get attacked it must stop and stand sill. "Behavior Settings": { "The duration of the stop after the attack": 80, Only the NPC's move and attack, so maybe something (other plugin) cause a conflict with the convoy plugin. Can you test the convoy plugin without other plugins?
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If you answere the first one i don't need to open a second or third. This is a support channel and the map need support, we server owners pay for it and need support. If you don't react on a ticket and after you update, what you did, we need to use and test the new version. So if we want to react on the new version we need to create a new ticket with the new version number..
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rustserver-game-2025-01-24-00%3A05%3A23.txt
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I think i found the problem, its not the map sorry for that! There was an Oxide.Ext.ChaosNPC.dll update today and when i used it the spam is gone! Sadly not its still spamming even when i remove Oxide.Ext.ChaosNPC.dll
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think i found the problem, its not your map sorry for that! There was an Oxide.Ext.ChaosNPC.dll update today and when i used it the spam is gone! Thank you for updating the map and very sorry for blaming your map of producing the spam!! Update: Also with the new Oxide.Ext.ChaosNPC.dll file the spam is still there. Update: Ive removed the Oxide.Ext.ChaosNPC.dll file and this is the result (log file) rustserver-game-2025-01-23-16%3A51%3A25.txt Also the bugs are still there prime.mp4 prime.mp4
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Ofcourse rustserver-game-2025-01-23-15%3A15%3A27.txt
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Nothing changed in the spam after the update! nieuw 11.txt