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Watcher

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Everything posted by Watcher

  1. Watcher

    Console Spam

    I don't have/use a plugin who drop a bradley with a parachute, the only one ive is yours. I found this in your plugin { SupplyDrop supplyDrop = drop as SupplyDrop; var box = supplyDrop.GetComponent<Rigidbody>(); supplyDrop.RemoveParachute(); box.drag = 1f; timer.Once(lifeTimeSupply, () => { if (drop) drop.Kill(); }); }. I will check all the plugins where a bradley is iinvolved, thank you for your help!
  2. Watcher

    Console Spam

    Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.2' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00044] in <826684bf8fea417593489d559e5bf924>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <826684bf8fea417593489d559e5bf924>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  3. Watcher

    Console Spam

    is this from your plugin?
  4. Watcher

    Console Spam

    00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
  5. Watcher

    Jet Event

    "TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Create Visual Dome Around Zone": false, "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 60, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone"
  6. Watcher

    Console Spam

    Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <d2ad3ed6019e4af3baf247872521b142>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <d2ad3ed6019e4af3baf247872521b142>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  7. Watcher

    Convoy

    Has your server players on it, if you have a crowded server you can't close it down.
  8. Watcher

    Console Spam

    KeyNotFoundException: The given key 'Sputnik_(225.27, 31.21, 344.40)' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <4a9d32fdd5264206acfefe51e0c42fb6>:0 I think a prob between PveMode and Sputnik
  9. Watcher

    Chinook

    ooh ok my mistake, sorry!
  10. Watcher

    Chinook

    Chinooks stay on the map high in the air and are stuck on the same place. Can't remove them with ent kill When i unload the plugin they stay in the air.
  11. Watcher

    Problem with water depth

    Your latest version 1.0.18 create a config 1.0.15 you must change it in your plugin
  12. Watcher

    Problem with water depth

    Hey, the plugin worked great before the wipe, but is broken now because of water depth on my server. Also the config still use this version: "Version": "1.0.15",
  13. Watcher

    Chinook

    Chinooks stay on the map high in the air and are stuck on the same place. Can't remove them with ent kill When i unload the plugin they stay in the air.
  14. Watcher

    Convoy

    Some log spam: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyPathVehicle+<>c.<SetNextTargetPoint>b__26_1 (Oxide.Plugins.Convoy+ConvoyPathVehicle x) [0x00017] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.ConvoyExtensionMethods.ExtensionMethods.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.SetNextTargetPoint () [0x00221] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.UpdatePath () [0x00075] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.FixedUpdate () [0x00012] in <8595f51005af4844b1c4711a4fea4252>:0
  15. Watcher

    Bradley

    I understand but it works 30% of the time correct, so its not easy to test what does what.
  16. Watcher

    Bradley

    I let cargo not visit the harbor anymore, because cargo ships also go through each other in the harbor btw turrets are still the most of the time off, when heavy cargo starts.
  17. Watcher

    Armored Train

    Maybe a stupid question, but did you install the PVEmode plugin?
  18. Watcher

    More NPC's

    thank you
  19. Watcher

    Console Spam

    The only thing what still spam is: Failed to call hook 'OnEntityTakeDamage' on plugin 'FerryTerminalEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnEntityTakeDamage (DecorDeployable entity, HitInfo info) [0x00014] in <f779826012c14f9ebff0e461c053f51d>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009c1] in <f779826012c14f9ebff0e461c053f51d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Will try to find the decor object.
  20. Watcher

    Console Spam

    Its on Final Haven custom map. but this is gone after the update! ----------- SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh.
  21. Watcher

    More NPC's

    Can we increase the amount of NPC's in the settings if we create extra spawn locations? ------------------------------- "Settings of all Npc presets at the start of the event": [ { "Minimum": 4, "Maximum": 4, "List of locations": [ "(-5.53, 5.13, -27.56)", "(-20.48, 5.14, -38.83)", "(-22.11, 6.37, -67.03)", "(7.85, 6.38, -54.19)" ],
  22. Watcher

    Console Spam

    I changed in the config: "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false It didn't changed the console spam. ----------------- Driver[7432253] was killed by Watcher[] at (-572.25, 7.38, -1288.97) Driver[566554] was killed by Watcher[] at (-552.69, 6.03, -1271.59) Driver[681126] was killed by Watcher[] at (-556.65, 6.30, -1275.53) Driver[2480043] was killed by Watcher[] at (-553.96, 6.04, -1272.92) Failed to call hook 'OnEntityTakeDamage' on plugin 'FerryTerminalEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnEntityTakeDamage (DecorDeployable entity, HitInfo info) [0x00014] in <84078e0883264db18c40901ced9c3e16>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009c1] in <84078e0883264db18c40901ced9c3e16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  23. Driver[3014400] was killed by Kadaver[] at (-553.11, 6.17, -1274.75) Driver[3535045] was killed by Kadaver[] at (-555.66, 6.05, -1273.68) Calling kill - but already IsDestroyed!? scientist_corpse[0] Driver[6128029] was killed by Kadaver[] at (-553.36, 6.05, -1274.01) Calling kill - but already IsDestroyed!? scientist_corpse[0] Calling kill - but already IsDestroyed!? scientist_corpse[0] Driver[6064729] was killed by Kadaver[] at (-554.96, 6.27, -1275.09) Driver[2515956] was killed by Kadaver[] at (-555.15, 6.17, -1274.66) Calling kill - but already IsDestroyed!? scientist_corpse[0] Calling kill - but already IsDestroyed!? scientist_corpse[0] Driver[5713098] was killed by Kadaver[] at (-556.66, 6.08, -1273.70) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "Stop" can only be called on an active agent that has been placed on a NavMesh.
    This plugin is GREAT fun, all the players on my server like it very much. An event, where a lot of skill or more players are needed to complete it 100%. The good thing is if you only rescued one hostage, you still have a hackable crate. I recommend this plugin to all PVE server owners!
  24. Watcher

    Console Spam

    maybe it's my BodiesToBags plugin what cause it will check and let you know.

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