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Everything posted by Watcher
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- 1,344 comments
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- 1
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- #leveling
- #progression
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Data file: "Fireworks Presets": [ { "Preset Name": "2024", "Enable [true/false]": true, "Color (r, g, b)": "(1, 0, 0)", "Coordinates for the drawing":
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Yes i understand, you are doing a great job, i don't blame your plugin in any way, but when i put your plugin in and its on top on my server with hook time, i doesn't fit my server. Its not the fault of your plugin its a combination of them all. "Plugins Report": [ "MonumentLock (1.8.9) Total Hook Time = 305.429739", "TugMe (1.2.2) Total Hook Time = 170.57893", "RaidableBases (2.9.8) Total Hook Time = 108.727269", "TruePVE (2.2.4) Total Hook Time = 101.080151", "SkillTree (1.5.7) (Total Hook Time = 54.21837",
- 177 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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The load of your plugin isn't effected by other plugins, you just create a kind of PVEmode what other plugins also use but i used your plugin only for the regular oils and cargo. And i noticed that your plugin doesn't work for the Heavy Oil and Heavy Cargo plugin. But thank you for your work, it sadly doesn't fit my server yet.
- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 190 comments
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- #stacks
- #rust stacks
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- 190 comments
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- #stacks
- #rust stacks
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thank you! solved
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.2' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00044] in <01ee0e928e8e4c0da40f93ea51ee7726>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <01ee0e928e8e4c0da40f93ea51ee7726>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntityDeath' on plugin 'HeavyOilRigEvent v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyOilRigEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00045] in <01ee0e928e8e4c0da40f93ea51ee7726>:0 at Oxide.Plugins.HeavyOilRigEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <01ee0e928e8e4c0da40f93ea51ee7726>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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I understand, but is it posible to put modules on yourself on a barge?
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When i hit a building ( shoot at it) i see a lot of purple crosses on the base.
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i don't have any other plugin for supply drops, it is the normal rust one. BetterNpc, NpcMovingControl, NpcSpawn, PveMode, TruePVE and UnderwaterGuard were compiled successfully in 0ms
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Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.3.1' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in <be5383681d024169aa01eaddbbe7dbdb>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in <be5383681d024169aa01eaddbbe7dbdb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyOilRigEvent v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyOilRigEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00045] in <364aef991148422ea8f175bb3d585efc>:0 at Oxide.Plugins.HeavyOilRigEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <364aef991148422ea8f175bb3d585efc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Also some spam
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- 8 comments
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- 1
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- #motorbike
- #monument
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- 8 comments
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- #motorbike
- #monument
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- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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SkillTree Plugin: A Game-Changing Addition to Rust Servers The SkillTree plugin is a powerful tool that adds a dynamic character progression system to any Rust server, providing players with a more immersive and engaging experience. At its core, the plugin introduces a leveling and skill tree system, allowing players to gain experience (XP) by performing various in-game activities such as cutting trees, mining rocks, and killing NPCs. This XP translates into skill points, which players can use to unlock perks and buffs from a broad range of skill trees.
- 1,344 comments
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- 1
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- #leveling
- #progression
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/tpve map [name] <target> - Create/update/delete a mapping. [name] is the name of the mapping or the zone ID you are mapping. <target> is an optional parameter defining either the RuleSet name you wish to map to or "exclude" to skip processing. Leaving <target> empty will delete the mapping for [name] ------------- Mappings - Maps a zone name (LiteZones) or name/ID (ZoneManager) to a RuleSet name, or simply a RuleSet name to itself. Can be used to map multiple zones to the same RuleSet. Also can be used to create exclusion zones (zones with default Rust behavior) by mapping to "exclude". Example: "Mappings": { "default": "default", "66499587": "killall", "62819081": "exclude" },