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Everything posted by Watcher
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyOilRigEvent v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyOilRigEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00045] in <364aef991148422ea8f175bb3d585efc>:0 at Oxide.Plugins.HeavyOilRigEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <364aef991148422ea8f175bb3d585efc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Also some spam
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- 8 comments
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- #motorbike
- #monument
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- 8 comments
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- #motorbike
- #monument
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- 1,327 comments
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- #leveling
- #progression
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SkillTree Plugin: A Game-Changing Addition to Rust Servers The SkillTree plugin is a powerful tool that adds a dynamic character progression system to any Rust server, providing players with a more immersive and engaging experience. At its core, the plugin introduces a leveling and skill tree system, allowing players to gain experience (XP) by performing various in-game activities such as cutting trees, mining rocks, and killing NPCs. This XP translates into skill points, which players can use to unlock perks and buffs from a broad range of skill trees.
- 1,327 comments
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- 1
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- #leveling
- #progression
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/tpve map [name] <target> - Create/update/delete a mapping. [name] is the name of the mapping or the zone ID you are mapping. <target> is an optional parameter defining either the RuleSet name you wish to map to or "exclude" to skip processing. Leaving <target> empty will delete the mapping for [name] ------------- Mappings - Maps a zone name (LiteZones) or name/ID (ZoneManager) to a RuleSet name, or simply a RuleSet name to itself. Can be used to map multiple zones to the same RuleSet. Also can be used to create exclusion zones (zones with default Rust behavior) by mapping to "exclude". Example: "Mappings": { "default": "default", "66499587": "killall", "62819081": "exclude" },
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i wiil do so, thank you for your help!
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i don't think its your plugin, i will search futher to find out what is what.
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I don't have/use a plugin who drop a bradley with a parachute, the only one ive is yours. I found this in your plugin { SupplyDrop supplyDrop = drop as SupplyDrop; var box = supplyDrop.GetComponent<Rigidbody>(); supplyDrop.RemoveParachute(); box.drag = 1f; timer.Once(lifeTimeSupply, () => { if (drop) drop.Kill(); }); }. I will check all the plugins where a bradley is iinvolved, thank you for your help!
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.2' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00044] in <826684bf8fea417593489d559e5bf924>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <826684bf8fea417593489d559e5bf924>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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is this from your plugin?
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00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) (00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
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"TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Create Visual Dome Around Zone": false, "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 60, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone"
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <d2ad3ed6019e4af3baf247872521b142>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <d2ad3ed6019e4af3baf247872521b142>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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KeyNotFoundException: The given key 'Sputnik_(225.27, 31.21, 344.40)' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <4a9d32fdd5264206acfefe51e0c42fb6>:0 I think a prob between PveMode and Sputnik
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Your latest version 1.0.18 create a config 1.0.15 you must change it in your plugin
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Hey, the plugin worked great before the wipe, but is broken now because of water depth on my server. Also the config still use this version: "Version": "1.0.15",
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Some log spam: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyPathVehicle+<>c.<SetNextTargetPoint>b__26_1 (Oxide.Plugins.Convoy+ConvoyPathVehicle x) [0x00017] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.ConvoyExtensionMethods.ExtensionMethods.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.SetNextTargetPoint () [0x00221] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.UpdatePath () [0x00075] in <8595f51005af4844b1c4711a4fea4252>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.FixedUpdate () [0x00012] in <8595f51005af4844b1c4711a4fea4252>:0