About Powergrid Stages
Control the power grid stages on your server. By default, the Rust power grid has stages that dictate how many fuses are required to activate different levels of available power on the powerlines. With this plugin, you can easily add, edit, or remove these stages directly from the config file.
How it works
- Open the config file.
- Under "Powergrid Stages", you can add new stage blocks or edit existing ones.
- Reload the plugin for the changes to take effect.
The plugin will automatically sort your configured stages based on the required fuses and apply them directly to the server's power grid .
You can set power to whatever you want, here I set "Powerline Available Power": 30000 as an example.
Useful Rust ConVars & Commands
- powergrid.status - This console command provides information about the current state of the server's power grid, including the active progression stage, the number of inserted fuses, and the total available electrical power. (This is a good place to go to verify the plugin applied changes properly)
- powergrid.enabled - If disabled power grid functionality will be disabled, you want it enabled for this plugin to function. (If it was disabled before the plugin was loaded, please reload the plugin after enabling)
- powergrid.simulatepowerplantfuses - Pretend there are this many additional heavy fuses currently plugged into the power plant. Can input negative numbers to negate the effect of any currently plugged in fuses.
Default Config
{ "Powergrid Stages": [ { "Required Fuses": 1, "Powerline Available Power": 15 }, { "Required Fuses": 4, "Powerline Available Power": 18 }, { "Required Fuses": 10, "Powerline Available Power": 24 }, { "Required Fuses": 18, "Powerline Available Power": 30 } ], "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }