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Found 10 results

  1. Version 1.0.2

    58 downloads

    Displays the name of the zone the player is in. You can customize text, text color, background color, etc. This plugin takes information about zones from zonemanager, all information is saved in a config file, after which you can customize information about these zones, which will be displayed Commands: /rzinfo - update zone information Config file: { "Settings outside the zone": { "Id": "0", "Name": "Outside", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.1 0.8 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Outside" }, "Default settings for the new zone": { "Id": "0", "Name": "Default", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.8 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Default" }, "Zones list": [] }
    $4.99
  2. Version 1.1.0

    85 downloads

    Introduction Automatically manages PVP zones for player bases, legacy shelters and tugboats. Features Manages its own Zone Manager zones and maps them as True PVE exclusion zones (Re)creates zones on plugin load and cleans them up on unload Provides tool cupboard based zones: Configurable creation & deletion delays Automatic resizing to always encompass the base as building blocks are added/destroyed, with configurable delay Configurable minimum total base and per-building-block buffer sizes Provides legacy shelter based zones: Configurable zone size Provides tugboat based zones: Configurable zone size Zone moves with the tugboat Optional support for visible zone spheres: Configurable sphere darkness Option to globally network tugboats to prevent spheres from disappearing Optional support for language file based zone creation/deletion and entry/exit notifications Configurable PVP expiration delay on player exit from zones Compatibility Hard dependency on Zone Manager for creating zones. Should work with various PVE plugins - tested with TruePVE and SimplePVE. Configuration Default configuration: { "Zone creation delay in seconds (excludes tugboat)": 60.0, "Zone creation delay notifications (owner only, excludes tugboat)": true, "Zone deletion delay in seconds": 300.0, "Zone deletion delay notifications (all players in zone)": true, "Zone creation/deletion notification prefix": "[PBPZ] ", "Zone exit PvP delay in seconds (0 for none)": 5.0, "Zone sphere darkness (0 to disable, maximum 10)": 0, "Zone entry/exit ZoneManager messages": true, "Zone TruePVE mappings ruleset name": "exclude", "Building settings": { "Building update check delay in seconds": 5.0, "Building zone overall minimum radius": 16.0, "Building zone per-block minimum radius": 16.0 }, "Shelter settings": { "Shelter zone radius": 8.0 }, "Tugboat settings": { "Tugboat force global rendering on/off when spheres enabled (null=skip)": null, "Tugboat force enable buoyancy when forcing global rendering": false, "Tugboat zone radius": 32.0 } } NOTE: The tugboat rendering options should be left at defaults. The options are provided for the case that you are running other plugins that force global networking/rendering for tugboats, which can cause spheres to disappear when a tugboat comes back into client render range.This plugin will automatically attempt to synchronize tugboat sphere networking with each tugboat's networking type when (re)creating the spheres. Developer API Supported API calls: string OnPlayerBasePvpDelayQuery(ulong playerID) Provides the ability to query whether a player has an active PVP delay Returns the triggering zone ID if the referenced player has an active PVP delay Returns an empty string If no PVP delay is active Hooks: void OnPlayerBasePvpDelayStart(ulong playerID, string zoneID) Called when PVP exit delay is applied to a player as a result of their exiting a base zone playerID is the ID of the triggering player zoneID is the Zone Manager zone ID whose exit triggered the delay void OnPlayerBasePvpDelayStop(ulong playerID, string zoneID) Called when PVP exit delay expires from a player playerID is the ID of the triggering player zoneID is the Zone Manager zone ID whose exit triggered the delay Zone Manager / PVE Plugin Integration Zone Manager zones are maintained for all bases, and are mapped to the configured True PVE ruleset (`exclude` by default). This will cause True PVE to treat them as vanilla areas by default, allowing for PVP to take place. Zone names are broken into categories in case you want other plugins to recognize them separately: `PlayerBasePVP:building` for building block bases `PlayerBasePVP:shelter` for legacy wood shelters `PlayerBasePVP:tugboat` for tugboats Developer note: Zone IDs are `PlayerBasePVP:` followed by a unique identifier. Background Player Base PVP Zones is meant for hybrid PVP servers that want to allow online raiding. It is meant to complement Dynamic PVP which only provides zones for monuments and events. Zone Manager is a hard requirement in order to implement moving zones for tugboats, as it doesn't officially support this feature. A PVE mod is required to make this useful. I only tested with True PVE for various reasons. Credits Thanks to the following folks for making this plugin possible: bmgjet (help with / code for tugboat sphere issues) CatMeat & Arainrr (moving Zone Manager zones code examples in Dynamic PVP) Karuza (help with unique entity identifiers & tugboat sphere issues) Kulltero (help with TC/building relationship) WhiteThunder (help with tugboat sphere issues) AFKBank and Mooselips whose bases I took screenshots of on my server during testing
    Free
  3. Version 0.1.0

    12 downloads

    What is it? Zone Command Blocker is a tool which prevents using specific commands (in data folder) in specific zones Permissions: zonecommandblocker.bypass - None of your command will be blocked in any zone zonecommandblocker.clear - Access for the /zcb.clear command Commands: /zcb.clear - Clears/wipes the data folder which contains zones with saved permissions etc.. Features: Zone Command Blocker will make your life easy and will on load take all zones and add them into it's data file where you can just add blocked commands Multiple blocked commands - Supports multiple blocked commands for specific zone Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\ZoneCommandBlocker\ZoneCommandBlocker.json Localization: { "CommandBlocked": "This command cannot be used in zones!", "DataFileClear": "Cleared data folder" }
    $4.99
  4. Version 1.0.0

    15 downloads

    - Inferno Arena Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $10.91
  5. Version 1.0.1

    7 downloads

    - Mars Attacks Arena Mars Attacks Arena is a booby-trapped battlefield where players must fight to the death. Beautifully decorated in a sci-fi style, Mars Attacks Arena will leave your players with their mouths agape. - Includes: Two zones: Floor 1 and 2, with Traps, Barricades, Parkour, Radiation Zone, NPCS and Loots.
    $14.90
  6. Version 1.0.0

    5 downloads

    BullRing Arena is a battlefield where your players can fight battles. With a Spanish style, this Arena represents a Bullring. I almost forgot, this time your players will be the victims, the Bull will be the spectator. Don't be horrified, it's just “Art and Culture”. - INCLUDES: Loots Locked Crates Elite Crates Tramps NPC Respawn Horse Respawns Image Posters - TIPS: Enjoy
    $12.90
  7. Version 1.0.0

    11 downloads

    - Inferno Arena Lite Inferno Arena Lite is an optimized version of Inferno Arena. Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $8.70
  8. badgyver

    Arena Dome

    Version 1.0.0

    24 downloads

    Create epic player vs. player battles with this original arena. Arena Dome is fully compatible with Zone Manager and Event Manager. Arena Dome contains NPCs, loot, walls for players to cover their backs, and several towers for players to shoot from above.
    $7.66
  9. Version 1.0.5

    240 downloads

    StartingPoint is a simple method of setting a single spawn point. Features Teleports new players to Start Point on spawn. Simple command to set spawn point. Automatic Zone creation when enabled. Automatic data clear on map change. Provision to give a certain kit on player spawn. Ability to set it as global spawn for all players new or old. Provision to force players to skip DeathScreen. Optional Dependencies Zone Manager << Required to use Zone Functions. Kits << Required For Kits Functions Permission StartingPoint.Admin << Required to set spawn point. Commands /EnableStart << Toggles the StartPoint Enabled Variable in config (to be used after Start Point is set /SetStart << In game sets the spawn point (Start Point) and updates config. WipeStart << In Console clears the data file which resets the initial spawns. Configuration The settings and options for this plugin can be configured in the startingpoint.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "StartPoint Enabled true/false": false, "StartPoint Location": { "x": 28.01832, "y": 1.85290134, "z": 968.511536 }, "AutoRespawn true/false": false, "Only Spawn at SpawnPoint true/false": false, "Give Kit On Spawn true/false": false, "KitName": "AutoKit", "Zone On StartPoint true/false": false, "Zone Radius": 5, "Zone Flags": "pvpgod, noplayerloot", "Use Messages true/false": true, "Enter Message": "This is a <color=#ff0000>NO</color> PVP Spawn!", "Exit Message": "Flying the nest, Good Luck", "Spawn Building Load Timer(Increase if building around Spawn isnt spawning in time)": 4.0 } Zone Manager is required to use Zone Functions. Use Messages needs to be true to use the Enter and Exit Message function color tags are usable in the Enter and Exit Messages but must be in hex format. If "Only Spawn at SpawnPoint true/false" Is set to true please ensure you clear the DataFiles for Starting Point with WipeStart in console as players that have already died will continue to spawn as normal.
    $1.00
  10. I run a PVE • PVP server, and we have a PVP island on every wipe. This is set up using Dynamic PVP and Zone Manager to allow for PVP to happen within this area. Players can be killed, bases can be raided in this zone. I'm looking for a way or a plugin that when you're within this zone a KDR scoreboard, and/or death notes shows up on the players screen. When they are outside of the zone the scoreboard goes away. KDR Scoreboard could be reset every wipe. Open to other ideas on how to achieve this or even other options to give more fun to the PVP zone.
1.4m

Downloads

Total number of downloads.

6.8k

Customers

Total customers served.

101.7k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

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