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Showing results for tags 'map'.
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Version 1.0.6
165 downloads
The plugin allows to automatically display pvp zones on the map in real time, works with airdrops and events. If airdrop or event is finished the pvp zone disappears automatically. Zones are created automatically with the Dynamic-Pvp plugin. The plugin is optimized to be light. No need for configuration Need prerequisite in order for the plugin to work: https://codefling.com/plugins/marker-manager-modified https://umod.org/plugins/zone-manager https://umod.org/plugins/dynamic-pvp$11.99 -
Version 1.9.3
145 downloads
*** MAP WILL BE REWORK DUE TO WORLD UPDATE, THANKS FOR YOUR UNDERSTANDING*** Helheim Island: The Last Bastion is a 3800km map made by Keirox Custom Maps, one of the first map makers of Rust's history. Vanilla by default, moddable as you wish. The map is being worked on actively and getting updates regulary. Here is a video that will be very helpfull to know everything about the map ! *** 04/07/2024 UPDATE : THE LABORATORY EXPANSION IS HERE ! *** This update bring something that many was waiting for : the continuation of the Laboratory, the end game of Helheim Island. Not everything has been implemented, but you can already see the start of the real challenge coming up. Players will be able to go deeper in the laboratory in a next gen design, fresh area, and very dangerous one. You'll find a lot of heavy scientists in there. You can also see the environment interacting with your actions (electricity wise). At the end of it, you'll find a portal ! But the portal is not working yet. The portal is meant to be working (yes) and bring the player into a spaceship themed area, to discover what really happened to Helheim (where the virus came from) Patience, it's coming. This is just the beginning ! The map is optimized for performance. Prefabs count: 41500 Monuments list : CUSTOM : Helheim Airport, Helheim Powerplant, Hospital, Cathedral, Catacombs, Airbus Crashsite, The Refuge, Mines, Mines B, Laboratory FACEPUNCH : Missile Silo, Sewer Branch, Ferry Terminal, Small Harbor, Train Yard, Abandoned Supermarket, Oxium Gas Station, Mining Outpost, Artic Research Base, Stone/Sulfur/HQM Quarry, Underwater Lab, Bandit Camp, Fishing Villages This map is protected by a provided plugin. You can still edit the map with the provided files. The goal is that this map goes right into Facepunch's official servers in the future! My website: https://rust-keiroxcustommaps.com Discord (with over 2000 members): https://discord.gg/Yec8RP6$79.00- 28 comments
- 4 reviews
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Version 1.0.3
268 downloads
Gravel Pit is a 4000 vanilla blend custom map that has been redone to fix most issues with procedurally generated maps. It comes with many large custom rock formations to build on and much more for your players to enjoy and explore. (WARNING: If you edit this map, you need the latest version of Rustedit from the RE discord, or it will break. I am not responsible for any map fixes if you have edited the map yourself and it no longer works as intended, though I am always willing to help) Custom Monuments and POIs Oil Depot Oil Fields Research Post LPG Terminal Extraction Rig Pump Station Gas Plant Gravel Pit Large Bouys Custom Canyons Vanilla Monuments Water Treatment Harbor Missle silo Power Plant Launch site Outpost Dome Radtown Lighthouse Giant Excavator Arctic Research Base Gas Station Mining Outpost All mining Quarrys Military Tunnels Junkyard Satellite Dish Fishing Village (Big and small) Ferry Terminal Supermarket Bandit Camp Large Barn Both Oil rigsFree- 8 comments
- 3 reviews
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- 6
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Version 2.0.1
31 downloads
Dust 2 CSGO’s custom Rust (prefab) Dust II, also known as file de_dust2, is a video game map featured in the Counter-Strike first-person shooter series. Dust II is now fully reworked for use in Rust, and I hope your players enjoy it. also when buying, I can put it on your card for free, for this, write to me in Discord$10.00 -
Version 1.0.0
19 downloads
WindyCleft (OneGrid) A small map in the (OneGrid) style with unique monuments featuring intriguing puzzles and a fully customized underwater monument. Specially designed for OneGrid servers and servers with up to 150 players online. Custom Monuments: Fuel processing plant – a semi-ruined factory with two floors. Two Tower – Two towers connected high in the mountains with military crates. Mysterious house – at first glance, it’s just an ordinary wooden house in the forest under the mountain, but it’s only at first glance. The house hides a secret military bunker with a puzzle and security. You’ll find many interesting things there. Angar – it used to be used to unload military trains, but after the war in 2050, the island’s new residents started using the hangar to repair their cars. However, from the past, there is one room that no one has been able to open yet; they say there is something very valuable inside. Zavod – an old factory that once supplied the island with fuel; now only one external fuel processor remains. Post – a small roadside monument. Puzzle – a monument from the Hapis map slightly modernized. ??? – During a rescue operation with a sunken ship, Captain Morrison discovered an unusual underwater signal. He reported this information to the Cobalt Corporation, and since then, no one has seen them. Old residents say there was once an island there, but it sank after a volcano eruption. FacePunch Monuments: Fishing village Oil Rig SuperMarket Gas Station HQM Quarry Sewer Branch The map will be constantly supported and updated. If you have any questions, feel free to message me on Discord.$19.00-
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Version 0.1.6
545 downloads
A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "Chat command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 22 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to obtain a string array of monumentIDs based on coordinates. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])MonumentsWatcher?.Call("GetMonumentsByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMonument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID); IsNpcInMonument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID); IsEntityInMonument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);Free -
Version 2.0.2
52 downloads
Winter's Edge is a 3800 size map meant to bring the Christmas spirit to Rust. All large and roadside monuments have been tastefully decorated with Christmas props, in order to bring the festive spirit in to the game without breaking the world immersion. The map is suitable for both PVP and PVE servers, no plugins are required. Usage of world model type prefabs has been kept to a minimum to ensure high performance. Bonus: There are 15 pookie bears hidden at some of the monuments, for players to find as an easter egg hunt (not lootable). See monuments list for locations. Map Info: Size: 3800 Entity Count: ~67k Snow Biome: 40% Desert Biome: 16% Forest Biome: 33% Tundra Biome: 11% Monuments: 237 Ice Lakes: 5 Lakes: 2 Oases: 1 Rivers: 2 Canyons: 0 Caves: 4 (2x Small Easy 1x Small Hard 1x Large Sewers Hard) Buildable Rocks: 24 Swamps: 3 FacePunch Monuments: Lighthouse (2x) Small Harbor (1 pookie bear to be found) Large Harbor Radtown Airfield Junkyard Launch Site (2 pookie bears to be found) Military Tunnels Nuclear Missile Silo Powerplant (1 pookie bear to be found) Trainyard (1 pookie bear to be found) Ferry Terminal (1 pookie bear to be found) Water Treatment (1 pookie bear to be found) Sphere Tank (1 pookie bear to be found) Bandit Town (Xmas version) Sewer Branch (1 pookie bear to be found) Satellite Dish Outpost (Xmas version) Excavator Large Oilrig Small Oilrig Arctic Research Base A Military Base Large Fishing Village (Xmas version) Small Fishing Vilalge (2x) (Xmas version) Quarries (HQM, Stone, Sulfur) Gas Station (3x) Mining Outpost (3x) (1 pookie bear to be found at each) Water Well (2x) Custom Additions: Sledding Hill (Has a small buildable area so players can place sleds.) Road Tunnel (2x) Road Bridge$25.00- 7 comments
- 1 review
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- #rust
- #christmas
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Version v. 3.1.0
20 downloads
Stock Plus 3600 v. 3.0 Map size - 3600 Prefabs ~ 8k Stock Plus v. 3.0 is an almost procedural map of size 3600. The advantage of this map over the procedural one is that there is a railway through the entire map, which is connected to the subway. There are also 6 custom buildings for construction on the map (they are marked with the letter "x" on the map) There are also all popular monuments. Thanks to this, the map is ideally suited for not powerful enough servers in pvp and pve mode. The map comes without a password, so you can change it yourself if you wish. Custom monument: 6 custom structures to build (they are marked with the letter "x" on the map) Procedural monuments: Launch Site Military tunnel Water Treatment Plant Outpost merged with Bandit Town Junkyard Sewer Branch Satellite Dish Array Dome Harbor Oil rigs Fishing villages Ferry terminal Arctic research base Swamps Stables Quarries (HQM, stone, sulfur) Ranch Missile silo Supermarkets Gas stations Underwater laboratory Train Yard Warehouses Lakes and rivers Satellite Dish Power Plant$10.00 -
Version 1.1.1
41 downloads
About Abandoned City 3500 Map size - 3500 Prefabs ~ 18k This island is suitable for any pvp and pve server. All important monuments and even the rails leading to the metro are located here. On the map you will find a custom monument called “Abandoned City”, which is great for PvP battles, and thanks to the NPC, it will also be interesting in PvE. The monument also contains three levels of card puzzles located underground. There is also a maze with many zombies. And thanks to the rivers flowing across the entire map and fairly high bridges, you can comfortably move around in tow. Procedural monuments: Launch Site Military tunnel Airfield Water Treatment Plant Outpost merged with Bandit Town Dump Sewer Branch Satellite Dish Array Dome Harbor Oil rigs Fishing villages Ferry terminal Arctic research base Swamps Stables Quarries (HQM, stone, sulfur) Ranch Missile silo Supermarkets Gas stations Underwater laboratory Train Station Warehouses Giant excavator quarry Lakes and rivers$25.00-
- #abandoned city
- #map
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Version 2.0.0
5 downloads
Secret military base A lot about the map is shown in the video In their haste, the scientists forgot to close the underground port. Explore it, there are a lot of interesting things there. All the roads on the island and even the metro lead to a military base, it’s not just like that, find what they were hiding from us. Maybe then we'll understand why no one can leave Rust Island even after death Password Not Included Map size 4500 Prefab count ~85000 I can help with editing the map for your server Custom monuments Boat seller Radio Tower 3x Bridge Large military base Standard monuments Satellite Dish The Dome Giant Excavator Abandoned Military Base Water Treatment Plant Large Fishing Village Fishing Village Lighthouse Ranch Large Barn Bandit Camp Outpost Supermarket Train Yard Harbor Power Plant HQM, Sulfur, Stone Quarry Oilrig 1 Oilrig 2 Landscape I always didn't like the spawning of stones on the standard map. Therefore, when creating this map, I placed each stone myself, thereby creating a unique, beautiful landscape. There are several large mountains on the map with sheer cliffs and gently sloping terraces. The desert biome has several large canyons. When creating the landscape, I focused on the possibility of building houses so that players could live with a beautiful view from the window. Railway The underground railway has 1 exit to each island, 1 exit to the surface of the military base and 1 exit to the underground part of the military base. The elevated and underground railways are connected. In some places, the railway runs along the edge of steep cliffs, be careful not to fall. Zipline All powerlines are combined into one large network of cable cars. From anywhere on the map you can get to both the outpost and the military base. Therefore, it is not necessary to use a boat to cross the big river in the middle of the map Caves and tunnels The military base has a large network of underground tunnels. Don't forget a flashlight, you can get lost there. There are also many caves and tunnels throughout the rest of the map. Ore stones spawn in some caves. Also, these caves connect the 2 halves of the island.$59.99 -
Version 1.0.7
202 downloads
This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration. Features: Throttle syncing for trains (syncs throttles when updated) Electrical entities powered by trains Build anything on trains! land Helis on trains automatically edits the map to allow building on trains (does not automatically adjust custom maps) How To Use: To use this plugin you need to 1. Delete any maps already generated 2. Have the plugin in the plugin folder before starting the server 3. Once you start the server the plugin will edit the rails to allow building 4. If you wish to use a custom map such as one from RustMaps you will need to edit the rail topology manually, set this to Building 5. (Oxide Only) Oxide users may need to restart twice if they encounter a "cannot build on road" issue. The second restart will allow building on the rail again. This is an unintended behavior and a fix will be pushed soon! Config: Bounds defines the buildable area on the train, default is 1x5 or 1x3 for work carts. Larger building bounds will not be supported, use at your own volition. { "Version Number": { "Major": 1, "Minor": 0, "Patch": 2 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Train Enabled Properties": { "Enable/Disable Specific Train Presets": { "trainwagonb.entity": { "1": true }, "trainwagona.entity": { "1": true }, "workcart_aboveground2.entity": { "1": true }, "workcart_aboveground.entity": { "1": true }, "workcart.entity": { "1": true }, "trainwagonc.entity": { "1": true, "2": true, "3": true } } }, "Train WagonB Start Health": 5000.0, "Max Car Speed": 25.0, "Max Train Engine Speed": 12.0, "Train Engine Force": 250000.0, "Allow Turrets": true, "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max Train Couple Speed": 9.0, "Train Bounds": { "Train Building Bounds": { "trainwagonb.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "trainwagona.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 5.0, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "workcart_aboveground2.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "workcart_aboveground.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "workcart.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "trainwagonc.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "traincaboose.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } } } } }$30.00- 41 comments
- 3 reviews
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- 1
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- #trainserver
- #train
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Version 1.0.4
9 downloads
The smallest and most spacious map, featuring high-tier monuments, a railway, many flat areas, and elevation changes. Designed to concentrate lots of players within a small area, provide full gameplay, offering enough loot, farming space, NPC monuments, and a winter wonderland! Try something new this winter Features: Ring Railway: used as a road, and there's a respawn of junkpiles Ice Caves: trains run through them, and players can build a base in some areas Green Caves: green trees, hemp, berries, corn and pumpkins Winter CargoShip (safe-zone): players can spawn here if the island too dangerous Sailing Yacht: nice spot for living Bradley: patrolling the subway, time for a new challenge Undeground Excavator: stylized Train Unloading Station: part of the trainyard, green card puzzle, wagon unloading, blue card spawn Nuclear Missle Silo: stylized & build zone reduced Arctic Research Base: stylized & build zone reduced Sphere Tank: stylized & build zone reduced Subway Oilrigs Underwater lab Map size: 1024 Prefabs: ~15k If you have any questions about the map, need help or find a bug, please let us know! Our discord: https://discord.com/invite/GGgx822$30.00 -
Version 2.0.2
36 downloads
A custom 'one grid' map designed to deliver an exceptional player experience, featuring a detailed organized landscape and a unique set of monuments, while keeping the server and player performance high. This map is constantly supported and updated for the current version of the game with all updates. FEATURES - Detailed landscape - Cliffs are designed to be easily climbable - Contains all biomes - Ring road - Low prefab count: ∼2100 prefabs - Compatible with all game modes - Buildable bus stops CUSTOM MONUMENTS - Decomissioned Cargo ship This old cargo ship was abandoned at the ferry terminal. Contains a blue keycard puzzle, loot, recycler This monument offers great performance, as it doesn't have the massive amount of lights that the original cargo ship has. - Comms Tower Contains loot and 2 zipline points at the top, one leads to harbor and the other to missile silo - Wind Turbine Junkpiles at the bottom and 1 zipline point at the top which leads to missile silo - Fishing Village Outpost Safe zone - contains vending machines, recycler, marketplace & more - Bridge above the river FACEPUNCH MONUMENTS - Lighthouse: 1x Extra Tugboat spawn, zipline point at the top leading to missile silo - Harbor - Ferry Terminal: 1x Extra Tugboat spawn - Oxum's Gas station - Satellite Dish - Nuclear Missile Silo - Cave - Underwater Lab - Small Oil Rig - Large Oil Rig NOTES - The password for the editor is included with the map, just in case you want to remove/edit something. - Need help? I'm most active on my discord server @ discord.gg/TJxwpKT2Ge$14.99 -
Version 1.4.0
168 downloads
Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 47898. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - Monuments will be added to recreate-simulate Spain.$39.90- 33 comments
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- #map
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- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #españa
- #spain
- #apocalypse
- #apocalypse spain
- #build
- #monument
- #prefab
- #helitower
- #heli tower
- #helicopter tower
- #hotel
- #volcano
- #monster
- #zipline
- #train
- #cumbre vieja
- #meteor
- #station
- #train station
- #madrid
- #monorail
- #halloween
- #halloweensale
- #halloween monument
- #zeppelin
- #dirigible
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Version 1.1.1
33 downloads
Map size - 3500 Prefabs ~ 8k Stock Plus is an almost procedural map of size 3500. The advantage of this map over the procedural one is that there is a railway through the entire map, which is connected to the subway. There are also 6 custom buildings for construction on the map (they are marked with the letter "x" on the map) There are also all popular monuments. Thanks to this, the map is ideally suited for not powerful enough servers in pvp and pve mode. The map comes without a password, so you can change it yourself if you wish. Custom monument: 6 custom structures to build (they are marked with the letter "x" on the map) Procedural monuments: Launch Site Military tunnel Airfield Water Treatment Plant Outpost merged with Bandit Town Junkyard Sewer Branch Satellite Dish Array Dome Harbor Oil rigs Fishing villages Ferry terminal Arctic research base Swamps Stables Quarries (HQM, stone, sulfur) Ranch Missile silo Supermarkets Gas stations Underwater laboratory Train Yard Warehouses Lakes and rivers Satellite Dish Power Plant$10.00 -
Version 1.1.5
60 downloads
An unusual map with a lot of movement on it on ziplines. Size: 2500к Prefab Count: ~14к How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx Description An unusual map with a lot of movement on it on ziplines. Most monuments are reduced in size and take up less space on the map. I made this map in a non-standard size of 2500, perfect for servers with not very large online. Feel like a bird and fly over almost the entire map. Size: 2500к Prefab Count: ~14к Custom Monument: Small Launch Site Small Power Plant Small Airfield Small Water Treatment Verf Station Station Gas Station Zaybkino Station Green Station Food Market Outpost (Combined with a Bandit Camp and a Ranch) Monument Facepunch Junkyard Harbor Sewer Branch Arctic Base The Dome Fishing Village Quarry Lighthouse Oil Rig Underwater Lab Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit This map is constantly supported and updated for the current version of the game with all updates!$24.90 -
Version 2.0.3
52 downloads
Discover the ultimate high-quality rust map under the 3K size, Inspired by the Mayor of Kingstown series: In this storyline, inmates at the Kingstown Penitentiary revolt against the guards, successfully overthrowing them. Escaping to the wilderness, these inmates form groups, building camps and hideouts scattered throughout the map: Dive into every corner and unveil the hidden secrets of this masterfully crafted map! CUSTOM LANDSCAPE - Many hours of work went into designing and bringing to life this detailed landscape, unlike most "custom" maps nowadays. A NEW ENVIRONMENT - Spruce Biome: a new & refreshing scenery FEATURES - Muliple bridges and ziplines to ensure easy access between islands - Custom mini-caves for players to discover and build in: some of these are even camoflaged. - Buildable bus stops - Recyclers and marketplaces at fishing villages - Sunken monuments for the upcoming DPV (Diver propulsion vehicle) - Extra tugboat spawns - Road tunnel through the mountain - Waterfalls, rivers CUSTOM MONUMENTS - Kingstown Penitenciary: this monument's layout was designed to be intuitive, so players won't need a guide. Requires 1x green and 1x blue keycard to reach the top helipad, the main attraction being the hackable crate. - Inmate cabin - Inmate Camp - Mini Launch Site: takes less space and is better optimised than vanilla - Mini Airfield: takes less space and is better optimised than vanilla - Desert Military Camp: smaller & better optimised than the vanilla version - Inmate Hideout - Inmate Barn - Large Inmate Camp - Sunken HQM/Sulfur/Stone quarries: fully functional - Sunken Junkyard: fully functional - Bandit Fishing Village: this safe zone contains the best from both outpost and bandit camp VANILLA MONUMENTS - Radtown - Harbors (2/2) - Ferry terminal - Satelite Dish - Dome - Lighthouse - Vanilla caves - Oxum Gas Station - Mining Outpost - Supermarket - Missile Silo - Small Oil Rig - Large Oil Rig - Underwater Labs NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. - Shoutout to Bxrflip for the arch bridge model! - Size: 2850 // Prefab count: ∼15k$38.90- 4 comments
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Version 1.0.0
6 downloads
Map Features : Modded Server Optimized : Boosted FPS for a smoother experience, so players get the best performance without lag, even in high-action moments Flat Build Spots : Plenty of flat zones for easy, large-scale base builds, perfect for clans looking to dominate. Merged Outpost : Outpost is built right into the map, giving players quick access to vendors and essential resources. Mini Copter Purchase Points : Players can buy mini copters straight from Fishing Villages, making travel easier and adding more freedom. Not Included : Caves Swamp Iceberg Ice Lake Junkyard Nuclear Missile Silo Powerplant Trainyard Ferry Terminal Water Treatment Bandit Town Sewer Branch Arctic Research Base A Military Base Included : Airfield Launch Site Military Tunnels Sphere Tank Satellite Dish Outpost Excavator Large Oilrig Small Oilrig Radtown$3.99 -
Version 2.0.2
35 downloads
This one grid map features a unique city monument, roamed by the Bradley APC. The city is designed for players to explore and conquer, with NPCs along the roof tops, ziplines, parkour spots and loot. The city and overall map is optimized for the best server and client FPS, containing only ∼2900 prefabs. This map is constantly supported and updated for the current version of the game with all updates! NOTES - This map was updated with the new cliffs and rock formations – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. HIGHLIGHTED FEATURES – Ring road – Buildable bus stops – Low prefab count (high fps) – 2 caves in the mountain for players to build in. (1 custom, 1 vanilla) CUSTOM MONUMENTS – Sunken Satelite Dish – Sunken HQM Quarry – loot, scientists, metal & sulfur ores – Bradley City – Blue keycard puzzle, loot, scientists, Bradley APC, recycler, chinook drop zone point – This monument was designed for PVP, with plenty of cover, parkour and custom ziplines. – Bandit Fishing Village – Safe zone, fortune wheel, outpost vending machines & more! VANILLA MONUMENTS – Harbor – Gas station – Ferry Terminal – Lighthouse - added floating junkpiles and rock formations, making it higher & added zipline point towards ferry terminal) – Large Oil Rig – Small Oil Rig – Underwater Lab$21.90 -
Version V1.2.1
14 downloads
This map is fully editable, though all edits will be lost when the map is updated. This map also includes a few premium monuments, as all of the custom monuments are broken down. Research Island is a small, 3000 sized map. It contains all of the main procedural monument which normally can't be generated in such a small map. With this there are also a bunch of small, unmarked points of interest. This gives players a variety of things to do, keeping them active. Monuments: Underwater Labs Oilrigs Convoy Launch Site Sewer Branch Survivor's Tunnel Lighthouse Water Treatment Plant Abandoned Supermarket Fishing Villages Small Outpost + Bandit Camp Checkpoint Mini-Airfield Ranch Satellite Dish Mining Outpost HQM Quarry Abandoned Military Base$15.99 -
Version 2.1.85
56 downloads
Welcome to SYNECDOCHE! Synecdoche (noun) Sin-eck-doh-key: A figure of speech in which a part is made to represent the whole. Crafted over the course of years, this map offers something extraordinarily rare in this community. Custom monuments are amazing and fun to explore! I've seen so much hard work go into them and people have made some really cool stuff. However, custom monuments are only a small part of the level design in Rust. Wouldn't it be nice if we could get as much unique design detail out of the rest of the map? Wouldn't it be nice if your server felt like a real place, instead of a procedural blob map? A Map Focused on Detail, no matter where you are: But who would be insane enough to do such a thing? And how would it be possible? A 4k Rust map is 16 square kilometers. To make this feel like a real place, and give each space the attention to detail it needs demands thousands of hours working with consistent standards. This is why almost all of the maps aside from a handful on these sites will choose to use some form of procedural generation, and what makes synecdoche so uncommon. Every square meter was hand crafted with care, to make a place that feels alive and fantastical. it's what makes the map feel so beautiful. Still Not Convinced? Well, here's some of the feedback we've gotten from the community! Where Reality Meets Fantasy Each and every spot on the map was precisely manicured to feel unique and significant. Every rock has its purpose, and every nook and cranny was deliberately sculpted to inspire exploration. There are no locations on the map that were forgotten or left behind. Each location plays its part to represent the world as a whole. Information and Specifics: This map includes only vanilla monuments and can be run under the community tab. It does not require any 3rd party dependencies, not even the RustEdit Oxide DLL. However, you will need to place the included Harmony mod in you harmony folder to prevent Cargoship from leaving the map while it docks at the northern harbor. Size: 4096 x 4096 Entity Count: ~68,000 Prefab Count: ~16,000 Can Edit: True Required Plugins: Block CargoShip Egress (Included with Map Download) Monuments Junkyard Trainyard Outpost Bandit Camp Fishing Village (X3) Missile Silo Arctic Research Base Military Base (X2) Airfield Water Treatment Plant Sewer Branch (X2) Satellite Dish The Dome Harbor (X3) Military Tunnel Launch Site Power Plant Mining outpost (X7) Oxum's Gas Station Supermarket (X3) Lighthouse (X5) Abandoned Cabins Oil Rigs (large and small) Caves Underground train system Aboveground train system Underwater Labs (X2) Featured Videos:$49.99- 10 comments
- 2 reviews
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Version 1.0.2
1,077 downloads
Simple API for retrieving in-game grid coordinates from a Vector3 position, and vice versa. string[] GetGrid(Vector3 pos) returns the grid coordinates for the given position. object IntersectionPosFromGrid(string a, string b) returns Vector3 intersection (top left on map) for a given set of map coordinates. returns string message if input strings are not valid. object MiddlePosFromGrid(string a, string b) returns Vector3 centre of grid for a given set of map coordinates. returns string message if input strings are not valid. object RandomPosFromGrid(string a, string b, int radius) returns Vector3 viable player position for a given set of map coordinates, within the provided radius of grid centre. returns string message if input strings are not valid. returns string message if no valid location can be found. *Useful for Tping or spawning players/npcs.Free -
Version 125 131224a
597 downloads
Eden Falls is a fully custom map 3000 in size It features a road, river and now a rail network covering most corners of the map, Some standard monuments are here along with a number of new and unique monuments created by me. The additional monuments are LUMBER MILL MISSILE SILO MARINA ICESTATION THULE EDEN FALLS CANYON RAVENSCROFT ASYLUM FORT KNOX COLDITZ CASTLE BAYOU HMS RACE HORSE CAR REPAIR RACE TRACK OIL DERICK ALCATRAZ SKULL TUNNEL Video is not fully representative of the map as it was originally done many years ago, E&OE Finally, please make yourself aware of the TOS-Restrictions for use$39.95- 31 comments
- 6 reviews
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Version 1.1.5
332 downloads
This Christmas map will bring your server a great Christmas mood. This is a reissue of the old version of Lapland on a new landscape and with old monuments. The map has been increased from 3700 to 4250. Missing and new monuments, an oasis, modern rivers and a canyon were added. There have also been fixed and slightly reworked plugins that come bundled with the map for free Description: Size: 4250к Prefab Count: ~60к Plugins (The plugins are bundled with the map completely free of charge): Cableway CustomSledge SpawnStag (Decoratively adds deer to the ranch) Files for Better NPC: Lapland_CentralSquare Lapland_Excavation Lapland_JunkHands Custom monuments: New Year's Snow Globe New Year's Central Square Sledge Slide Yeti Cave Stag Ranch Port Village Cableway Junkyard Hands Underground Cannabis Plantation Excavation Train Station Festive Christmas trees on standard monuments Christmas pole А place to build your base (Igloo) Monuments from Facepunch: Radtown (new on the map) Giant Excavator (new on the map) Water Wells (new on the map) Ferry Terminal (new on the map) Airfield (new on the map) Train Yard Arctic Base Military Tunnels The Dome Water Treatment Plant Military Base Outpost Sewer Branch Bandit camp Satellite Dish Lighthouses Launch Site Underwater Labs Oil Rig Large Oil Rig Harbor 1 Harbor 2 Fishing Villages Ranch and Barn Junkyard 2 in the form of roadside monuments Quarries$34.99- 26 comments
- 6 reviews
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Version 1.0.1
1 download
The island is indented with bodies of water, the shore are high and inaccessible in the central and eastern part of the island. However, this adds security for the inhabitants of these places. The starting area on the left is simple and comfortable, where you can calmly start your journey and only the bravest will decide to settle on the high islands The road and railway line surround the map, but there are places where you can only get there along paths hidden in the forest. There are many forests in the central part of the island and less along the edges. You can get almost everywhere using a zipline. It is very convenient to use motorcycles and bicycles. There is a hole in the shape of a perfect circle near the shore, perhaps there is something at the bottom. Huge caves that can be used as a shelter. Many places to build bases and houses. The unique landscape and attention to detail will provide a new, unusual experience. Features: Size: 4000 Prefab: ~41k All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: The Hole Caves Lost plane Destroyed bridge Main train station Various small monuments Monument Rust: Radtown Harbor 1 and 2 Missle Silo Ferry Terminal Trainyard Abandoned MIlitary Base Abandoned cabins Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please ratethe map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -$30.00-
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