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Everything posted by Chill Roleplay
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- 33 comments
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- 2
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- #arctic research base
- #ch47
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It would be awesome to have the protection of some sort as today's server restarted and when we got back in everyone's locker was missing. Also got this error Failed to call hook 'OnServerSave' on plugin 'PortableLocker v1.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x00006] in <d6a1090ff4474a22ab2de072605bd96b>:0 at Oxide.Plugins.PortableLocker.OnServerSave () [0x0000b] in <d6a1090ff4474a22ab2de072605bd96b>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00168] in <d6a1090ff4474a22ab2de072605bd96b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbd
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If you're looking for a map to challenge your players, this is it! This map is very amazing to me how it affected the economy and made the wipe seem more balanced. I could see this being fun for PVP servers but PVE servers if you have BetterNPC you need to try this map if your server can handle a bit of a challenge. The NPCs, their placement of them the way the loot is laid out, and the way the monuments work, it's such a challenge (even for experienced players). It is funny because trolls come and try to mess with my server, but we are so well-trained from fighting this advanced AI that a simple troll is laughable after playing a map like this. The players on my server did have trouble with a few of them, but quickly adapted to the strength of the NPCs on this map. We run an active rescue and medical team, and it kept them fully busy every hour of every day of this wipe. Now I don't want to cause fear to people who are used to easier maps, but if you don't try something like this then you will never progress with your skills.
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Conflict with DTags and Medical Items
Chill Roleplay replied to Chill Roleplay's Support Request in Support
When players are downed it counts as a kill each shot after (my suggestion is allow PVP damage still in this situation) -
19:33 [Error] Failed to call hook 'CanPopulateLoot' on plugin 'HeavyCargoShipEvent v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyCargoShipEvent.CanPopulateLoot (LootContainer container) [0x00031] in <a73677145993409fb03b159b6d7439c6>:0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007db] in <a73677145993409fb03b159b6d7439c6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 I use alpha loot and option 1 in config but today was spammed this error endlessly
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Conflict with DTags and Medical Items
Chill Roleplay replied to Chill Roleplay's Support Request in Support
00:52 [Error] Failed to call hook 'OnPlayerDeath' on plugin 'MedicalItems v1.0.1' (ArgumentException: An item with the same key has already been added. Key: 76561199023380709) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.MedicalItems.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0008a] in <2aa7b962a47c499c9b5fdc0eca5aaf67>:0 at Oxide.Plugins.MedicalItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0037f] in <2aa7b962a47c499c9b5fdc0eca5aaf67>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 -
Having some errors with other plugins when medics go on duty aswell as anyplugin that uses OnPlayerDeath is activated when players shoot at downed players activates for example when a player dies on our server you get a dog tag but if you spray a clip at a down player to get a ton of them
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Failed to call hook 'API_CreateMarkerPrivate' on plugin 'MarkerAPI v1.0.3' (ArgumentException: An item with the same key has already been added. Key: 76561198973912067) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <fb001e01371b4adca20013e0ac763896>:0 54kb/s in, 1mb/s out at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.MarkerAPI.CreateMarkerPrivate (UnityEngine.Vector3 position, System.Int32 duration, System.Single refreshRate, System.String name, System.String displayName, System.UInt64 ownerid, System.Single radius, System.String colorMarker, System.String colorOutline) [0x0007b] in <2aa7b962a47c499c9b5fdc0eca5aaf67>:0 at Oxide.Plugins.MarkerAPI.API_CreateMarkerPrivate (UnityEngine.Vector3 position, System.String uname, System.UInt64 ownerid, System.Int32 duration, System.Single refreshRate, System.Single radius, System.String displayName, System.String colorMarker, System.String colorOutline) [0x00000] in <2aa7b962a47c499c9b5fdc0eca5aaf67>:0 at Oxide.Plugins.MarkerAPI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00add] in <2aa7b962a47c499c9b5fdc0eca5aaf67>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbd66.22.131.118:65259 Same Error
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Players wounded at see go just below sea level and cannot be hit with a syringe thus preventing healing
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Failed to call hook 'OnGrowableGather' on plugin 'Ganja v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Ganja.OnHempGather (BasePlayer player, UnityEngine.Vector3 plantPositon, System.Boolean isCollectable, System.Int32 hGenes) [0x0003c] in <7d426419505347e8959024dd995b35d9>:0 at Oxide.Plugins.Ganja.OnGrowableGather (GrowableEntity plant, BasePlayer player) [0x00042] in <7d426419505347e8959024dd995b35d9>:0 at Oxide.Plugins.Ganja.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005ac] in <7d426419505347e8959024dd995b35d9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Seen this today not sure of cause
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This build is amazing. the amount of work and effort put in by the creator to make sure that this build is perfect. You can properly place things on every floor things line up so well. I have many prefabs but this is probably the best multi level prefab for a PVE server. I can see it working well pnm a PVP sever to with the hotels plugin.
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1. it does not matter what you set the berry limit requirements to it only requires you to place 1 berry inside barrel 2. Placing 1 ml of refined into the barrel then adding berries produces a fake alcohol that gets players sick and can be used for free items at Ivan 3. Constant conflicts with can combine stack on ground in other plugins spamming console
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- 7 comments
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- #admin tool
- #mute
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(and 8 more)
Tagged with:
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Yes Yes the screen has a slight blur. Remember though to set berry cost to 1 and the time it takes to produce to high as the plugin is broken and you can just keep putting 1 berry in even if it requires 50 its also suggested to take some time to edit the plugin and remove alcohol sales to vendor because once you have a milliliter of alcohol you can just put it in the large barrel and get tons of free alcohol The plugin has been reported broken since about September 2021, if you configure it just right though it still has a use