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Chill Roleplay

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Everything posted by Chill Roleplay

  1. Chill Roleplay

    how to setup

    hw do I set this up? { "DefaultText": "Default Text", "DefaultTitle": "Default Title", "Tutorials": { "admin": { "Title": "Tutorial : ADMIN", "Text": "Type /mute player in your chat.\n(add more text...)" }, "home": { "Title": "Tutorial : STARTING", "Text": "Go to the town hall\n(add more text...)" }, "townhall": { "Title": "Tutorial : TOWN HALL", "Text": "Proceed to the public bank\n(add more text...)" } } } What part is the permission and how do you trigger it so new players can see it as they join?
  2. Great plugin! Highly recommend. ads a whole new job or two to RPs servers that actually gets players to interact.
  3. Other items player mine are stacking incorrectly and people trying to smelt regular ore the charcoal is not stacking
  4. Its all good man! Chill relax, we are patient. - we hope all is well!
  5. k i know this is silly but i had a player request a poop launcher? maybe make enemy have explosive poops?
  6. enabled": true, "displayName": "desk - blue", "item_shortname": "box.wooden.large", "prefab_path": "assets/bundled/prefabs/static/desk_a.static.prefab", "prefab_durability": 20, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 10, "prefab_type": 4, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 200.0, "permission_required": "deployablenature.desk" i highlighted 2 sections in json file that might interest you (each item has these perimeters) I believe auth damage only is what your looking for?
  7. Dont mess with the harmless chicken
  8. This will help amp up my chicken god RP *suggestion chicken can throw eggs if in inventory :D* lol
  9. can you be a chicken?
  10. Players stack sizes are messed up when this is installed is this just a remake of DezLifes rad plugin that is labeled broken aswell"?
    This plugin is broken and they are to busy with other projects to fix it dont waste your money
  11. Chill Roleplay

    Geodes

    when placeing a 2/3rd rockhound they disappear on restarts - Great plugin tho love it!
    Amazing Map this is so well done, I have always been hesitant to try shaped maps but this is out first time and this one is sooo awesome! very spooky! Also the number of Regular monuments was pretty cool and 10+ custom ones all with a low prefab count. some of my players over 5000 miles away say they noticed a great improvement in performance with this map
  12. Chill Roleplay

    PookEvent

    players not getting a prize
  13. Very happy with the new update
    The new update has made this plugin much smoother! - Very happy to have it back in! Adds the perfect touch for Halloween - Ready to go, but easy to config if needed.
    Comes pre-configured and ready to go! pretty easy to fly! overall great fun to be had adding a new vehicle to the server. Live out your dreams as The Fan Man!
  14. how come Calling 'OnEntityTakeDamage' on 'RaidProtection v3.3.2' took average 1871ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.3.2' took average 1871ms Isnt 18 seconds a long time to call?
  15. Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 54kb/s in, 923kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 53kb/s in, 860kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 57kb/s in, 939kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnHealingItemUse' on plugin 'ConsumableEffects v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ConsumableEffects.OnHealingItemUse (MedicalTool tool, BasePlayer player) [0x00011] in <3a54e43db93840759ee6a72b9cc77648>:0 s 59kb/s in, 949kb/s out at Oxide.Plugins.ConsumableEffects.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00207] in <3a54e43db93840759ee6a72b9cc77648>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Z Every time we huse heroin this happens , a player was tryng to inject us all with heroin and nothing happened. i looked at errors and seem this
  16. Im just thinking instead of always paying /startwork - /endwork to start and stop Or a npc to sign into job and sign out?
  17. would it be possible to add a on duty / offduty option ?
    Great small addition for a Role Play server by allowing players with permission to go to sleep with the /sleep command.
    So fun - We had a great time! the goal is to blast out the floors of your opponents. The floors have 5 layers(configurable) and then all start crumbling randomly. Config is super easy to make any changes we liked turning the player damage off so you have to shoot out the floors that was our favorite way. The creator was very friendly and very quick to respond when I needed some help
  18. Image Library is required you may not se images working right until an additional reload of plugin or next server restart
  19. Chill Roleplay

    Discord

    Posting to discord does not appear to be working

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