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Chill Roleplay

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Everything posted by Chill Roleplay

  1. so this wont prob work well for me? a large percentage of my plugins require npc spawn
  2. "Protection Settings": { "Protected entities": { "Buildings": true, "Deployables": true, "Traps": false, "Loot Nodes": false, "Authed Players": false, "Unauthed Players": false, "NPCs": false, "Animals": false, "Vehicles": true, "Horses": true, "Electrical": true }, "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true, "NPCs": true }, "Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 100.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 0.0, "Hourly cost per floor": 0.0, "Hourly base cost": 4.0, "Cost per damage protected": 0.0, "Max protection time (hours)": null, "Delay for offline protection (seconds)": 0, "Delay after taking damage (seconds)": 0, "Damage resets timer when owner is offline": true, "Allow tugboat protection": true
  3. ok i have enabled them for now also noticed this could this be the issue?
  4. Hello i am having issues with protected bases being damaged, A player woke up half of base including tc was gone. I have Tested Zombie Hordes meteor strikes all the fireball types I can think of torpedos everything and cannot figure out how it was broken in the night
  5. im happy was just sharing whats the best option so far, i know you will get it sorted
  6. Experiencing the same issue i just went back to v1.0.10 and things appear normal atm. well see i guess
  7. Tested Meteor events from ThePitereq and the protection works! Very happy with this so far a seperate suggestion tho would be to allow a skin type for the payment used if it's not to much trouble
  8. Hi just wondering does this plugin protects from MLRS rockets as well? I see it has these options "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true, "NPCs": true just wondering if it will protect from a meteor strike? (basically a MLRS rocket with no owner)
  9. Updated my guide for 1.0.3 changes today - there was a new format on base names aswell today so keep that in mind when your updating
  10. First place all the bases from the download to copy paste data folder then you must have to have raidable bases running then type these 4 commands into the f1 console rb.config add sky-easy "sky-Easy1" "sky-Easy2" "sky-Easy3" "sky-Easy4" rb.config add sky-Medium "sky-Medium1" "sky-Medium2" "sky-Medium3" "sky-Medium4" "Sky-Medium5" rb.config add sky-Hard "sky-Hard1""sky-Hard2" "sky-Hard3" "sky-Hard4" "sky-Hard5" "sky-Hard6" "sky-Hard7" rb.config add sky-Nightmare "sky-NightMare1" "sky-NightMare2" "sky-NightMare3" "sky-NightMare4" "sky-NightMare5" "sky-NightMare6" doing the above you will have generated 4 new profiles each profile will need some things adjusted -Height to "Value": "35.0" (for each base they start at height 1.0) each of the 4 profiles should have several spots this needs adjusted -arena walls off (if you want no walls surrounding it - this will not effect your other bases it also looks terrible with walls) -dome set from 5 to 0 (if you want no domes surrounding it - this will not effect your other bases) -difficulty of profile the very first option / only the easy bases will spawn if this is not set you will also need to adjust water depth in the main raidable bases .json file that npcs can spawn to 80 "Maximum Water Depth For All Npcs": 80.0, now that you have done above you may need to reload raidable bases to see base loot profiles copy all those profiles and add them to difficult loot aswell- you will need to populate the loot tables what I did was for easy sky base I just copied my easy loot table and place it in the new sky-bases easy folder. if you still have issued visit the trap base discord https://discord.gg/qmtQTuTEvw at first I was unsure if I would be able to figure it out but I am glad I did because I feel this better helped me understand how raidable bases works
  11. just wondering if there is a blacklist? just don't want players skinning their own money thinking of grabbing this.
    First time I have seen floating raid bases! this is awesome!. They look so great in the world! Plus it goes great with the attack chopper this month!
  12. Ay gotem going, was pretty easy, Ty for the help I think I was just a lil tired!
  13. do i need to create profiles for each ? 1). Open F1 (i did this) ---------------------------------------------------------- 2).add this to your profiles with "rb.config add sky" (i typed that in f1 and it generated a profiel called sky) (what do i do here just copy all this below into f1 aswelll?) Medium: "sky-base3" "sky-base4" "sky-base8" "sky-base7" Hard: "sky-base2""sky-base5" "sky-base6" NightMare "sky-base1" "sky-base9" "sky-base10" (you did not list all the bases so im unsure of the difficultyl class of the new ones) --------------------------------------------------------- 3).Enter /data/raidableBases/profiles/ open for example easy (does this have easy bases?) Haven't made it any further, I'm not sure if I'm just suppose to add these in like other bases to the other profiles, do i make 3-5 new profiles?
  14. the readme is not very helpful been trying to figure this out for a hour and im sure im messing things up
  15. May i suggest { "Position": "bottom right", "Offset X": 200, "Offset Y": 115, "Fast Refresh (negatively impacts performance)": false, "Show Console Warnings": true } you may want to to go a bit higher with the Y axis as you have raid protection tho i found breaking your legs adjusting position in .json then o.reload CustomStatusFramework this will show your adjustments you make so you can pick a location you like! I hope this helps!
  16. could we get an example position?+
  17. Today I recived this from one of our top Docs on the Island ---------------------------------------------------------------------------- here is a small problem with the medic/doctor plugin regarding illness and disease. When a person is killed very quickly after getting sick they will perma have a undiagnosed status. When a medic or doctor uses /diagnose it will state that the person does not have an illness. The person afflicted will not suffer adverse effects of the illness. The 1st time it happened I wasn't sure if it was a bug or what but now it happened twice. If the person that has undiagnosed logs off and then back on the "undiagnosed" will disappear otherwise, it will permanently stay with them. [3:06 PM] 1st time Tiffi got rocketed out of her mini coptor and lived until she died from fall damage. I suspect she had for a milisecond had a broken leg or a concussion. Upon rezzing she was stuck with undiagnosed on her screen but when I /diagnose she had nothing. No adverse effects or illness/legbreak/etc and after 10 minutes or so she logged off and off and it went away. [3:09 PM] Second case Steve had a broken leg and tried to fight a scarecrow to get cloth for a bandage. He died. I suspect he had either a broken leg and or a zombie infection. Upon rezzing he had the undiagnosed status. He was suffering no ill effects. I had him fly over to my farm and when I diagnosed him, it said he had no illness. I have a screenshot of this one and I will send it shortly. If Steve hasnt relogged and still has the undiagnosed status you can ask him for a screenshot of his screen.
  18. Wait till you try to create a group chat whole plugin locks up and players end up leaving the server. then when you think you solve it keeps coming up as you play. this was supposed to be a big special for our anniversary wipe and every time I try to contact anyone about this they say they will look into it. I think with new projects and carbon the attention has been lost to this broken plugin. I bout the extra RusterNet plus aswell
    Really great easy-to-use plugin, you can set it up in a few ways, such as - Players can only send messages to staff members or you can have it so anyone can message each other. with its simple versatility, it can be combined with other plugins to add texting to your phone or laptop for example. nothing extra is needed though if you want you can just use it as is with a /zmail command (To creator please add multi-person emails + Permission :D)
  19. @Mr01sam Qc is not compiling
  20. Chill Roleplay

    Server Hud

    I know you're busy with the rewrite but is there any way to add showing online pop while minimized? or was that a lot on performance?
  21. Chill Roleplay

    Server Hud

    we can no longer edit this in game?
  22. Chill Roleplay

    ZMail

    1 more suggestion would be that players could create a group email. not sure if that's possible but would work reallywell for our groups/towns
  23. Chill Roleplay

    ZMail

    suggestion to add online players tab to message
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