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Everything posted by Chill Roleplay
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I just heard a lot of ppl are using AI for plugins now and seeing your sporadic plugins come out all so quickly i thought maybe these are just made fast by AI, made to make a quick dollar or something, I just thought you were solidly working on this as you stated and i have even paid to have other plugin made that will work with this one are all in complete working order and we are just waiting for you to finish this one, Real life does come first it would have jsut been nice to get a update that this was not actually being worked on and that is something for the future to lookat. Also i highly suggest you get a tester before you release a plugin so you dont get backlash when people pay 25$ for trash
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- 69 comments
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- #rust
- #rust plugin
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Think of it like a bait car. The idea of this is to create unique interactions between players like a police chase so criminal/bad players have a more meaningful experience rather then just get a eoka and shoot a random. This works both ways as the good guys have a improved sense of duty with a meaningful task to defend. Its works for a pvp/pve or roleplay Servers. You actually have to drive the car for the time to tick on the crate, this creates the need for skillful driving so you do not get stuck or robbed with your reward Don't steal the car if your not looking for a lil trouble the looming threat of someone coming for you is always there as the car is marked on map For us we have made it illegal's to steal this car and the police will have some fun with this for sure Thank you to NooBlet for running with this idea and making it come to life.
- 19 comments
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- #car
- #car heist
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On 4/21/2023 at 8:02 PM, Chill Roleplay said: Players are doing a small exploit with the gems. right after sulfur/metal/opal is processed in the small furnace they immediately load 1 of the gems in. The other empty slot in the furnace gets duplicated with the same gem Discovered to be a conflict with Furnace Splitter Hopefully DAez can fix it but for now i removed furnace spiltter at the exploit was to bad
- 88 comments
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- #rust
- #rust-server
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We run it on Chill Roleplay (no kos) you can add mis on Discord and or msg once you online and I can give you a few things you will need to test it otherwise Step 1: Locate the Paper Boy. Step 2: Purchase a USB stick from the Paper Boy. Step 3: Sit down at a computer with the USB plugged into the hot bar. Step 4: Acquire 1 seed and test delivery. If successful, proceed to buy a second seed. A successful second delivery indicates a suitable location for a bulk order of seeds. Step 5: Grow the seeds, pick them when ripe. Avoid cloning, as this will be detrimental to the plants. Step 6: To process the product, access the drug processing and packaging menu. with /process This must be done while looking at a Level 3 workbench for marijuana or a mixing table for cocaine. Step 7: Gear up for battle and navigate to a dealer to sell the products you have grown.
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- 80 comments
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- #limit
- #advanceentitylimit
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players can make fuel on mixing table when not a oil extractor
Chill Roleplay replied to Chill Roleplay's Support Request in Support
id also like to suggest electric.furnace have a option to only be placed by a miner or used by one* -
players can make fuel on mixing table when not a oil extractor
Chill Roleplay posted A Support Request in Support
"Use only Oilextractor can place Refinery": true, "Use only Miner can place Furnace": true, "Use only Oilextractor can start Refinery": true Can we get a mixing table option so only oil extractor makes the fuel on mixing table? -
Not sure the cause of this ocasional error
Chill Roleplay replied to Chill Roleplay's Support Request in Support
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Not sure the cause of this ocasional error
Chill Roleplay replied to Chill Roleplay's Support Request in Support
all the time not sure the cause id say every few minutes? -
Failed to call hook 'OnLootEntityEnd' on plugin 'TreasureMaps v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at LootContainer.OnKilled (HitInfo info) [0x00000] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 11kb/s in, 223kb/s out at Oxide.Plugins.TreasureMaps.OnLootEntityEnd (BasePlayer player, StorageContainer container) [0x00043] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004cd] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baaFailed to call hook 'OnLootEntityEnd' on plugin 'TreasureMaps v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at LootContainer.OnKilled (HitInfo info) [0x00000] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 59fps 485gc 4h1m10s at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <ae9b6b0055f942fd9e6fca4c8270053c>:0 12kb/s in, 246kb/s out at Oxide.Plugins.TreasureMaps.OnLootEntityEnd (BasePlayer player, StorageContainer container) [0x00043] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004cd] in <0ddcbc3ed1374078a88066e5a6140e8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0
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- 69 comments
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- #custom loot
- #rewards
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(and 4 more)
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Suggestions: Spawn Distance - So that they don't all spawn like 3 ft away from you Change of marker style or label on marker - so other players don't waste time battling and traveling to a locked container or just show only to the team Unlock time - The crate becomes unlocked after x amount of time for all players to try and get Max Openable - I opened multiple maps at once is there a way to limit it to like max 5 maps open?
- 69 comments
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- #custom loot
- #rewards
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- 69 comments
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- #custom loot
- #rewards
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(and 4 more)
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Very cool plugin I have a few questions tho, enjoying it Can this plugin actually change the ID of the boat? I was hoping so cause another plugin i use has teleport of tugs by ID and i dont like the long tugboat numbered Id's Also would it be possible to have a large sign on the back of boat optionally and so we can paint the name of ship on like a yahcht? lastly can you make a plugin like this for horses?
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- 69 comments
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- #custom loot
- #rewards
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(and 4 more)
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