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Everything posted by Chill Roleplay
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- 69 comments
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- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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- 69 comments
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- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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Support is gone and its been taken off market. there's a couple things you should be aware of tho. if you use the cooking plugin any farming buff effects the collection of drugs wich extremely unbalanced things. Its already extremely hard to balance a good rate unless you have some sort of planter limit. Also the delivery issue has something to do with the height the drone tried to deliver to the only way to know for certain you have a good drug location currently is to buy 1 seed see if it come then buy 1 more if the second seed geets delivered your in a good spot otherwise it will keep failing
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- 190 comments
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- #stacks
- #rust stacks
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I see you found your answer Just wanted to add this A very unique concept as well this plugin allows a player to be the reseller aswell. This may not fit your server style but. As the owner you can set how much a registered reseller can sell gunships for and the amount of commission they will receive and the max discount a reseller is allowed to provide. Next thing you know you will have Sharky Mc Stevens offering you a free half a tank to make the purchase from him This plugin has brought me and the server a lot of fun I absolutely love it. The support has been amazing aswell.
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Hey there SC! Here's a step-by-step guide to help resolve this: 1. **Unload the Plugin**: Begin by manually unloading the plugin while you're in-game. Simply type `o.unload RustRewards` in the F1 console. (or shut the server down as a alternate method) 2. **Adjust Configuration**: Once the plugin is unloaded, navigate to the configuration settings. Ensure that only one type of reward is enabled. If you prefer server rewards over scrap rewards, make sure to set "economics" and "scrap" to false, and "rewards" to true. 3. **Reload the Plugin**: After making the necessary adjustments, reload the plugin by typing `o.reload RustRewards` in the console(or start the server back up). 4. **Testing and Verification**: At this point, the plugin should be working as intended. Test it out to confirm that players are receiving the correct rewards. If there are any errors or issues, double-check the configuration settings to ensure they're have not reverted. 5. **In-Game Setup (Optional)**: For further customization of rewards, you can utilize the in-game UI by typing `/rr` in the game. This makes it easy to set up and manage various rewards for your players. Best of luck, and happy rusting!
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Super easy to use, and super easy to switch over.. I love that the entity grouping was already setup for me just how I expected to have to set it up myself this saved me a good 30+ minutes of configuration and searching prefab names). So easy to work with and it's practically already set up for you. Also the Dev that works on it is super fast to respond and explain things
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OK I appreciate the response, My Suggestion Implementing a tree approach with the default role as an umbrella role. It could provide the flexibility and complexity for users. This way, players could have multiple roles with different priorities(or priority not even mattering), but still benefit from the specifications of the default role while also gaining additional benefits from higher priority roles. Either way, I'm very happy with the plugin and how easy it was to setup and switch over
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but if I follow your steps then I get the miner skill role allowing more furnaces and the Farmer Role allowing more planters. Will my farmer role then take priority or can I set farmer and miner the same priority? Is it possible to have multiple specifications work at once? I'm thinking it will only allow one but I'm wondering if there is a way?
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Hello, I just upgraded to Limit Entities. I like it a lot so far and am going to continue using it. but I have one question. I want 1 Base role that all players share then I want 12 skill roles that each have specifics For example, Farmer skill allows more planters & miners to get more furnaces But there's a chance the user can go up in two skills they could choose both skills in my tree if they have enough points. Will this be possible or will 1 role always cancel out the other (or can I just set all the additional percs to the same priority?) I ask this cause I tried making a farmer role and then I just had only farmer limits and not default.
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You should be having someone who still plays the game test the plugins for you man before you tell people there's a fix you getting all these servers in trouble from the players, some of these servers cant afford to loose a player because of mess ups like this. If your to busy with Carbon just tell people they will understand that you don't have time for these and move on to a working plugin.
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Spent the last 10 hours trying to put everything into the simple craft plugin but ran into a couple snags. Maybye you can help me with this part ? I want it so there's 1 crafting page for all medical supplies but I want each to have a separate permission to view that item I got the defibulator and bandages to work this way but i cant figure out the rest. SimpleCraftSystem.json
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I want the tier 1 ,2 and 3 each to have their own permissions to craft. What is the best way to go about this? When a tier 1 medic typed /medical I would like them to just see the tier1 supplies tiers 2 should see both and tier three should see all
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Just wanted to thank you for this, its been such a great addition (I would maybe call the purchases tab "Downloads" and the order tab called "Purchases")
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The setup for this product was highly confusing and challenging. The support provided was minimal, with a prevailing "figure it out yourself" approach, and there were no instructional videos available. Other users also seemed uncertain about the installation process, with some choosing to remove it entirely. I spent several hours manually entering items into my custom craft table to avoid purchasing an additional plugin that costs $12.50. However, I discovered that the items required spawning via a command to obtain the correct item ID, without which they would default to a base item and become ineffective. I sought help on the discussion forums and was instructed to send my configuration details privately, but received no response. Further attempts to engage via the forums were met with dismissal and an advisement to simply read the informational section. It was there that I learned about the necessary spawn command. Eventually, I relented and purchased a third plugin to resolve these issues. This new plugin functions well, although each item includes an unexplained "Permission:" field that no one can clarify for me, despite my efforts to understand it. Now, I'm considering spending additional time figuring out either custom item definitions or another solution to streamline the process. ------------ In response to "The description was given to be read, it explained how to use, how to issue and how to customize. In particular, the plugin works perfectly well without customization, and what you have pushed with is what is gained over time, experience. I suggest you learn what json is and how to use it before you start customizing the server, I don't provide that kind of help." On April 20th, it will mark four years since I began working on my server. Throughout my experience, I've never encountered such a challenging setup. The intricacies of altering shorts and other components reach a whole new level. Additionally, it's frustrating when my configuration details are requested without offering assistance. It would be helpful if a explained step-by-step process, like the necessity of individually configuring each element in Simple Craft and the fact that they are not integrated which, contrary to its name, isn't straightforward. A bit of guidance would have been appreciated; I wasn't seeking a comprehensive lesson on C# and JSON validation, just clarity on setting up permissions for specific items. Despite hours of confusion, nobody clarified the purpose of the permission line in the Better Medicine config file. Now that I've finally figured it out, I'm excited to give it a try and will provide an entirely new review and I'm sure it will be much better.