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Everything posted by imthenewguy
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DOes it happen when they leave, or die?
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What command?
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All I can do (and have done) as a developer is add a config option to allow my plugin to correctly handle stacking and splitting of items that are natively stackable. "Allow the plugin to handle stacking of Item Perk items? [set to false if using StackModifier]" "Allow the plugin to handle splitting of Item Perk items? [set to false if using StackModifier]" If this conflicts with your stack plugin and needs to be disabled, or if clothing (which is generally not stackable, but made so by a stack plugin) is having issues where when split, it loses its buff, then you need to speak to the developer of whatever stack plugin you use and tell them to handle item splitting correctly by persisting the item.name and item.text fields when an item is split. Nothing I can do about it from my end unfortunately.
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Changed Status from Pending to Closed
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Nothings changed from my end when it comes to API or hook calls. I simply updated old cliff paths, and added config options to disable items from being sold in shop.
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Yeah not a bad idea.
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Suggestion: Change XP Notifier Text Color For Event
imthenewguy replied to ChardaZAR's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
Suggestion: Change XP Notifier Text Color For Event
imthenewguy replied to ChardaZAR's Support Request in Support
Will add it to the next version of skill tree. -
Nope it should work as soon as its activated. The distance is dictated by the config, and the types are also part of the config in buff settings.
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Failed to call hook "OnServerInitialized"
imthenewguy replied to Andariel's Support Request in Support
Changed Status from Pending to Closed -
- 87 comments
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- #recycler
- #monetization
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There's no difference between the way the scores initialize in 1.5.11 and 1.5.10. Both open, read and close all data files int he SkillTree folder and store the score data into a dictionary when the plugin initializes. Did you update the plugin after your server had already loaded? Ive made changes to the next version to update to a coroutine so that it loads x profiles every game tick, rather than all profiles immediately on start.
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Failed to call hook "OnServerInitialized"
imthenewguy replied to Andariel's Support Request in Support
Unload the plugin. Save a copy of your data file. Delete the data file from your server. Reload the plugin. Does the issue get resolved? -
- 1,362 comments
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- 1
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- #leveling
- #progression
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- 1,362 comments
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- #leveling
- #progression
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- 1,362 comments
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- #leveling
- #progression
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- 163 comments
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- #items
- #enhancement
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(and 6 more)
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You will need to unload all plugins except skill tree then reload them in batches until it stops working.
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Version 1.0.4
78 downloads
Transform your Rust map with dynamic wormholes that open up thrilling new possibilities for players! This plugin introduces randomly spawning, paired wormholes that create instant portals between two locations on the map. Admins can also create static wormhole pairs between locations. Randomized Spawns: Wormholes appear at random intervals, based on configurable timer ranges. Paired Portals: Each wormhole is linked to another, allowing seamless teleportation between the two. Customizable Settings: Time Limits: Control how long wormholes remain active. Usage Limits: Set how many times a wormhole can be used before it despawns. Condition Restrictions: Prevent players from using wormholes when they are Bleeding Starving Dehydrated Cold/Hot Wounded Irradiated Escape/Raid/Combat blocked Spice up gameplay, encourage exploration, and create chaotic or strategic opportunities for your players to interact with the world in new ways. Perfect for servers looking to add a touch of unpredictability and fun! Permission required to use the plugin: wormholes.access Admin permission: wormholes.admin Command: wormhole.spawn <grid coordinate> <grid coordinate> Type: Chat Permission: wormholes.admin Description: Forces a pair of wormholes to spawn in each grid coordinate. For example wormhole.spawn b2 c5 would spawn a wormhole in a random location in b2, with the other side of the wormhole at a random location in c5. Both coordinates need to contain valid spawn points. Command: whgrid Type: Chat Permission: wormholes.admin Description: Draws all valid spawn positions that the plugin has cached to the user. Requires level 1 auth. Command: dbwh Type: Chat Permission: wormholes.admin Description: Debugs all active wormholes on the map. Draws lines between each wormhole pair. Command: statichole.add <optional: name> Type: Chat Permission: wormholes.admin Description: Creates a wormhole at the players position with the designated name if applicable. Requires the command to be run twice at 2 different locations for the wormholes to appear.$9.99 -
This can be closed - error in my config.
imthenewguy replied to Somescrub's Support Request in Support
Changed Status from Pending to Closed -
- 163 comments
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- #items
- #enhancement
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(and 6 more)
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