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Everything posted by imthenewguy
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That would be in the lang I believe. "PumpBarLevelText"
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Are you using the umod or chaos code version of the plugin? I believe the Umod plugin requries the Friendly-Fire plugin to work right?
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You are 100% right; he wouldn't add exceptions for paid plugins into his free clans plugin because that doesn't make sense., and adding specific exceptions for each arena, or clans plugin etc wouldn't help either. What needs to be added though, is a way for external plugins to force friendly-fire to a specific value. This could be achieved via a simple API call that would allow external plugins to force the value initially to true or false, and then a hook call when a player attempts to change their status.
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You need to speak to the clans dev about that. I doubt this would be the only combat event that would be affected by the functionality of it.
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Changed Status from Pending to Closed
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Couldn't he just execute the console command to start the event?
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Changed Status from Pending to Closed
- 1 reply
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- 1
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Changed Status from Pending to Closed
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Crafting speed upgrade not working
imthenewguy replied to Leonard Hagedorn's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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How to change the base item of what a Token is?
imthenewguy replied to Dovic's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I had a chat with White and it the gather should be disabled while the backpack is inaccessible. I did update the plugin to support the hook natively rather than simply preventing the command. Give that a crack.
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Changed Status from Pending to Closed
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- 201 comments
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- 2
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- 1,294 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,294 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,294 comments
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- #leveling
- #progression
- (and 19 more)
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Changed Status from Pending to Closed
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If player A stands in front of a workbench level 1 to craft a t1 item, they will receive the full xp amount because that is what SkillTree calculates. If Player B stands in front of a level 2 workbench and crafts the same level 1 item, they will receive less xp because that is what SkillTree calculates. Both calculations are based on the total time required to craft. If another plugin takes those times and removes them entirely after that (such as InstantCraft), SkillTree won't see that.
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You can check the log file. oxide/logs/VipTokens/
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Your level doesnt adjust your crafting xp. Your crafting speed will adjust your crafting xp. Shorter crafting time = less xp.