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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Armor Buffs Not Applying

    Sounds like you don't have permissions set for the plugin. Ensure you have itemperks.use allocated to the relevant group.
  2. imthenewguy

    Barrel Smasher

    Have you tried unloading all other plugins to see if the issue persists? It works fine on other servers.
  3. Changed Status from Pending to Closed
  4. "t1" in config should be "tier1"
  5. disable repairing to max.
  6. It returns NA if the player isn't found in data or if vip_levels doesnt contain the specified tier from data. if (!pcdData.pentiy.ContainsKey(player.userID)) return "NA"; var playerData = pcdData.pentiy[player.userID]; if (!playerData.vip_levels.ContainsKey(tier)) return "NA"; if (playerData.vip_levels[tier].end_date.Date == DateTime.Now.Date) { var enddate = playerData.vip_levels[tier].end_date; return $"{enddate.Hour}:{enddate.Minute}:{enddate.Second}"; } What does your data file look like? Is t1 in there?
  7. Isn't much I can do about that unfortunately.
  8. Once wipe has happened, that option will no longer trigger. You could manually reward a player with 5 skill points using the givesp command, but the plugin won't tell you who it was.
  9. imthenewguy

    language

    You do not edit language directly in the .cs file. You edit it via lang. https://docs.oxidemod.com/guides/owners/localization
  10. What config option are you referring to?
  11. imthenewguy

    Better weapons

    You could the desired items to the whitelist, so the specified perks will only ever spawn on the selected items. For example: "BradleyDamage": { "enabled": true, "min_mod": 0.03, "max_mod": 0.05, "perkWeight": 100, "whitelist": [ "rocket.launcher.dragon", "rocket.launcher" ], "blacklist": null, "Perk modifier cap": 0.0 }, "HeliDamage": { "enabled": true, "min_mod": 0.03, "max_mod": 0.05, "perkWeight": 100, "whitelist": [ "lmg.m249" ], "blacklist": null, "Perk modifier cap": 0.0 } Any buffs that you do not want to appear on equipment, set enabled to false.
  12. imthenewguy

    FridgeFood.cs

    Changed Status from Pending to Closed
  13. imthenewguy

    FridgeFood.cs

    No plans to add compatibility considering they are changing the fridge mechanics soon.
  14. imthenewguy

    FridgeFood.cs

    No the drop storage should work fine as its purely handled in data; it doesnt use an actual container. The container is only used to show the user the items stored. Not sure how it will behave if an item that can't be stored in a fridge is stored. You'll have to test; it was never designed for that, so I have no idea.
  15. imthenewguy

    Skill Tree

    Go to the skill tree plugin page. Click on Updates. Click the "See Changelog" button, then select version 1.6.1. A download button will appear below the patch notes.
  16. imthenewguy

    Skill Tree

    You can download it and test.
  17. You would probably need a plugin like admin radar or something I assume, and prod to work out who placed the item.
  18. imthenewguy

    Skill Tree

    What happens if you downgrade to the previous version of skill tree?
  19. imthenewguy

    Crafting XP

    Changed Status from Pending to Closed
  20. If that works, let me know. The whole horse class structure has changed, so from my observation it won't.
  21. imthenewguy

    FridgeFood.cs

    You should be able to change the prefab name if you want, but keep in mind not all ingredients will be able to be put into a fridge, such as cloth and wood.
  22. imthenewguy

    Crafting XP

    Crafting XP is (by default) based on time spent crafting. IF you speed up the crafting process, the xp is significantly reduced to a point where its removed (instant craft). You can adjust the behaviour for this by setting the following to false: Base the crafting xp on the time it takes to craft the item? [false will use blueprint craft time]
  23. The only change made in 1.0.7 was adding a hook call: OnAddLootToContainer. Nothing changed from the growing mechanic from 1.0.6 to 1.0.7
  24. Plugin calculates the spacing for scrolling based on a value of 8. Wasn't designed with size change in mind.
  25. imthenewguy

    Skill Tree

    Then you may have another plugin messing with it.

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