-
Posts
21 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Муреныч's Achievements
-
Муреныч started following Failed to call hook 'OnServerInitialized' and Move the menu
-
-
Thanks, they are definitely working now, the bases have appeared on the map, everything is fine.
-
-
Thank you very much, everything worked.
-
-
Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.7.7' (UnauthorizedAccessException: Access to the system is limited, there are not enough rights to use it -> (TYPE)System.IO.Directory) after the release of version 2.7.7, my hosting does not allow me to download this plugin. Earlier versions work. Is there anything we can do about it?
-
Муреныч started following Lag When Trying to Spawn Base , no loot , Spam console and 1 other
-
Не удалось вызвать хук «OnLootEntityEnd» в плагине «TheButton v1.0.8» (KeyNotFoundException: данный ключ отсутствует в словаре.) в System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (ключ TKey) [0x0001e] в <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.TheButton.OnLootEntityEnd (игрок BasePlayer, объект BaseCombatEntity) [0x00044] в <e6d9453f04154533beba422fd74d04bc>:0 at Oxide.Plugins.TheButton.DirectCallHook (имя System.String, System.Object& ret, аргументы System.Object[]) [0x0031d] в <e6d9453f04154533beba422fd74d04bc>:0 в Oxide.Plugins.CSharpPlugin.InvokeMethod (метод Oxide.Core.Plugins.HookMethod, аргументы System.Object[]) [0x00079] в <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (имя System.String, аргументы System.Object[]) [0x000d8] в <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (перехватчик System.String, аргументы System.Object[]) [0x00060] в <50629aa0e75d4126b345d8d9d64da28d>:0
-
NullReferenceException at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <ba657ba1ce6746c39d9263534c2395e1>:0 at Oxide.Plugins.RaidableBases+SpawnsController.IsAreaSafe (Oxide.Plugins.RaidableBases+SpawnsController+SafeAreaCheck sac, Oxide.Plugins.RaidableBases+CacheType& cacheType, System.String& message) [0x00130] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at Oxide.Plugins.RaidableBases+SpawnsController.IsValidLocation (UnityEngine.Vector3 vector, System.Single radius, System.Single md, System.Boolean seabed) [0x0000f] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at Oxide.Plugins.RaidableBases+SpawnsController.ExtractLocation (Oxide.Plugins.RaidableBases+RaidableSpawns spawns, UnityEngine.Vector3 position, System.Single e, System.Single m, System.Single p, System.Single w, System.Boolean s) [0x00000] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at Oxide.Plugins.RaidableBases+GridController+<GenerateGrid>c__Iterator0.MoveNext () [0x00282] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
-
Acknowledged. If the card is 4000-5000 all is well, but if 3500 and little empty space, then the terrible lag begins. So I understand the bases are trying to sleep, but do not find a place for it, as a result, all can not even move from their seats.
-
- 255 comments
-
- #building
- #foundation
- (and 22 more)